Can Multisensorial Media Improve Learner Experience?
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In recent years, the emerging immersive technologies (e.g. Virtual/Augmented Reality, multisensorial media) bring brand-new multi-dimensional effects such as 3D vision, immersion, vibration, smell, airflow, etc. to gaming, video entertainment and other aspects of human life. This paper reports results from an European Horizon 2020 research project on the impact of multisensoral media (mulsemedia) on educational learner experience. A mulsemedia-enhanced test-bed was developed to perform delivery of video content enhanced with haptic, olfaction and airflow effects. The results of the quality rating and questionnaires show significant improvements in terms of mulsemedia-enhanced teaching.
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360 video applications could integrate additional 360 sensory media content (e.g., olfactory, haptic or thermoceptics media objects) that could eventually enable an even better quality of user experience.
“Thus, 360 video applications, for example, could integrate additional 360 sensory media content (e.g., olfactory, haptic or thermoceptics media objects) that could eventually enable an even better quality of user experience [324].”
From QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey (2020) · cites this paper as [324]
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QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey
Barakabitze, A. A., Barman, N., Ahmad, A., Zadtootaghaj, S., Sun, L., Martini, M. G., & Atzori, L. (2020) · IEEE Communications Surveys & Tutorials · doi:10.1109/comst.2019.2958784 · Cited by 239 · see citing works
- Authors
- Zou, L., Tal, I., Covaci, A., Ibarrola, E., Ghinea, G., & Muntean, G.-M.
- Affiliations
- Dublin City University (IE)
- Brunei University London, Department of Computer Science, London, UK
- University of the Basque Country (ES)
- Venue
- Proceedings of the 8th ACM on Multimedia Systems Conference
- Publisher
- ACM
- Published
- 2017-06-20
- Pages
- 315-320
- OpenAlex
- W2624479784
- Cited by
- 62
- References
- 15
- Citations by year
- 2025: 3 · 2024: 5 · 2023: 10 · 2022: 4 · 2021: 8 · 2020: 8 · 2019: 15 · 2018: 7 · 2017: 2
- FWCI
- 6.61
- Type
- conference paper
- Language
- en
- Open access
- green
- doi.org
- Locations
- ACM Multimedia Systems Conference (MMSys) (publishedVersion)
- NORMA (acceptedVersion)
- Kent Academic Repository (University of Kent) (submittedVersion)
- Brunel University Research Archive (BURA) (Brunel University London) (submittedVersion)
- Funders
- European Union's Horizon 2020 Research and Innovation programme (688503)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Keywords
- student experience, immersive technologies, haptic feedback, olfaction, air flow, virtual reality, augmented reality, educational technology, quality ratings
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