Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Open accessAbstract
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of "presence" in a virtual space ("being there"), and how to minimize the undesirable feeling of "cybersickness" (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer's sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Immersive VR may increase sensory conflicts and cybersickness unless the simulation is very sophisticated and provides synchronized visual-vestibular cues.
“However, this would necessitate the use of immersive VR (with the VR headset), which may increase sensory conflicts and, therefore, cybersickness, unless the simulation is very sophisticated and provides synchronized visual–vestibular cues [12,24].”
From A Pilot Study to Assess Visual Vertigo in People with Persistent Postural–Perceptual Dizziness with a New Computer-Based Tool (2023) · cites this paper as [12]
The Conclusion: Associated Variables (page not provided) says greater immersiveness can heighten the impact of sensory conflicts and increase cybersickness. Sensory Mismatch (page not provided) reports that reducing visual–vestibular mismatch can mitigate symptoms. The review does not say a very sophisticated simulation is required or that synchronized cues reliably prevent cybersickness; it notes that congruent multisensory information can also increase it. (LLM, conf=0.85)
Experimental — accuracy not yet measuredThe c-VVAS does not induce cybersickness in people.
“This suggests that this new assessment tool is not inducing cybersickness in people, which is a concern linked to the use of VR technology [12].”
From A Pilot Study to Assess Visual Vertigo in People with Persistent Postural–Perceptual Dizziness with a New Computer-Based Tool (2023) · cites this paper as [12]
Non-immersive VR tends to induce less cybersickness than immersive VR.
“It tends to induce less cybersickness, defined as “symptoms of discomfort and malaise produced by VR exposure” [12].”
From A Pilot Study to Assess Visual Vertigo in People with Persistent Postural–Perceptual Dizziness with a New Computer-Based Tool (2023) · cites this paper as [12]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Preferred Reporting Items for Systematic Reviews and Meta-Analyses: the PRISMA statement
Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., & for the PRISMA Group (2009) · BMJ · doi:10.1136/bmj.b2535 · Cited by 83,823 · see citing works
Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement
Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., & the PRISMA Group* (2009) · Annals of Internal Medicine · doi:10.7326/0003-4819-151-4-200908180-00135 · Cited by 37,554 · see citing works
A new scale of social desirability independent of psychopathology.
Crowne, D. P., & Marlowe, D. (1960) · Journal of Consulting Psychology · doi:10.1037/h0047358 · Cited by 8,686 · see citing works
Estimating the reproducibility of psychological science
Open Science Collaboration (2015) · Science · doi:10.1126/science.aac4716 · Cited by 8,515 · see citing works
Power failure: why small sample size undermines the reliability of neuroscience
Button, K. S., Ioannidis, J. P. A., Mokrysz, C., Nosek, B. A., Flint, J., Robinson, E. S. J., & Munafò, M. R. (2013) · Nature Reviews Neuroscience · doi:10.1038/nrn3475 · Cited by 7,641 · cited 2× · see citing works
“In the single case where an a priori power analysis was conducted, a desired power of 80%, which is on the low-end of “adequate” (Button et al., 2013), requires approximately 85 participants.”
BackgroundMeasuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371 · see citing works
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993) · The International Journal of Aviation Psychology · doi:10.1207/s15327108ijap0303_3 · Cited by 5,457 · see citing works
At the Heart of It All: The Concept of Presence
Lombard, M., & Ditton, T. B. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.1997.tb00072.x · Cited by 3,754 · see citing works
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691 · see citing works
Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
Biocca, F. A., Harms, C., & Burgoon, J. K. (2003) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474603322761270 · Cited by 2,230 · see citing works
A head-mounted three dimensional display
Sutherland, I. E. (1968) · Proceedings of the December 9-11, 1968, fall joint computer conference, part I on - AFIPS '68 (Fall, part I) · doi:10.1145/1476589.1476686 · Cited by 2,065 · see citing works
What are the learning affordances of 3‐D virtual environments?
Dalgarno, B., & Lee, M. J. W. (2010) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2009.01038.x · Cited by 1,840 · see citing works
From presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831 · see citing works
The Sense of Embodiment in Virtual Reality
Kilteni, K., Groten, R., & Slater, M. (2012) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00124 · Cited by 1,756 · see citing works
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Cummings, J. J., & Bailenson, J. N. (2016) · Media Psychology · doi:10.1080/15213269.2015.1015740 · Cited by 1,749 · see citing works
(2008) · Australian journal of advanced nursing · Cited by 1,687 · see citing works
Lee, K. M. (2004) · Communication Theory · doi:10.1111/j.1468-2885.2004.tb00302.x · Cited by 1,631 · see citing works
Being There: The Subjective Experience of Presence
Heeter, C. (1992) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1992.1.2.262 · Cited by 1,457 · see citing works
A discussion of cybersickness in virtual environments
LaViola, J. J. (2000) · ACM SIGCHI Bulletin · doi:10.1145/333329.333344 · Cited by 1,426 · see citing works
Virtual Reality: How Much Immersion Is Enough?
