Viewport-adaptive navigable 360-degree video delivery
Open accessAbstract
The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only a portion of this scene is displayed on the HMD. Moreover, HMD need to respond in 10 ms to head movements, which prevents the server to send only the displayed video part based on client feedback. To reduce the bandwidth waste, while still providing an immersive experience, a viewport-adaptive 360-degree video streaming system is proposed. The server prepares multiple video representations, which differ not only by their bit-rate, but also by the qualities of different scene regions. The client chooses a representation for the next segment such that its bit-rate fits the available throughput and a full quality region matches its viewing. We investigate the impact of various spherical-to-plane projections and quality arrangements on the video quality displayed to the user, showing that the cube map layout offers the best quality for the given bit-rate budget. An evaluation with a dataset of users navigating 360-degree videos demonstrates that segments need to be short enough to enable frequent view switches.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The new 360 mulsemedia services would come at the cost of more bandwidth than the conventional applications and stringent delay requirements.
“However, the new 360 mulsemedia services would come at the cost of more bandwidth than the conventional applications [298] and stringent delay requirements [299].”
From QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey (2020) · cites this paper as [299]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Multiscale structural similarity for image quality assessment
Wang, Z., Simoncelli, E. P., & Bovik, A. C. (2004) · The Thrity-Seventh Asilomar Conference on Signals, Systems & Computers, 2003 · doi:10.1109/acssc.2003.1292216 · Cited by 6,253 · cited 1× · see citing works
“We used two objective video quality metrics to measure the quality of the extracted viewport compared to the original full quality viewport: Multiscale - Structural Similarity (MSSSIM) [24] and Peak Signal Noise to Ratio (PSNR).”
MethodRate adaptation for adaptive HTTP streaming
Liu, C., Bouazizi, I., & Gabbouj, M. (2011) · doi:10.1145/1943552.1943575 · Cited by 466 · see citing works
A Framework to Evaluate Omnidirectional Video Coding Schemes
Yu, M., Lakshman, H., & Girod, B. (2015) · IEEE International Symposium on Mixed and Augmented Reality (ISMAR) · doi:10.1109/ismar.2015.12 · Cited by 451 · see citing works
Optimizing 360 video delivery over cellular networks
Qian, F., Ji, L., Han, B., & Gopalakrishnan, V. (2016) · Proceedings of the 5th Workshop on All Things Cellular: Operations, Applications and Challenges · doi:10.1145/2980055.2980056 · Cited by 402 · see citing works
Adaptive 360 VR Video Streaming: Divide and Conquer
Hosseini, M., & Swaminathan, V. (2016) · IEEE International Symposium on Multimedia (ISM) · doi:10.1109/ism.2016.0028 · Cited by 310 · see citing works
Towards agile and smooth video adaptation in dynamic HTTP streaming
Tian, G., & Liu, Y. (2012) · ACM International Conference on emerging Networking EXperiments and Technologies (CoNEXT) · doi:10.1145/2413176.2413190 · Cited by 288 · see citing works
Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness
Moss, J. D., & Muth, E. R. (2011) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720811405196 · Cited by 242 · see citing works
HEVC-compliant Tile-based Streaming of Panoramic Video for Virtual Reality Applications
Zare, A., Aminlou, A., Hannuksela, M. M., & Gabbouj, M. (2016) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/2964284.2967292 · Cited by 226 · see citing works
