Cited by 62Virtual Reality Applications and ImpactsAugmented Reality ApplicationsTactile and Sensory Interactions

Can Multisensorial Media Improve Learner Experience?

Open access
Zou, Longhao, Tal, Irina, Covaci, Alexandra, Ibarrola, Eva, Ghinea, Gheorghita, Muntean, Gabriel-Miro·2017·Proceedings of the 8th ACM on Multimedia Systems Conference

Abstract

In recent years, the emerging immersive technologies (e.g. Virtual/Augmented Reality, multisensorial media) bring brand-new multi-dimensional effects such as 3D vision, immersion, vibration, smell, airflow, etc. to gaming, video entertainment and other aspects of human life. This paper reports results from an European Horizon 2020 research project on the impact of multisensoral media (mulsemedia) on educational learner experience. A mulsemedia-enhanced test-bed was developed to perform delivery of video content enhanced with haptic, olfaction and airflow effects. The results of the quality rating and questionnaires show significant improvements in terms of mulsemedia-enhanced teaching.

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Crossref · 10.1145/3083187.3084014

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  • 360 video applications could integrate additional 360 sensory media content (e.g., olfactory, haptic or thermoceptics media objects) that could eventually enable an even better quality of user experience.

    “Thus, 360 video applications, for example, could integrate additional 360 sensory media content (e.g., olfactory, haptic or thermoceptics media objects) that could eventually enable an even better quality of user experience [324].”

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Authors
Zou, L., Tal, I., Covaci, A., Ibarrola, E., Ghinea, G., & Muntean, G.-M.
Affiliations
  • Dublin City University (IE)
  • Brunei University London, Department of Computer Science, London, UK
  • University of the Basque Country (ES)
Venue
Proceedings of the 8th ACM on Multimedia Systems Conference
Publisher
ACM
Published
2017-06-20
Pages
315-320
OpenAlex
W2624479784
Cited by
62
References
15
Citations by year
2025: 3 · 2024: 5 · 2023: 10 · 2022: 4 · 2021: 8 · 2020: 8 · 2019: 15 · 2018: 7 · 2017: 2
FWCI
6.61
Type
conference paper
Language
en
Open access
Locations
  • ACM Multimedia Systems Conference (MMSys) (publishedVersion)
  • NORMA (acceptedVersion)
  • Kent Academic Repository (University of Kent) (submittedVersion)
  • Brunel University Research Archive (BURA) (Brunel University London) (submittedVersion)
Funders
European Union's Horizon 2020 Research and Innovation programme (688503)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
Keywords
student experience, immersive technologies, haptic feedback, olfaction, air flow, virtual reality, augmented reality, educational technology, quality ratings

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