Bowman, D. A., & McMahan, R. P. (2007) · Computer · doi:10.1109/mc.2007.257 · Cited by 1,375 · see citing works
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 1× · see citing works
“Although it has been argued that the subjective quality of presence necessitates a subjective measure such as verbal self-reports about the sense of “being there” (Sheridan, 1992), research has increasingly emphasized the need to measure the similarity between behavioral responses in the real world and in a mediated e…”
BackgroundUsing Presence Questionnaires in Reality
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474600566989 · Cited by 985 · see citing works
Research on Presence in Virtual Reality: A Survey
Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. P. A. G. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101300117884 · Cited by 979 · see citing works
Review on cybersickness in applications and visual displays
Rebenitsch, L., & Owen, C. (2016) · Virtual Reality · doi:10.1007/s10055-016-0285-9 · Cited by 971 · see citing works
The Handbook of Multisensory Processes
(2004) · doi:10.7551/mitpress/3422.001.0001 · Cited by 948 · see citing works
Walking > walking-in-place > flying, in virtual environments
Usoh, M., Arthur, K. W., Whitton, M. C., Bastos, R., Steed, A. J., Slater, M., & Brooks, F. P. (1999) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/311535.311589 · Cited by 924 · see citing works
An ecological Theory of Motion Sickness and Postural Instability
Riccio, G. E., & Stoffregen, T. A. (1991) · Ecological Psychology · doi:10.1207/s15326969eco0303_2 · Cited by 761 · see citing works
A catalog of biases in questionnaires.
Choi, B. C. K., & Pak, A. W. P. (2005) · PubMed · Cited by 741 · see citing works
Slater, M., Usoh, M., & Steed, A. J. (1995) · ACM Transactions on Computer-Human Interaction · doi:10.1145/210079.210084 · Cited by 714 · see citing works
Sharples, S., Cobb, S. V. G., Moody, A., & Wilson, J. R. (2007) · Displays · doi:10.1016/j.displa.2007.09.005 · Cited by 695 · see citing works
Validating an Efficient Method to Quantify Motion Sickness
Keshavarz, B., & Hecht, H. (2011) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720811403736 · Cited by 636 · see citing works
An Open, Large-Scale, Collaborative Effort to Estimate the Reproducibility of Psychological Science
Open Science Collaboration (2012) · Perspectives on Psychological Science · doi:10.1177/1745691612462588 · Cited by 605 · see citing works
Inducing illusory ownership of a virtual body
Slater, M. (2009) · Frontiers in Neuroscience · doi:10.3389/neuro.01.029.2009 · Cited by 605 · see citing works
Lin, J., Duh, H. B., Parker, D. E., Abi-Rached, H., & Furness, T. A. (2003) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2002.996519 · Cited by 571 · see citing works
Simulator Sickness in Virtual Environments.
Kolasinski, E. M. (1995) · doi:10.21236/ada295861 · Cited by 544 · see citing works
Henderson, A., Korner-Bitensky, N. A., & Levin, M. F. (2007) · Topics in Stroke Rehabilitation · doi:10.1310/tsr1402-52 · Cited by 543 · see citing works
Human Factors Issues in Virtual Environments: A Review of the Literature
Stanney, K. M., Mourant, R. R., & Kennedy, R. S. (1998) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474698565767 · Cited by 537 · see citing works
<title>Presence: concept, determinants, and measurement</title>
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S. E. (2000) · SPIE Proceedings · doi:10.1117/12.387188 · Cited by 529 · see citing works
Virtual Reality-Induced Symptoms and Effects (VRISE)
Cobb, S. V. G., Nichols, S., Ramsey, A., & Wilson, J. R. (1999) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474699566152 · Cited by 512 · see citing works
Cybersickness: Perception of Self-Motion in Virtual Environments
McCauley, M. E., & Sharkey, T. J. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.3.311 · Cited by 508 · see citing works
A Systematic Review of Cybersickness
Davis, S., Nesbitt, K., & Nalivaiko, E. (2014) · Proceedings of the 2014 Conference on Interactive Entertainment · doi:10.1145/2677758.2677780 · Cited by 506 · see citing works
Virtual reality exposure therapy of anxiety disorders: A review
Krijn, M., Emmelkamp, P. M. G., Olafsson, R. P., & Biemond, R. (2004) · Clinical Psychology Review · doi:10.1016/j.cpr.2004.04.001 · Cited by 492 · see citing works
Physiological measures of presence in stressful virtual environments
Meehan, M., Insko, B. E., Whitton, M. C., & Brooks, F. P. (2002) · ACM Transactions on Graphics · doi:10.1145/566654.566630 · Cited by 474 · see citing works
The Influence of Body Movement on Subjective Presence in Virtual Environments
Slater, M., Steed, A., Mccarthy, J., & Maringelli, F. (1998) · Hum. Factors · doi:10.1518/001872098779591368 · Cited by 452 · see citing works
Cybersickness is Not Simulator Sickness
Stanney, K. M., Kennedy, R. S., & Drexler, J. M. (1997) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/107118139704100292 · Cited by 424 · see citing works
Immersion, presence and performance in virtual environments
Slater, M., Linakis, V., Usoh, M., & Rob Kooper, A. (1996) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3304181.3304216 · Cited by 408 · see citing works
Virtual spaces and real world places: transfer of route knowledge
Witmer, B. G., Bailey, J. H., Knerr, B. W., & Parsons, K. C. (1996) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.1996.0060 · Cited by 405 · see citing works
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Slater, M. (2004) · Presence - Teleoperators and Virtual Environments · doi:10.1162/1054746041944849 · Cited by 402 · see citing works
Representations systems, perceptual position, and presence in immersive virtual environments
Slater, M., & Usoh, M. (1993) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1993.2.3.221 · Cited by 401 · see citing works
Motion Sickness: An Evolutionary Hypothesis
Treisman, M. (1977) · Science · doi:10.1126/science.301659 · Cited by 393 · see citing works
Characteristic changes in the physiological components of cybersickness
Kim, Y. Y., Kim, H. J., Kim, E. N., Ko, H. D., & Kim, H. T. (2005) · Psychophysiology · doi:10.1111/j.1469-8986.2005.00349.x · Cited by 391 · see citing works
The sense of presence in virtual environments:
Schubert, T. W. (2003) · Zeitschrift für Medienpsychologie · doi:10.1026//1617-6383.15.2.69 · Cited by 363 · see citing works
Use of physiological signals to predict cybersickness
Dennison, M., Wisti, A. Z., & D’Zmura, M. (2016) · Displays · doi:10.1016/j.displa.2016.07.002 · Cited by 332 · see citing works
Vection and visually induced motion sickness: how are they related?