A hybrid edge-cloud architecture for reducing on-demand gaming latency
Choy, S., Wong, B., Simon, G., & Rosenberg, C. (2014) · Multimedia Systems · doi:10.1007/s00530-014-0367-z · Cited by 133 · see citing works
Self-citationTiled-based adaptive streaming using MPEG-DASH
Feuvre, J. L., & Concolato, C. (2016) · doi:10.1145/2910017.2910641 · Cited by 117 · see citing works
Data compression and transmission aspects of panoramic videos
Ng, K.-T., Chan, S. C., & Shum, H. (2005) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2004.839989 · Cited by 88 · see citing works
The Rhombic Dodecahedron Map: An Efficient Scheme for Encoding Panoramic Video
Fu, C., Wan, L., Wong, T., & Leung, C.-S. (2009) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2009.2017626 · Cited by 86 · see citing works
Compressed domain video processing for tile based panoramic streaming using HEVC
Sánchez, Y., Skupin, R., & Schierl, T. (2015) · Proceedings - International Conference on Image Processing · doi:10.1109/icip.2015.7351200 · Cited by 71 · see citing works
Rakhmanov, E. A., Saff, E. B., & Zhou, Y. M. (1995) · Computational Methods and Function Theory (CMFT) · doi:10.1142/9789814533232_0022 · Cited by 66 · see citing works
Live streaming system for omnidirectional video
Ochi, D., Kunita, Y., Kameda, A., Kojima, A., & Iwaki, S. (2015) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2015.7223439 · Cited by 39 · see citing works
Efficient video coding based on audio-visual focus of attention
Lee, J., Simone, F., & Ebrahimi, T. (2010) · Journal of Visual Communication and Image Representation · doi:10.1016/j.jvcir.2010.11.002 · Cited by 38 · see citing works
Spatial and temporal visual attention prediction in videos using eye movement data
Han, J., Sun, L., Hu, X., Han, J., & Shao, L. (2014) · Neurocomputing · doi:10.1016/j.neucom.2014.05.049 · Cited by 28 · see citing works
Low bit-rate compression of omnidirectional images
Tosic, I., & Frossard, P. (2009) · Picture Coding Symposium · doi:10.1109/pcs.2009.5167400 · Cited by 24 · see citing works
Gaddam, V. R., Ngo, H. B., Langseth, R., Griwodz, C., Johansen, D., & Halvorsen, P. (2015) · Picture Coding Symposium · doi:10.1109/pcs.2015.7170076 · Cited by 17 · see citing works
Metric-aware processing of spherical imagery
Kazhdan, M., & Hoppe, H. (2010) · ACM Transactions on Graphics · doi:10.1145/1882261.1866175 · Cited by 7 · see citing works
Effect of UHD High Frame Rates (HFR) on DVB-S2 Bit Error Rate (BER)
Pal, U., & King, H. L. (2015) · doi:10.5594/m001606 · Cited by 3 · see citing works
Flagged first, then by citations
Research works printed but not linked: 1
- [23][23] H. Wang, V.-T. Nguyen, W. T. Ooi, and M. C. Chan. Mixing Tile Resolutions in Tiled Video: A Perceptual Quality Assessment. In Proc. of ACM NOSSDAV , 2014. -
Cited by
Sorted by citations
A Survey on Bitrate Adaptation Schemes for Streaming Media Over HTTP
Bentaleb, A., Taani, B., Begen, A. C., Timmerer, C., & Zimmermann, R. (2018) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2018.2862938 · Cited by 498 · see citing works
Qian, F., Han, B., Xiao, Q., & Gopalakrishnan, V. (2018) · ACM Annual International Conference on Mobile Computing and Networking (MobiCom) · doi:10.1145/3241539.3241565 · Cited by 286 · see citing works
360-Degree Video Head Movement Dataset
Corbillon, X., Francesca, D. S., & Simon, G. (2017) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3083187.3083215 · Cited by 285 · see citing works
Self-citationState-of-the-Art in 360° Video/Image Processing: Perception, Assessment and Compression
Xu, M., Li, C., Zhang, S., & Callet, P. L. (2020) · IEEE Journal of Selected Topics in Signal Processing · doi:10.1109/jstsp.2020.2966864 · Cited by 281 · see citing works
