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Cited by 566

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A hierarchical approach to interactive motion editing for human-like figures

Lee, Jehee, Shin, Sung Yong·1999·Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99

Abstract

This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can be typically formulated as a spacetime constraint problem. Our approach combines a hierarchical curve fitting technique with a new inverse kinematics solver. Using the kinematics solver, we can adjust the configuration of an articulated figure to meet the constraints in each frame. Through the fitting technique, the motion displacement of every joint at each constrained frame is interpolated and thus smoothly propagated to frames. We are able to adaptively add motion details to satisfy the constraints within a specified tolerance by adopting a multilevel B-spline representation which also provides a speedup for the interpolation. The performance of our system is further enhanced by the new inverse kinematics solver. We present a closed-form solution to compute the joint angles of a limb linkage. This analytical method greatly reduces the burden of a numerical optimization to find the solutions for full degrees of freedom of a human-like articulated figure. We demonstrate that the technique can be used for retargetting a motion to compensate for geometric variations caused by both characters and environments. Furthermore, we can also use this technique for directly manipulating a motion clip through a graphical interface.

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Metadata

Authors
Lee, J., & Shin, S. Y.
Venue
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99
Publisher
ACM Press
Published
1999
Pages
39-48
OpenAlex
W2017913224
Cited by
566
References
1
FWCI
62.80
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: A hierarchical approach to interactive motion editing for human-like figures. https://app.cochat.ai/papers/10.1145/311535.311539
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Lee, J., & Shin, S. Y. (1999). A hierarchical approach to interactive motion editing for human-like figures. Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99. https://doi.org/10.1145/311535.311539

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