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00472 · Cited by 325 · cited 3× · see citing works
“Some have suggested that experiencing vection might be a necessary prerequisite for experiencing VIMS (Hettinger et al., 1990; Hettinger and Riccio, 1992; Keshavarz et al., 2015).”
BackgroundThe Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience
Gorini, A., Capideville, C. S., Leo, G. D., Mantovani, F., & Riva, G. (2010) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2010.0100 · Cited by 319 · see citing works
Welch, R., Blackmon, T., Liu, A., Mellers, B., & Stark, L. (1996) · Presence - Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.263 · Cited by 316 · see citing works
Immersive virtual reality technology
Biocca, F. A., & Delaney, B. (1995) · L. Erlbaum Associates Inc. eBooks · Cited by 305 · see citing works
Visually Induced Motion Sickness in Virtual Environments
Hettinger, L. J., & Riccio, G. E. (1992) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1992.1.3.306 · Cited by 300 · see citing works
Lombard, M., Reich, R. D., Grabe, M., Bracken, C. C., & Ditton, T. B. (2000) · Human Communication Research · doi:10.1111/j.1468-2958.2000.tb00750.x · Cited by 281 · see citing works
IJsselsteijn, W. A., de Ridder, H., Freeman, J., Avons, S. E., & Bouwhuis, D. G. (2001) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474601300343621 · Cited by 275 · see citing works
Presence and Performance Within Virtual Environments
Barfield, W., & Zeltzer, D. (1995) · Oxford University Press eBooks · doi:10.1093/oso/9780195075557.003.0023 · Cited by 272 · see citing works
Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103769710497 · Cited by 272 · see citing works
Vection and Simulator Sickness
Hettinger, L. J., Berbaum, K. S., Kennedy, R. S., Dunlap, W. P., & Nolan, M. D. (1990) · Military Psychology · doi:10.1207/s15327876mp0203_4 · Cited by 267 · see citing works
Effect of latency on presence in stressful virtual environments
Meehan, M., Razzaque, S., Whitton, M. C., & Brooks, F. P. (2003) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2003.1191132 · Cited by 250 · see citing works
Characteristics of Head-Mounted Displays and Their Effects on Simulator Sickness
Moss, J. D., & Muth, E. R. (2011) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720811405196 · Cited by 242 · see citing works
Measurement of presence and its consequences in virtual environments
NICHOLS, S., HALDANE, C., & WILSON, J. R. (2000) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.1999.0343 · Cited by 237 · see citing works
Physiological basis and pharmacology of motion sickness: an update
Yates, B. J., Miller, A. D., & Lucot, J. B. (1998) · Brain Research Bulletin · doi:10.1016/s0361-9230(98)00092-6 · Cited by 230 · see citing works
Mania, K., & Chalmers, A. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101300117938 · Cited by 229 · see citing works
Why is the driver rarely motion sick? The role of controllability in motion sickness
ROLNICK, A., & LUBOW, R. E. (1991) · Ergonomics · doi:10.1080/00140139108964831 · Cited by 228 · see citing works
(2005) · PubMed · Cited by 220 · see citing works
Will Simulation Sickness Slow Down the Diffusion of Virtual Environment Technology?