A Dataset for Exploring User Behaviors in VR Spherical Video Streaming
Wu, C., Tan, Z.-H., Wang, Z., & Yang, S. (2017) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3083187.3083210 · Cited by 271 · see citing works
A Survey on Adaptive 360° Video Streaming: Solutions, Challenges and Opportunities
Yaqoob, A., Bi, T., & Muntean, G. (2020) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2020.3006999 · Cited by 254 · see citing works
QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey
Barakabitze, A. A., Barman, N., Ahmad, A., Zadtootaghaj, S., Sun, L., Martini, M. G., & Atzori, L. (2020) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2019.2958784 · Cited by 239 · see citing works
360° Video Viewing Dataset in Head-Mounted Virtual Reality
Lo, W.-C., Fan, C.-L., Lee, J., Huang, C., Chen, K.-T., & Hsu, C.-H. (2017) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3083187.3083219 · Cited by 222 · see citing works
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality
Fan, C.-L., Lee, J., Lo, W.-C., Huang, C., Chen, K.-T., & Hsu, C.-H. (2017) · International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV) · doi:10.1145/3083165.3083180 · Cited by 219 · see citing works
A dataset of head and eye movements for 360° videos
David, E. J., Gutiérrez, J., Coutrot, A., Silva, M. P. D., & Callet, P. L. (2018) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3204949.3208139 · Cited by 186 · see citing works
Nguyen, A., Yan, Z., & Nahrstedt, K. (2018) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3240508.3240669 · Cited by 176 · see citing works
Guan, Y., Zheng, C., Zhang, X., Guo, Z., & Jiang, J. (2019) · ACM Special Interest Group on Data Communication · doi:10.1145/3341302.3342063 · Cited by 153 · see citing works
Video Coding Optimization for Virtual Reality 360-Degree Source
Zhou, Y., Tian, L., Zhu, C., Jin, X., & Sun, Y. M. (2020) · IEEE Journal of Selected Topics in Signal Processing · doi:10.1109/jstsp.2019.2957952 · Cited by 141 · see citing works
COCO-GAN: Generation by Parts via Conditional Coordinating
Lin, C. H., Chang, C.-C., Chen, Y., Juan, D.-C., Wei, W., & Chen, H.-T. (2019) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2019.00461 · Cited by 132 · see citing works
Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework
Perfecto, C., Elbamby, M. S., Ser, J. D., & Bennis, M. (2020) · IEEE Transactions on Communications · doi:10.1109/tcomm.2020.2965527 · Cited by 125 · see citing works
Scalable 360° Video Stream Delivery: Challenges, Solutions, and Opportunities
Zink, M., Sitaraman, R. K., & Nahrstedt, K. (2019) · Proceedings of the IEEE · doi:10.1109/jproc.2019.2894817 · Cited by 125 · see citing works
Dynamic Adaptive Point Cloud Streaming
Hosseini, M., & Timmerer, C. (2018) · doi:10.1145/3210424.3210429 · Cited by 118 · see citing works
A Survey on 360° Video Streaming
Fan, C.-L., Lo, W.-C., Pai, Y.-T., & Hsu, C.-H. (2019) · ACM Computing Surveys · doi:10.1145/3329119 · Cited by 117 · see citing works
Virtual reality: A survey of enabling technologies and its applications in IoT
Hu, M., Luo, X., Chen, J., Lee, Y. C., Zhou, Y., & Wu, D. (2021) · Journal of Network and Computer Applications · doi:10.1016/j.jnca.2020.102970 · Cited by 117 · see citing works
A Measurement Study of Oculus 360 Degree Video Streaming
Zhou, C., Li, Z., & Liu, Y. (2017) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3083187.3083190 · Cited by 114 · see citing works
MEC-Assisted Panoramic VR Video Streaming Over Millimeter Wave Mobile Networks
Liu, Y., Liu, J., Argyriou, A., & Ci, S. (2018) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2018.2876044 · Cited by 114 · see citing works
Rate-Utility Optimized Streaming of Volumetric Media for Augmented Reality
