Cited by 221Virtual Reality Applications and ImpactsSocial Robot Interaction and HRIInteractive and Immersive Displays

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality

Schwind, Valentin, Knierim, Pascal, Tasci, Cagri, Franczak, Patrick, Haas, Nico, Henze, Niels·2017·Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems

Abstract

Rendering the user's body in virtual reality increases immersion and presence the illusion of "being there". Recent technology enables determining the pose and position of the hands to render them accordingly while interacting within the virtual environment. Virtual reality applications often use realistic male or female hands, mimic robotic hands, or cartoon hands. However, it is unclear how users perceive different hand styles. We conducted a study with 14 male and 14 female participants in virtual reality to investigate the effect of gender on the perception of six different hands. Quantitative and qualitative results show that women perceive lower levels of presence while using male avatar hands and male perceive lower levels of presence using non-human avatar hands. While women dislike male hands, men accept and feel presence with avatar hands of both genders. Our results highlight the importance of considering the users' diversity when designing virtual reality experiences.

Overview

Integrity signals

Registry

Crossref · 10.1145/3025453.3025602

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Flagged first, then by citations

Show all 1 references

Research works printed but not linked: 22

  1. 10.1109/VR.2016.7504682 · DOI
  2. 10.1145/2858036.2858226 · DOI
  3. Frank Biocca and Mark R . Levy . 2013 . Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc ., Hillsdale, NJ, USA. 416 pages. Frank Biocca and Mark R. Levy. 2013. Communication in the Age of Virtual Reality. L. Erlbaum Associates Inc., Hillsdale, NJ, USA. 416 pages.
  4. 10.1016/j.chb.2013.10.045 · DOI
  5. 10.1162/pres.1992.1.4.482 · DOI
  6. 10.1145/2793107.2793130 · DOI
  7. 10.1016/j.ijhcs.2016.09.010 · DOI
  8. 10.1145/2931002.2931006 · DOI
  9. Matthew Lombard and Theresa Ditton . 1997 . At the Heart of It All: The Concept of Presence . Journal of Computer-Mediated Communication 3 , 2 (1997). DOI: http://dx.doi.org/10.1111/j.1083--6101.1997.tb00072.x 10.1111/j.1083--6101.1997.tb00072.x Matthew Lombard and Theresa Ditton. 1997. At the Heart of It All: The Concept of Presence. Journal of Computer-Mediated Communication 3, 2 (1997). DOI: http://dx.doi.org/10.1111/j.1083--6101.1997.tb00072.x · DOI
  10. Jean-Luc Lugrin , Johanna Latt , and Marc Erich Latoschik . 2015. Anthropomorphism and Illusion of Virtual Body Ownership . In Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments (ICAT - EGVE '15) . Eurographics Association , 1--8. DOI: http://dx.doi.org/10.2312/egve.20151303 10.2312/egve.20151303 Jean-Luc Lugrin, Johanna Latt, and Marc Erich Latoschik. 2015. Anthropomorphism and Illusion of Virtual Body Ownership. In Proceedings of the 25th International Conference on Artificial Reality and Telexistence and 20th Eurographics Symposium on Virtual Environments (ICAT - EGVE '15). Eurographics Association, 1--8. DOI: http://dx.doi.org/10.2312/egve.20151303 · DOI
  11. 10.1016/j.chb.2008.12.026 · DOI · Paper page
  12. 10.1109/MRA.2012.2192811 · DOI · Paper page
  13. 10.1016/j.concog.2013.04.016 · DOI · Paper page
  14. 10.1016/j.compind.2006.04.001 · DOI
  15. 10.1089/109493102753685836 · DOI
  16. Mareike Schmidt , Johanna Xenia Kafka , Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, and Anna Felnhofer. 2013 . Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments. Springer International Publishing , Cham, 392--402. DOI: http://dx.doi.org/10.1007/978--3--319-03161--3_29 10.1007/978--3--319-03161--3_29 Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, and Anna Felnhofer. 2013. Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments. Springer International Publishing, Cham, 392--402. DOI: http://dx.doi.org/10.1007/978--3--319-03161--3_29 · DOI
  17. 10.1145/2793107.2793116 · DOI
  18. 10.1207/S15327043HUP1504_03 · DOI
  19. Vinoba Vinayagamoorthy , Andrea Brogni , Marco Gillies , Mel Slater , and Anthony Steed . 2004 . An investigation of presence response across variations in visual realism . In The 7th Annual International Presence Workshop. 148--155 . Vinoba Vinayagamoorthy, Andrea Brogni, Marco Gillies, Mel Slater, and Anthony Steed. 2004. An investigation of presence response across variations in visual realism. In The 7th Annual International Presence Workshop. 148--155.
  20. 10.1162/105474698565686 · DOI · Paper page
  21. 10.1145/1978942.1978963 · DOI
  22. 10.1109/VR.2003.1191158 · DOI

Cited by

Sorted by citations

See all 221

Metadata

Authors
Schwind, V., Knierim, P., Tasci, C., Franczak, P., Haas, N., & Henze, N.
Affiliations
University of Stuttgart (DE)
Venue
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2017-05-02
Pages
1577-1582
OpenAlex
W2611455491
Cited by
221
References
1
Citations by year
2026: 13 · 2025: 22 · 2024: 31 · 2023: 35 · 2022: 21 · 2021: 29 · 2020: 31 · 2019: 21 · 2018: 16 · 2017: 2
FWCI
14.47
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Funders
  • German Federal Ministry of Education and Research (16SV7527)
  • German Research Foundation (SFB-TRR161 C04)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
virtual reality, gender differences, presence, user perception, user heterogeneity, avatar design

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review