Biocca, F. A. (1992) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1992.1.3.334 · Cited by 212 · see citing works
Baumgärtner, T. (2008) · Frontiers in Human Neuroscience · doi:10.3389/neuro.09.008.2008 · Cited by 206 · see citing works
Baumgärtner, T., Valko, L., Esslen, M., & Jäncke, L. (2006) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9.30 · Cited by 205 · see citing works
Anxiety Increases the Feeling of Presence in Virtual Reality
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.17.4.376 · Cited by 205 · see citing works
Cooper, N., Milella, F., Pinto, C., Cant, I., White, M., & Meyer, G. (2018) · PLOS ONE · doi:10.1371/journal.pone.0191846 · Cited by 201 · see citing works
Nalivaiko, E., Davis, S. L., Blackmore, K. L., Vakulin, A., & Nesbitt, K. V. (2015) · Physiology & Behavior · doi:10.1016/j.physbeh.2015.08.043 · Cited by 197 · see citing works
Vection and cybersickness generated by head-and-display motion in the Oculus Rift
Palmisano, S. A., Mursic, R. A., & Kim, J. (2016) · Displays · doi:10.1016/j.displa.2016.11.001 · Cited by 193 · see citing works
Profiling subjective symptoms and autonomic changes associated with cybersickness
Gavgani, A. M., Nesbitt, K. V., Blackmore, K. L., & Nalivaiko, E. (2016) · Autonomic Neuroscience · doi:10.1016/j.autneu.2016.12.004 · Cited by 192 · see citing works
Schubert, T. W. (2003) · Zeitschrift für Medienpsychologie · Cited by 185 · see citing works
Paillard, A. C., Quarck, G., Paolino, F., Denise, P., Paolino, M., Golding, J. F., & Ghulyan-Bedikian, V. (2013) · Journal of Vestibular Research · doi:10.3233/ves-130501 · Cited by 183 · see citing works
Virtual Reality Induces Dissociation and Lowers Sense of Presence in Objective Reality
Aardema, F., O’Connor, K. P., Côté, S., & Taillon, A. (2010) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2009.0164 · Cited by 173 · see citing works
Immersion in Mediated Environments: The Role of Personality Traits
Weibel, D., Wissmath, B., & Mast, F. W. (2010) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2009.0171 · Cited by 172 · see citing works
The Use of Virtual Reality Exposure in the Treatment of Anxiety Disorders
ROTHBAUM, B. O., & Hodges, L. F. (1999) · Behavior Modification · doi:10.1177/0145445599234001 · Cited by 162 · see citing works
The Primate Cerebellum Selectively Encodes Unexpected Self-Motion
Brooks, J. X., & Cullen, K. E. (2013) · Current Biology · doi:10.1016/j.cub.2013.04.029 · Cited by 147 · see citing works
Locus of User-Initiated Control in Virtual Environments: Influences on Cybersickness
Stanney, K. M., & Hash, P. A. K. (1998) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474698565848 · Cited by 145 · see citing works
Simulator Sickness Is Polygenic and polysymptomatic: Implications for Research
Kennedy, R. S., & Fowlkes, J. (1992) · International Journal of Aviation Psychology · doi:10.1207/s15327108ijap0201_2 · Cited by 143 · see citing works
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions
Serafin, S., Erkut, C., Kojs, J., Nilsson, N. C., & Nordahl, R. (2016) · Computer Music Journal · doi:10.1162/comj_a_00372 · Cited by 139 · see citing works
Presence in Virtual Environments
Sadowski, W. J., & Stanney, K. M. (2002) · doi:10.1201/9780585399102-51 · Cited by 139 · see citing works
The relationship between individual characteristics and experienced presence
Ling, Y., Nefs, H. T., Brinkman, W.-P., Qu, C., & Heynderickx, I. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2012.12.010 · Cited by 138 · see citing works
Frank, L. H., Casali, J. G., & Wierwille, W. W. (1988) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/001872088803000207 · Cited by 132 · see citing works
Autonomic responses during motion sickness induced by virtual reality
Ohyama, S., Nishiike, S., Watanabe, H., Matsuoka, K., Akizuki, H., Takeda, N., & Harada, T. (2007) · Auris Nasus Larynx · doi:10.1016/j.anl.2007.01.002 · Cited by 127 · see citing works
Influence of individual factors on presence
Sacau, A., Laarni, J., & Hartmann, T. (2007) · Computers in Human Behavior · doi:10.1016/j.chb.2007.11.001 · Cited by 127 · see citing works
The influence of rendering quality on presence and task performance in a virtual environment
Zimmons, P., & Panter, A. T. (2003) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2003.1191170 · Cited by 127 · see citing works
Exposure to an unpleasant odour increases the sense of Presence in virtual reality
Baus, O., & Bouchard, S. (2016) · Virtual Reality · doi:10.1007/s10055-016-0299-3 · Cited by 125 · see citing works
Control of a virtual vehicle influences postural activity and motion sickness.