Park, J., Chou, P. A., & Hwang, J. (2019) · IEEE Journal on Emerging and Selected Topics in Circuits and Systems · doi:10.1109/jetcas.2019.2898622 · Cited by 113 · see citing works
Recent advances in omnidirectional video coding for virtual reality: Projection and evaluation
Chen, Z., Li, Y., & Zhang, Y. (2018) · Signal Processing · doi:10.1016/j.sigpro.2018.01.004 · Cited by 109 · see citing works
Chakareski, J. (2017) · doi:10.1145/3097895.3097902 · Cited by 103 · see citing works
Self-citationXiao, M., Zhou, C., Liu, Y., & Chen, S. (2017) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3123266.3123339 · Cited by 99 · see citing works
Common Metrics to Benchmark Human-Machine Teams (HMT): A Review
Damacharla, P., Javaid, A. Y., Gallimore, J. J., & Devabhaktuni, V. (2018) · IEEE Access · doi:10.1109/access.2018.2853560 · Cited by 99 · see citing works
An Optimal Tile-Based Approach for Viewport-Adaptive 360-Degree Video Streaming
Nguyen, D. V., Tran, H. T. T., Pham, A. T., & Thang, T. C. (2019) · IEEE Journal on Emerging and Selected Topics in Circuits and Systems · doi:10.1109/jetcas.2019.2899488 · Cited by 95 · see citing works
Stotko, P., Krumpen, S., Hullin, M. B., Weinmann, M., & Klein, R. (2019) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2019.2899231 · Cited by 92 · see citing works
Viewport-aware adaptive 360° video streaming using tiles for virtual reality
Ozcinar, C., Abreu, A. D., & Smolić, A. (2017) · Proceedings - International Conference on Image Processing · doi:10.1109/icip.2017.8296667 · Cited by 89 · see citing works
Visual Attention-Aware Omnidirectional Video Streaming Using Optimal Tiles for Virtual Reality
Ozcinar, C., Cabrera, J., & Smolić, A. (2019) · IEEE Journal on Emerging and Selected Topics in Circuits and Systems · doi:10.1109/jetcas.2019.2895096 · Cited by 86 · see citing works
Adaptive 360-degree video streaming using layered video coding
Nasrabadi, A. T., Mahzari, A., Beshay, J. D., & Prakash, R. (2017) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2017.7892319 · Cited by 85 · see citing works
Predictive Adaptive Streaming to Enable Mobile 360-Degree and VR Experiences
Hou, X., Dey, S., Zhang, J., & Budagavi, M. (2020) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2020.2987693 · Cited by 84 · see citing works
UAV-IoT for Next Generation Virtual Reality
Chakareski, J. (2019) · IEEE Transactions on Image Processing · doi:10.1109/tip.2019.2921869 · Cited by 83 · see citing works
Self-citationPARIMA: Viewport Adaptive 360-Degree Video Streaming
Chopra, L., Chakraborty, S., Mondal, A., & Chakraborty, S. (2021) · International World Wide Web Conference (WWW) · doi:10.1145/3442381.3450070 · Cited by 83 · see citing works
Visual Distortions in 360° Videos
Azevedo, R. G. D. A., Birkbeck, N., Francesca, D. S., Janatra, I., Adsumilli, B., & Pascal Frossard, B. (2019) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2019.2927344 · Cited by 81 · see citing works
Implementing 360 Video to Increase Immersion, Perceptual Capacity, and Teacher Noticing
Ferdig, R., & Kosko, K. (2020) · TechTrends · doi:10.1007/s11528-020-00522-3 · Cited by 72 · see citing works
Characterization of 360-degree Videos
Afzal, S., Chen, J., & Ramakrishnan, K. K. (2017) · doi:10.1145/3097895.3097896 · Cited by 78 · see citing works
A Tutorial on Immersive Video Delivery: From Omnidirectional Video to Holography
van der Hooft, J., Amirpour, H., Vega, M. T., Sánchez, Y., Schatz, R., Schierl, T., & Timmerer, C. (2023) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2023.3263252 · Cited by 74 · see citing works
Video Multimethod Assessment Fusion (VMAF) on 360VR Contents
Orduna, M., Díaz, C., Munoz, L., Perez, P., Benito, I., & Garcia, N. (2019) · IEEE Transactions on Consumer Electronics · doi:10.1109/tce.2019.2957987 · Cited by 72 · see citing works
