The DOI matches its Crossref record; 96 of the 98 references it cites were found in a registry or an index, and 1 are not checked yet.
Implications for Adoption
Open accessAbstract
In this paper we explore the motivations for, and practicalities of, incorporating "implications for adoption" into HCI research practice. Implications for adoption are speculations which may be used in research projects to scrutinize and explore the implications and requirements associated with a technology's potential adoption in the future. There is a rich tradition within the HCI community of implementing, demonstrating, and testing new interactions or technologies by building prototypes. User-centered design methods help us to develop prototypes to and move toward designs that are validated, efficient, and rewarding to use. However, these studies rarely shift their temporal focus to consider, in any significant detail, what it would mean for a technology to exist beyond its prototypical implementation, in other words how these prototypes might ultimately be adopted. Given the CHI community's increasing interest in technology-related human and social effects, the lack of attention paid to adoption represents a significant and relevant gap in current practices. It is this gap that the paper addresses and in doing so offers three contributions: (1) exploring and unpacking different notions of adoption from varying disciplinary perspectives; (2) discussing why considering adoption is relevant and useful, specifically in HCI research; (3) discussing methods for addressing this need, specifically design fiction, and understanding how utilizing these methods may provide researchers with means to better understand the myriad of nuanced, situated, and technologically-mediated relationships that innovative designs facilitate.
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“This is what Gaver et al. [46] calls making design a “tool for raising topics or asking questions, while renouncing the possibility of dictating answers” i.e. design for ambiguity[46], for adoption [69], for appropriation [36] which can bring users like our artists into conversation with the technology.”
From AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue (2025) · cites this paper as [69]
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Items 101–103 of 103
Eiband, M., Garcia, E., & Stampf, A. (2026) · International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI) · doi:10.1145/3828157.3828766
Mediating More-Than-Human Encounters Across Spatio-Temporal Distance
Ben-Meir, N. B., Hong, H., Oka, M., Clarke, K. E., Masters, S., Healey, P. G. T., Kobayashi, H. H., & Deterding, S. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3829807.3829875
Chen, P.-H., & Chang, W.-L. (2026) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3829807.3829834
Metadata
- Authors
- Lindley, J., Coulton, P., & Sturdee, M.
- Affiliations
- Lancaster University (GB)
- Venue
- Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2017-05-02
- Pages
- 265-277
- OpenAlex
- W2601976332
- Cited by
- 103
- References
- 98
- Citations by year
- 2026: 7 · 2025: 11 · 2024: 11 · 2023: 7 · 2022: 14 · 2021: 8 · 2020: 12 · 2019: 21 · 2018: 8 · 2017: 3
- FWCI
- 9.10
- Type
- conference paper
- Language
- en
- Open access
- green
- eprints.lancs.ac.uk
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Lancaster EPrints (Lancaster University) (submittedVersion)
- Funders
- Engineering and Physical Sciences Research Council (EP/N02334X/1)
- Research Councils UK (EP/G037582/1)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Social Sciences › Business, Management and Accounting › Management Information Systems › Information Systems Theories and Implementation
- Keywords
- technology adoption, design fiction, user-centered design, prototype, future of technology
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