Dong, X., Yoshida, K., & Stoffregen, T. A. (2011) · Journal of Experimental Psychology Applied · doi:10.1037/a0024097 · Cited by 123 · see citing works
Vecchiato, G., Tieri, G., Jelić, A., Matteis, F. D., Maglione, A. G., & Babiloni, F. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.01944 · Cited by 123 · see citing works
Nicovich, S. G., Boller, G. W., & Cornwell, T. B. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.2005.tb00243.x · Cited by 122 · see citing works
Nolin, P., Stipanicic, A., Henry, M., Lachapelle, Y., Lussier‐Desrochers, D., Rizzo, A., & Allain, P. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.02.023 · Cited by 116 · see citing works
Postural stability and sickness symptoms after HMD use
Häkkinen, J. P., Vuori, T., & Paakka, M. (2005) · Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics · doi:10.1109/icsmc.2002.1167964 · Cited by 114 · see citing works
Comparison of Simulator Sickness Using Static and Dynamic Walking Simulators
Jaeger, B. K., & Mourant, R. R. (2001) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/154193120104502709 · Cited by 114 · see citing works
Alsina-Jurnet, I., & Gutiérrez‐Maldonado, J. (2010) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2010.07.001 · Cited by 114 · see citing works
Influence of bone-conducted vibration on simulator sickness in virtual reality
Weech, S., Moon, J., & Troje, N. F. (2018) · PLoS ONE · doi:10.1371/journal.pone.0194137 · Cited by 114 · see citing works
Self-citationEvaluation of Stereoscopic Images: Beyond 2D Quality
Lambooij, M., IJsselsteijn, W. A., Bouwhuis, D. G., et al. (2011) · IEEE Transactions on Broadcasting · doi:10.1109/tbc.2011.2134590 · Cited by 112 · see citing works
Kim, M. S., Chey, W., Owyang, C., & Hasler, W. L. (1997) · American Journal of Physiology-Gastrointestinal and Liver Physiology · doi:10.1152/ajpgi.1997.272.4.g853 · Cited by 112 · see citing works
Changes in fusional vergence limit and its hysteresis after viewing stereoscopic TV
Emoto, M., Nojiri, Y., & Okano, F. (2004) · Displays · doi:10.1016/j.displa.2004.07.001 · Cited by 106 · see citing works
Effects of ethnicity and gender on motion sickness susceptibility.
Klosterhalfen, S., Kellermann, S., Pan, F., Stockhorst, U., Hall, G., & Enck, P. (2005) · PubMed · Cited by 106 · see citing works
Brainstem processing of vestibular sensory exafference: implications for motion sickness etiology
Oman, C. M., & Cullen, K. E. (2014) · Experimental Brain Research · doi:10.1007/s00221-014-3973-2 · Cited by 103 · see citing works
Using auditory event-related EEG potentials to assess presence in virtual reality
Kober, S. E., & Neuper, C. (2012) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2012.03.004 · Cited by 100 · see citing works
Vection Change Exacerbates Simulator Sickness in Virtual Environments
Bonato, F., Bubka, A., Palmisano, S., Phillip, D., & Moreno, G. (2008) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.17.3.283 · Cited by 97 · see citing works
Estimating the sensorimotor components of cybersickness
Weech, S., Varghese, J. P., & Barnett‐Cowan, M. (2018) · Journal of Neurophysiology · doi:10.1152/jn.00477.2018 · Cited by 97 · see citing works
Self-citationClemente, M., Rodríguez, A., Solaz, B. R., & Alcañíz, M. (2013) · Expert Systems with Applications · doi:10.1016/j.eswa.2013.08.055 · Cited by 96 · see citing works
Eversmann, T., Gottsmann, M., Uhlich, E., Ulbrecht, G., Werder, K. V., & Scriba, P. C. (1978) · PubMed · doi:10.5282/ubm/epub.8290 · Cited by 96 · see citing works
Stanney, K. M., Kingdon, K. S., Graeber, D., & Kennedy, R. S. (2002) · Human Performance · doi:10.1207/s15327043hup1504_03 · Cited by 95 · see citing works
Schubert, T. W. (2003) · Zeitschrift für Medienpsychologie · Cited by 95 · see citing works
Measuring Presence in Virtual Environments
Witmer, B. G., & Singer, M. F. (1994) · doi:10.21236/ada286183 · Cited by 95 · see citing works
Terziman, L., Marchal, M., Emily, M., et al. (2010) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/1889863.1889867 · Cited by 90 · see citing works
Multimodal Virtual Environments: Response Times, Attention, and Presence
Hecht, D., Reiner, M., & Halevy, G. (2006) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.15.5.515 · Cited by 86 · see citing works
Park, G. D., Allen, R. W., Fiorentino, D. D., Rosenthal, T. J., & Cook, M. L. (2006) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/154193120605002607 · Cited by 85 · see citing works
Leo, G. D., Diggs, L. A., Radici, E., & Mastaglio, T. W. (2013) · Simulation in Healthcare The Journal of the Society for Simulation in Healthcare · doi:10.1097/sih.0b013e3182a99dd9 · Cited by 83 · see citing works
The role of rest frames in vection, presence and motion sickness
Prothero, J. D., & Furness, T. A. (1998) · Cumulative Index of Computer Aided Architectural Design · Cited by 82 · see citing works
Reliability and validity of a single-item measure of presence in VR
Bouchard, S., Robillard, G., St-Jacques, J., Dumoulin, S., Patry, M.-J., & Renaud, P. (2005) · International Conference on Creating, Connecting and Collaborating through Computing (C5) · doi:10.1109/have.2004.1391882 · Cited by 80 · see citing works
Bailenson, J. N., Guadagno, R. E., Aharoni, E., Dimov, A., Beall, A. C., & Blascovich, J. (2004) · Cited by 76 · see citing works
Wong, S. C. P., & Frost, B. J. (1981) · Perception & Psychophysics · doi:10.3758/bf03214278 · Cited by 73 · see citing works
Ji, J. T. T., So, R. H. Y., & Cheung, R. T. F. (2009) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720809349708 · Cited by 73 · see citing works
Oculo-Vestibular Recoupling Using Galvanic Vestibular Stimulation to Mitigate Simulator Sickness
Cevette, M. J., Stepánek, J., Cocco, D., Galea, A. M., Pradhan, G. N., Wagner, L. S., Oakley, S. R., Smith, B. E., Zapala, D. A., & Brookler, K. H. (2012) · Aviation Space and Environmental Medicine · doi:10.3357/asem.3239.2012 · Cited by 72 · see citing works
PEER REVIEWED: A Catalog of Biases in Questionnaires
Choi, B. C. K., & Pak, A. W. P. (2005) · Preventing Chronic Disease · Cited by 72 · see citing works
Virtual Reality Environment Design of Managing Both Presence and Virtual Reality Sickness
Tanaka, N., & Takagi, H. (2004) · Journal of PHYSIOLOGICAL ANTHROPOLOGY and Applied Human Science · doi:10.2114/jpa.23.313 · Cited by 69 · see citing works
Wiederhold, B. K., Jang, D. P., Kaneda, M., Lurie, Y., Kim, I. Y., & Kim, S. I. (2003) · Cited by 67 · see citing works
Phasic skin conductance activity and motion sickness.
