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Walking > walking-in-place > flying, in virtual environments

Open access
Usoh, Martin, Arthur, Kevin, Whitton, Mary C., Bastos, Rui, Steed, Anthony, Slater, Mel, Brooks, Frederick P.·1999·Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99

Abstract

A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment experience a higher subjective sense of presence when they locomote by walking-in-place (virtual walking) than when they push-button-fly (along the floor plane).We replicated their study, adding real walking as a third condition.Our study confirmed their findings.We also found that real walking is significantly better than both virtual walking and flying in ease (simplicity, straightforwardness, naturalness) as a mode of locomotion.The greatest difference in subjective presence was between flyers and both kinds of walkers.In addition, subjective presence was higher for real walkers than virtual walkers, but the difference was statistically significant only in some models.Follow-on studies show virtual walking can be substantially improved by detecting footfalls with a head accelerometer.As in the Slater study, subjective presence significantly correlated with subjects' degree of association with their virtual bodies (avatars).This, our strongest statistical result, suggests that substantial potential presence gains can be had from tracking all limbs and customizing avatar appearance.An unexpected by-product was that real walking through our enhanced version of Slater's visual-cliff virtual environment (Figure 1) yielded a strikingly compelling virtual experience-the strongest we and most of our visitors have yet experienced.The most needed system improvement is the substitution of wireless technology for all links to the user.

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Metadata

Authors
Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., & Brooks, F. P.
Venue
Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99
Publisher
ACM Press
Published
1999
Pages
359-364
OpenAlex
W2234777211
Cited by
921
References
1
FWCI
14.30
Type
conference paper
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Walking > walking-in-place > flying, in virtual environments. https://app.cochat.ai/papers/10.1145/311535.311589
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Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M., & Brooks, F. P. (1999). Walking > walking-in-place > flying, in virtual environments. Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99. https://doi.org/10.1145/311535.311589

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