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A Dataset for Exploring User Behaviors in VR Spherical Video Streaming

Wu, Chenglei, Tan, Zhihao, Wang, Zhi, Yang, Shiqiang·2017·Proceedings of the 8th ACM on Multimedia Systems Conference

Abstract

With Virtual Reality (VR) devices and content getting increasingly popular, understanding user behaviors in virtual environment is important for not only VR product design but also user experience improvement. In VR applications, the head movement is one of the most important user behaviors, which can reflect a user's visual attention, preference, and even unique motion pattern. However, to the best of our knowledge, no dataset containing this information is publicly available. In this paper, we present a head tracking dataset composed of 48 users (24 males and 24 females) watching 18 sphere videos from 5 categories. We carefully record how users watch the videos, how their heads move in each session, what directions they focus, and what content they can remember after each session. Based on this dataset, we show that people share certain common patterns in VR spherical video streaming, which are different from conventional video streaming. We believe the dataset can serve good resource for exploring user behavior patterns in VR applications.

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Metadata

Authors
Wu, C., Tan, Z., Wang, Z., & Yang, S.
Venue
Proceedings of the 8th ACM on Multimedia Systems Conference
Publisher
ACM
Published
2017-06-20
Pages
193-198
OpenAlex
W2622637199
Cited by
260
References
1
FWCI
19.81
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: A Dataset for Exploring User Behaviors in VR Spherical Video Streaming. https://app.cochat.ai/papers/10.1145/3083187.3083210
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Wu, C., Tan, Z., Wang, Z., & Yang, S. (2017). A Dataset for Exploring User Behaviors in VR Spherical Video Streaming. Proceedings of the 8th ACM on Multimedia Systems Conference. https://doi.org/10.1145/3083187.3083210

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