Golding, J. F. (1992) · PubMed · Cited by 66 · see citing works
An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences
Clemente, M., Solaz, B. R., Rodríguez‐Pujadas, A., Barrós‐Loscertales, A., Baños, R. M., Botella, C., Alcañíz, M., & Ávila, C. (2013) · Interacting with Computers · doi:10.1093/iwc/iwt037 · Cited by 65 · see citing works
Presence: Form, Content and Consciousness
Waterworth, J. A., Waterworth, E. L., Riva, G., & Mantovani, F. (2015) · Springer eBooks · doi:10.1007/978-3-319-10190-3_3 · Cited by 64 · see citing works
Shake-Your-Head: Revisiting Walking-In-Place for Desktop Virtual Reality
Terziman, L., Marchal, M., Emily, M., et al. (2010) · HAL (Le Centre pour la Communication Scientifique Directe) · Cited by 64 · see citing works
Triberti, S., & Riva, G. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.02052 · Cited by 62 · see citing works
Viaud‐Delmon, I., Ivanenko, Y. P., Berthoz, A., et al. (1998) · Nature Neuroscience · doi:10.1038/215 · Cited by 61 · see citing works
Axis Rotation and Visually Induced Motion Sickness: The Role of Combined Roll, Pitch, and Yaw Motion
Keshavarz, B., & Hecht, H. (2011) · Aviation Space and Environmental Medicine · doi:10.3357/asem.3078.2011 · Cited by 61 · see citing works
Borrego, A., Latorre, J., Lloréns, R., Alcañíz, M., & Noé, E. (2016) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-016-0174-1 · Cited by 60 · see citing works
Asian Hypersusceptibility to Motion Sickness
Stern, R. M., Hu, S., Uijtdehaage, S. H. J., et al. (1996) · Human Heredity · doi:10.1159/000154318 · Cited by 57 · see citing works
Kim, K. K., Rosenthal, M. Z., Zielinski, D. J., et al. (2012) · IEEE Virtual Reality (VR) · doi:10.1109/vr.2012.6180922 · Cited by 57 · see citing works
AN INVESTIGATION INTO FACTORS INFLUENCING IMMERSION IN INTERACTIVE VIRTUAL REALITY ENVIRONMENTS
Bangay, S., & Preston, L. R. (1998) · Studies in health technology and informatics · doi:10.3233/978-1-60750-902-8-43 · Cited by 57 · see citing works
Vection Latency Is Reduced by Bone-Conducted Vibration and Noisy Galvanic Vestibular Stimulation
Weech, S., & Troje, N. F. (2017) · Multisensory Research · doi:10.1163/22134808-00002545 · Cited by 57 · see citing works
Self-citationLachlan, K. A., & Krcmar, M. (2011) · Communication Research Reports · doi:10.1080/08824096.2010.518924 · Cited by 56 · see citing works
24Sensory conflict in motion sickness: an Observer Theory approach
Oman, C. M. (1991) · CRC Press eBooks · doi:10.1201/9781482295177-35 · Cited by 55 · see citing works
Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection)
Riecke, B. E., & Jordan, J. D. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00713 · Cited by 52 · see citing works
Stereoscopic Viewing Enhances Visually Induced Motion Sickness but Sound Does Not
Keshavarz, B., & Hecht, H. (2012) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00102 · Cited by 52 · see citing works
The Menstrual Cycle and Susceptibility to Virtual Simulation Sickness
Clemes, S. A., & Howarth, P. A. (2005) · Journal of Biological Rhythms · doi:10.1177/0748730404272567 · Cited by 52 · see citing works
Brooks, J. X., & Cullen, K. E. (2014) · Journal of Neurophysiology · doi:10.1152/jn.00600.2013 · Cited by 51 · see citing works
Milleville-Pennel, I., & Charron, C. (2014) · Accident Analysis & Prevention · doi:10.1016/j.aap.2014.10.021 · Cited by 50 · see citing works
Simulator sickness and presence in a high field-of-view virtual environment
Seay, A. F., Krum, D. M., Hodges, L. F., & Ribarsky, W. (2002) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/506443.506596 · Cited by 47 · see citing works
Alleviating Simulator Sickness with Galvanic Cutaneous Stimulation
Galvéz-García, G., Hay, M., & Gabaude, C. (2014) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720814554948 · Cited by 47 · see citing works
Better Presence and Performance in Virtual Environments by Improved Binaural Sound Rendering
Larsson, P., Västfjäll, D., & Kleiner, M. (2002) · Cited by 46 · see citing works