Optimal Set of 360-Degree Videos for Viewport-Adaptive Streaming
Corbillon, X., Devlić, A., Simon, G., & Chakareski, J. (2017) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3123266.3123372 · Cited by 70 · see citing works
Self-citation360° Innovations for Panoramic Video Streaming
Liu, X., Xiao, Q., Gopalakrishnan, V., Han, B., Qian, F., & Varvello, M. (2017) · ACM Workshop on Hot Topics in Networks (HotNets) · doi:10.1145/3152434.3152443 · Cited by 70 · see citing works
Rendering-Aware VR Video Caching Over Multi-Cell MEC Networks
Liu, Y., Liu, J., Argyriou, A., Wang, L., & Xu, Z. (2021) · IEEE Transactions on Vehicular Technology · doi:10.1109/tvt.2021.3057684 · Cited by 70 · see citing works
Long, K., Cui, Y., Ye, C., & Liu, Z. (2020) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2020.3029880 · Cited by 69 · see citing works
A taxonomy and dataset for 360° videos
Nasrabadi, A. T., Samiei, A., Mahzari, A., McMahan, R. P., Prakash, R., Farias, M. C. Q., & Carvalho, M. M. (2019) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3304109.3325812 · Cited by 67 · see citing works
360-aware saliency estimation with conventional image saliency predictors
Startsev, M., & Dörr, M. (2018) · Signal Processing Image Communication · doi:10.1016/j.image.2018.03.013 · Cited by 66 · see citing works
A Two-Tier System for On-Demand Streaming of 360 Degree Video Over Dynamic Networks
Sun, L., Duanmu, F., Liu, Y., Wang, Y., Ye, Y., Shi, H., & Dai, D. (2019) · IEEE Journal on Emerging and Selected Topics in Circuits and Systems · doi:10.1109/jetcas.2019.2898877 · Cited by 66 · see citing works
User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling
Subramanyam, S., Viola, I., Hanjalić, A., & Cesar, P. S. (2020) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3394171.3413535 · Cited by 63 · see citing works
Video Multimethod Assessment Fusion (VMAF) on 360VR Contents
Orduna, M., Díaz, C., Muñoz, L., Pérez, P., Benito, I., & Garcia, N. N. (2020) · Hispana · Cited by 61 · see citing works
Viewport-Adaptive Scalable Multi-User Virtual Reality Mobile-Edge Streaming
Chakareski, J. (2020) · IEEE Transactions on Image Processing · doi:10.1109/tip.2020.2986547 · Cited by 60 · see citing works
Self-citationGutiérrez, J., David, E. J., Coutrot, A., Silva, M. P. D., & Callet, P. L. (2018) · International Conference on Quality of Multimedia Experience (QoMEX) · doi:10.1109/qomex.2018.8463369 · Cited by 58 · see citing works
Viewport-Aware Deep Reinforcement Learning Approach for 360$^\circ$ Video Caching
Maniotis, P., & Thomos, N. (2021) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2021.3052339 · Cited by 57 · see citing works
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
Dirin, A., Alamäki, A. V., & Suomala, J. (2019) · International Journal of Interactive Mobile Technologies (iJIM) · doi:10.3991/ijim.v13i06.10487 · Cited by 56 · see citing works
Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences
Lungaro, P., Sjöberg, R., Valero, A. F., Mittal, A., & Tollmar, K. (2018) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2018.2794119 · Cited by 55 · see citing works
Fan, C.-L., Yen, S.-C., Huang, C., & Hsu, C.-H. (2019) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2019.2931807 · Cited by 55 · see citing works
Tile-Based Edge Caching for 360° Live Video Streaming
Maniotis, P., & Thomos, N. (2021) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2021.3055985 · Cited by 54 · see citing works
BAS-360°: Exploring Spatial and Temporal Adaptability in 360-degree Videos over HTTP/2
Xiao, M., Zhou, C., Swaminathan, V., Liu, Y., & Chen, S. (2018) · IEEE Conference on Computer Communications (INFOCOM) · doi:10.1109/infocom.2018.8486390 · Cited by 54 · see citing works