Demonstrating the Potential for Dynamic Auditory Stimulation to Contribute to Motion Sickness
Keshavarz, B., Hettinger, L. J., Kennedy, R. S., & Campos, J. L. (2014) · PLoS ONE · doi:10.1371/journal.pone.0101016 · Cited by 46 · see citing works
Vestibular-Induced Vomiting after Vestibulocerebellar Lesions
Miller, A. D., & Wilson, V. J. (2008) · Brain, Behavior and Evolution · doi:10.1159/000121484 · Cited by 46 · see citing works
Peer, A., & Ponto, K. (2017) · IEEE Symposium on 3D User Interfaces (3DUI) · doi:10.1109/3dui.2017.7893321 · Cited by 45 · see citing works
Adaptation as a Sensorial Profile in Trait Anxiety
Viaud‐Delmon, I., Ivanenko, Y. P., Berthoz, A., & Jouvent, R. (2000) · Journal of Anxiety Disorders · doi:10.1016/s0887-6185(00)00052-9 · Cited by 43 · see citing works
Nelson, W. T., Roe, M. M., Bolia, R. S., et al. (2000) · doi:10.21236/ada430344 · Cited by 42 · see citing works
High sensitivity to multisensory conflicts in agoraphobia exhibited by virtual reality
Viaud‐Delmon, I., Warusfel, O., Seguelas, A., Rio, E., & Jouvent, R. (2005) · European Psychiatry · doi:10.1016/j.eurpsy.2004.10.004 · Cited by 42 · see citing works
Illusory Self-Motion in Virtual Environments
Hettinger, L. J., Schmidt, T. N., Jones, D., & Keshavarz, B. (2014) · Human factors and ergonomics · doi:10.1201/b17360-23 · Cited by 42 · see citing works
Pölönen, M., Salmimaa, M., Aaltonen, V., Häkkinen, J. P., & Takatalo, J. (2009) · Journal of the Society for Information Display · doi:10.1889/jsid17.5.459 · Cited by 41 · see citing works
Using a preamble to increase presence in digital virtual environments
Smolentsev, A., Cornick, J. E., & Blascovich, J. (2017) · Virtual Reality · doi:10.1007/s10055-017-0305-4 · Cited by 41 · see citing works
Slater, M. (2004) · CyberPsychology & Behavior · doi:10.1089/109493104322820200 · Cited by 37 · see citing works
Endocrine correlates of susceptibility to motion sickness.
Kohl, R. L. (1985) · PubMed · Cited by 36 · see citing works
Toward Systematic Control of Cybersickness
Jones, M. B., Kennedy, R. S., & Stanney, K. M. (2004) · PRESENCE Virtual and Augmented Reality · doi:10.1162/1054746042545247 · Cited by 36 · see citing works
THE EFFECT OF LOCOMOTION TECHNIQUE ON PRESENCE, FEAR AND USABILITY IN A VIRTUAL ENVIRONMENT
Abel, B. (2005) · Cited by 35 · see citing works
5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality
Herbelin, B., Salomon, R., Serino, A., & Blanke, O. (2015) · doi:10.1515/9783110471137-005 · Cited by 35 · see citing works
Physiological measures and self-report to evaluate neutral virtual reality worlds
Busscher, B., Vliegher, D. D., Ling, Y., & Brinkman, W. (2011) · Research Repository (Delft University of Technology) · Cited by 32 · see citing works
Palmisano, S. A., Kim, J., & Freeman, T. C. A. (2012) · Journal of Vision · doi:10.1167/12.12.15 · Cited by 32 · see citing works
Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store
Liu, C.-L., & Uang, S.-T. (2011) · Lecture notes in computer science · doi:10.1007/978-3-642-21619-0_61 · Cited by 31 · see citing works
Lin, C. J., Chen, H., Cheng, P.-Y., et al. (2014) · Human Factors and Ergonomics in Manufacturing & Service Industries · doi:10.1002/hfm.20566 · Cited by 31 · see citing works
Motion Sickness Neurophysiology, Physiological Correlates, and Treatment
Harm, D. L. (2002) · doi:10.1201/9780585399102-43 · Cited by 31 · see citing works
Neuropeptide modulation of central vestibular circuits.
Balaban, C. D., Starcevic, V. P., & Severs, W. B. (1989) · Pharmacological Reviews · doi:10.1016/s0031-6997(25)00023-7 · Cited by 29 · see citing works
Augmenting VR/AR Applications with EEG/EOG Monitoring and Oculo-Vestibular Recoupling
Zao, J. K.-K., Jung, T., Chang, H.-M., et al. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-39955-3_12 · Cited by 28 · see citing works
Frank, L. H., Casali, J. G., & Wierwille, W. W. (1987) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/154193128703100502 · Cited by 26 · see citing works
Can Galvanic Vestibular Stimulation Reduce Simulator Adaptation Syndrome?