Viewport prediction for 360° videos
Nasrabadi, A. T., Samiei, A., & Prakash, R. (2020) · International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV) · doi:10.1145/3386290.3396934 · Cited by 54 · see citing works
Flocking-based live streaming of 360-degree video
Sun, L., Mao, Y., Zong, T., Liu, Y., & Wang, Y. (2020) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3339825.3391856 · Cited by 52 · see citing works
Viewport-Driven Rate-Distortion Optimized 360º Video Streaming
Chakareski, J., Aksu, R., Corbillon, X., Simon, G., & Swaminathan, V. (2018) · International Conference on Communications · doi:10.1109/icc.2018.8422859 · Cited by 51 · see citing works
Self-citationPredicting the performance of virtual reality video streaming in mobile networks
Filho, R. I. T. D. C., Luizelli, M. C., Vega, M. T., van der Hooft, J., Petrangeli, S., Wauters, T., Turck, F. D., & Gaspary, L. P. (2018) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3204949.3204966 · Cited by 50 · see citing works
Mobile Streaming of Live 360-Degree Videos
Eltobgy, O., Arafa, O., & Hefeeda, M. M. (2020) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2020.2973855 · Cited by 50 · see citing works
360-Degree Video Streaming: A Survey of the State of the Art
Shafi, R., Wan, S., & Younus, M. U. (2020) · Symmetry · doi:10.3390/sym12091491 · Cited by 50 · see citing works
VR-Based Immersive Service Management in B5G Mobile Systems: A UAV Command and Control Use Case
Taleb, T., Sehad, N., Nadir, Z., & Song, J. (2022) · IEEE Internet of Things Journal · doi:10.1109/jiot.2022.3222282 · Cited by 49 · see citing works
A Combined Field-of-View Prediction-Assisted Viewport Adaptive Delivery Scheme for 360° Videos
Yaqoob, A., & Muntean, G. (2021) · IEEE Transactions on Broadcasting · doi:10.1109/tbc.2021.3105022 · Cited by 48 · see citing works
Zou, J., Li, C., Liu, C., Yang, Q., Xiong, H., & Steinbach, E. G. (2019) · IEEE Journal of Selected Topics in Signal Processing · doi:10.1109/jstsp.2019.2956716 · Cited by 47 · see citing works
The prefetch aggressiveness tradeoff in 360° video streaming
Almquist, M., Almquist, V., Krishnamoorthi, V., Carlsson, N. F., & Eager, D. L. (2018) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3204949.3204970 · Cited by 45 · see citing works
Predictive View Generation to Enable Mobile 360-degree and VR Experiences
Hou, X., Dey, S., Zhang, J., & Budagavi, M. (2018) · doi:10.1145/3229625.3229629 · Cited by 45 · see citing works
Advancing User Quality of Experience in 360-degree Video Streaming
Park, S., Bhattacharya, A., Yang, Z., Dasari, M., Das, S. R., & Samaras, D. (2019) · IFIP Networking Conference (IFIP Networking) · doi:10.23919/ifipnetworking46909.2019.8999460 · Cited by 45 · see citing works
Tile-Based Joint Caching and Delivery of 360° Videos in Heterogeneous Networks
Maniotis, P., Bourtsoulatze, E., & Thomos, N. (2019) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2019.2957993 · Cited by 45 · see citing works
Mosaic: Advancing User Quality of Experience in 360-Degree Video Streaming With Machine Learning
Park, S., Bhattacharya, A., Yang, Z., Das, S. R., & Samaras, D. (2021) · IEEE Transactions on Network and Service Management · doi:10.1109/tnsm.2021.3053183 · Cited by 45 · see citing works
Sparkle: User-Aware Viewport Prediction in 360-Degree Video Streaming
Chen, J., Luo, X., Hu, M., Wu, D., & Zhou, Y. (2020) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2020.3033127 · Cited by 43 · see citing works
Ebublio: Edge-Assisted Multiuser 360° Video Streaming
Jin, Y., Liu, J., Wang, F., & Cui, S. R. (2023) · IEEE Internet of Things Journal · doi:10.1109/jiot.2023.3263885 · Cited by 42 · see citing works
Delay Impact on MPEG OMAF’s Tile-Based Viewport-Dependent 360° Video Streaming
de la Fuente, Y. S., Bhullar, G. S., Skupin, R., Hellge, C., & Schierl, T. (2019) · IEEE Journal on Emerging and Selected Topics in Circuits and Systems · doi:10.1109/jetcas.2019.2899516 · Cited by 41 · see citing works
A saliency dataset for 360-degree videos
Nguyen, A., & Yan, Z. (2019) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3304109.3325820 · Cited by 41 · see citing works
Networked VR: State of the Art, Solutions, and Challenges
Ruan, J., & Xie, D. (2021) · Electronics · doi:10.3390/electronics10020166 · Cited by 41 · see citing works
Subjective quality evaluation of tile-based streaming for omnidirectional videos
Singla, A., Göring, S., Raake, A., Meixner, B., Koenen, R., & Buchholz, T. (2019) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3304109.3306218 · Cited by 40 · see citing works
Tile Rate Allocation for 360-Degree Tiled Adaptive Video Streaming
Yadav, P. K., & Ooi, W. T. (2020) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3394171.3413550 · Cited by 38 · see citing works
VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming With Edge Computing
Hu, Q., He, Q., Zhong, H., Lu, G. S., Zhang, X., Zhai, G., & Wang, Y. (2025) · IEEE Journal on Selected Areas in Communications · doi:10.1109/jsac.2025.3559140 · Cited by 37 · see citing works
Navigation-aware adaptive streaming strategies for omnidirectional video
Rossi, S., & Toni, L. (2017) · IEEE International Workshop on Multimedia Signal Processing (MMSP) · doi:10.1109/mmsp.2017.8122230 · Cited by 37 · see citing works
Predictive Tile Selection for 360-Degree VR Video Streaming in Bandwidth-Limited Networks
Nguyen, T. C., & Yun, J.-H. (2018) · IEEE Communications Letters · doi:10.1109/lcomm.2018.2848915 · Cited by 37 · see citing works
Fostering Cultural Understanding with Virtual Reality
Berti, M., Maranzana, S., & Monzingo, J. (2019) · International Journal of Computer-Assisted Language Learning and Teaching · doi:10.4018/ijcallt.2020010104 · Cited by 37 · see citing works
360-Degree Video Bandwidth Reduction: Technique and Approaches Comprehensive Review
Wong, E. S., Wahab, N. H. A., Saeed, F., & Alharbi, N. (2022) · Applied Sciences · doi:10.3390/app12157581 · Cited by 37 · see citing works
Delay-Sensitive Video Computing in the Cloud
Abdallah, M., Griwodz, C., Chen, K.-T., Simon, G., Wang, P.-C., & Hsu, C.-H. (2018) · ACM Transactions on Multimedia Computing Communications and Applications · doi:10.1145/3212804 · Cited by 37 · see citing works
Self-citationVolumetric Media Streaming for Augmented Reality
Park, J., Chou, P. A., & Hwang, J. (2018) · Globecom · doi:10.1109/glocom.2018.8647537 · Cited by 36 · see citing works
Liu, X., Han, B., Qian, F., & Varvello, M. (2019) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3304109.3306220 · Cited by 36 · see citing works
mmWave Networking and Edge Computing for Scalable 360° Video Multi-User Virtual Reality
Gupta, S. C., Chakareski, J., & Popovski, P. (2022) · IEEE Transactions on Image Processing · doi:10.1109/tip.2022.3228521 · Cited by 35 · see citing works
Self-citationUtility-oriented resource allocation for 360-degree video transmission over heterogeneous networks
Huang, W., Ding, L., Zhai, G., Min, X., Hwang, J., Xu, Y., & Zhang, W. (2018) · Digital Signal Processing · doi:10.1016/j.dsp.2018.09.011 · Cited by 40 · see citing works
Saliency-based navigation in omnidirectional image
Maugey, T., Meur, O. L., & Liu, Z. (2017) · IEEE International Workshop on Multimedia Signal Processing (MMSP) · doi:10.1109/mmsp.2017.8122229 · Cited by 34 · see citing works
Feeling of Presence Maximization: mmWave-Enabled Virtual Reality Meets Deep Reinforcement Learning
Yang, P., Quek, T. Q. S., Chen, J., You, C., & Cao, X. (2022) · IEEE Transactions on Wireless Communications · doi:10.1109/twc.2022.3181674 · Cited by 34 · see citing works
A Study on Quality Metrics for 360 Video Communications
Tran, H. T. T., PHAM, C. T., Ngoc, N. P., Pham, A. T., & Thang, T. C. (2017) · IEICE Transactions on Information and Systems · doi:10.1587/transinf.2017mup0011 · Cited by 33 · see citing works
Song, J., Yang, F., Zhang, W., Zou, W., Fan, Y., & Di, P. (2019) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2019.2957976 · Cited by 33 · see citing works
Edge-Computing-Assisted Virtual Reality Computation Offloading: An Empirical Study
Nyamtiga, B. W., Hermawan, A. A., Luckyarno, Y. F., Kim, T., Jung, D.-Y., Kwak, J. S., & Yun, J.-H. (2022) · IEEE Access · doi:10.1109/access.2022.3205120 · Cited by 32 · see citing works
A Survey on QoE-Oriented VR Video Streaming: Some Research Issues and Challenges
Ruan, J., & Xie, D. (2021) · Electronics · doi:10.3390/electronics10172155 · Cited by 31 · see citing works
Ultra Wide View Based Panoramic VR Streaming
Ju, R., He, J., Sun, F., Jin, L., Li, F., Zhu, J., & Han, L. (2017) · doi:10.1145/3097895.3097899 · Cited by 30 · see citing works
Comsa, I.-S., Trestian, R., & Ghinea, G. (2018) · 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX) · doi:10.1109/qomex.2018.8463409 · Cited by 30 · see citing works
Dambra, S., Samela, G., Sassatelli, L., Pighetti, R., Aparicio-Pardo, R., & Déry-Pinna, A.-M. (2018) · ACM Multimedia Systems Conference (MMSys) · doi:10.1145/3204949.3204962 · Cited by 30 · see citing works
Spherical Clustering of Users Navigating 360° Content
Rossi, S., Francesca, D. S., Pascal Frossard, B., & Toni, L. (2019) · IEEE International Conference on Acoustics Speech and Signal Processing · doi:10.1109/icassp.2019.8683854 · Cited by 30 · see citing works
Internet of Things (IoT) for Seamless Virtual Reality Space: Challenges and Perspectives
You, D., Seo, B.-S., Jeong, E., & Kim, D. H. (2018) · IEEE Access · doi:10.1109/access.2018.2829194 · Cited by 30 · see citing works
Adaptive Streaming in Interactive Multiview Video Systems
Zhang, X. J., Toni, L., Pascal Frossard, B., Zhao, Y., & Lin, C. (2018) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2018.2819804 · Cited by 30 · see citing works
A Hierarchical Buffer Management Approach to Rate Adaptation for 360-Degree Video Streaming
Jiang, Z., Zhang, X., Huang, W., Chen, H., Xu, Y., Hwang, J., Ma, Z., & Sun, J. (2019) · IEEE Transactions on Vehicular Technology · doi:10.1109/tvt.2019.2960866 · Cited by 29 · see citing works
- Authors
- Corbillon, X., Simon, G., Devlic, A., & Chakareski, J.
- Affiliations
- IMT Atlantique (FR)
- University of Alabama (US)
- Venue
- 2017 IEEE International Conference on Communications (ICC)
- Publisher
- IEEE
- Published
- 2017-05
- Pages
- 1-7
- ISSN
- 1550-3607 (ISSN-L)
- OpenAlex
- W2527384707
- Cited by
- 341
- References
- 21
- Citations by year
- 2026: 11 · 2025: 10 · 2024: 19 · 2023: 22 · 2022: 33 · 2021: 30 · 2020: 66 · 2019: 66 · 2018: 59 · 2017: 25
- FWCI
- 17.27
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- International Conference on Communications (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- HAL (submittedVersion, other-oa)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Image and Video Quality Assessment
- Physical Sciences › Computer Science › Signal Processing › Video Coding and Compression Technologies
- Social Sciences › Sociology and Political Science › Multimedia Communication and Technology
- Keywords
- 360-degree video, head-mounted displays, spectral efficiency, bitrate adaptation, view switching
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review