Reed-Jones, R. J., Reed-Jones, B. H., Trick, L. M., & Vallis, L. A. (2007) · International Driving Symposium on Human Factors in Driver Assessment, Training and Vehicle Design (Driving Assessment Conference) · doi:10.17077/drivingassessment.1288 · Cited by 25 · see citing works
Correlates of military tank simulator sickness.
Lerman, Y., Sadovsky, G., Goldberg, E., et al. (1993) · PubMed · Cited by 24 · see citing works
Simulated Angular Head Oscillation Enhances Vection in Depth
Kim, J., Palmisano, S. A., & Bonato, F. C. (2012) · Perception · doi:10.1068/p6919 · Cited by 23 · see citing works
Presence, immersion and cybersickness assessment through a test anxiety virtual environment. (
Gamito, P. S., Oliveira, J. S., dos Santos, P. L., Morais, D., Saraiva, T., & Mota, B. C. D. S. (2008) · COPELABS Scientific commons (Universidade Lusófona) · Cited by 23 · see citing works
Training presence: the importance of virtual reality experience on the "sense of being there".
Gamito, P. S., Oliveira, J., Morais, D., Baptista, A., Santos, N., Soares, F., Saraiva, T., & Rosa, P. J. (2010) · PubMed · Cited by 20 · see citing works
Towards a Philosophy of Virtual Reality: Issues Implicit in “Consciousness Reframed”
Jones, S. (2000) · Leonardo · doi:10.1162/002409400552388 · Cited by 18 · see citing works
Presence and Side Effects: Complementary or Contradictory?
Wilson, J. R., Nichols, S., & Haldane, C. (1997) · International Conference on Human-Computer Interaction · Cited by 17 · see citing works
Knight, M. M., & Arns, L. (2006) · doi:10.1145/1179622.1179846 · Cited by 17 · see citing works
Cooper, N., Milella, F., Cant, I., Pinto, C. A., White, M., & Meyer, G. F. (2015) · Cited by 14 · see citing works
Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games.
López‐Ibáñez, M., & Peinado, F. (2016) · Cited by 12 · see citing works
User experience evaluation with archaeometry interactive tools in Virtual Reality environment
Corrêa, A. G. D., Borba, E. Z., Lopes, R. D. D., et al. (2017) · IEEE Symposium on 3D User Interfaces (3DUI) · doi:10.1109/3dui.2017.7893349 · Cited by 10 · see citing works
Kinsella, A. J. (2014) · TigerPrints (Clemson University) · Cited by 8 · see citing works
Conducting Training Transfer Studies in Virtual Environments
Hale, K. S., & Stanney, K. M. (2014) · CRC Press eBooks · doi:10.1201/b17360-41 · Cited by 8 · see citing works
An investigation into anxiety in virtual reality following a self-compassion induction
(18010264), V. R. (2024) · Figshare · Cited by 4 · see citing works
(2003) · PubMed
Flagged first, then by citations
Research works printed but not linked: 10
- Chertoff D. B. Schatz S. L. (2014). “Beyond presence: how holistic experience drives training and education,” in Handbook of Virtual Environments: Design, Implementation, and Applications eds Hale K. S. Stanney K. M. (Boca Raton, FL: CRC Press) 857– 872.
- Cobb S. V. Nichols S. Wilson J. R. (1995). “Health and safety implications of virtual reality: in search of an experimental methodology,” in Proceedings of the FIVEi95 (Framework for Immersive Virtual Environments) (London: University of London) 227– 242.
- DiZio P. Lackner J. R. (1997). “August. Circumventing side effects of immersive virtual environments,” in Design of Computing Systems: Social and Ergonomic Considerations eds Smith M. Salvendy G. Koubek R. (Amsterdam: Elsevier Science) 893– 896.
- Felnhofer A. Kothgassner O. D. Beutl L. Hlavacs H. Kryspin-Exner I. (2012). “Is virtual reality made for men only? Exploring gender differences in the sense of presence,” in Proceedings of the International Society on Presence Research Philadelphia, PA 103– 112.
- Glover J. C. (2009). “Vestibular system,” in Encyclopedia of Neuroscience eds Squire L. R. Dronkers N. F. Baldo J. V. (Amsterdam: Elsevier) 127– 132.
- IJsselsteijn W. A. de Ridder H. Freeman J. Avons S. E. (2000). “June. Presence: concept, determinants, and measurement,” in Human Vision and Electronic Imaging Vol. 3959 (Bellingham, WA: International Society for Optics and Photonics) 520– 530.
- Krueger M. (1992). Artificial Reality 2nd Edn. Rexling, MA: Addison-Wesley.
- Prothero J. D. Parker D. E. (2003). “A unitied approach to presence and motion sickness,” in Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues eds Hettinger L. J. Haas L. W. (Boca Raton, FL: CRC Press) 61– 80.
- Reason J. T. Brand J. J. (1975). Motion Sickness. Cambridge, MA: Academic Press.
- Sadowski W. Stanney K. (2002). “Presence in virtual environments,” in Handbook of Virtual Environments: Design, Implementation, and Applications ed. Stanney K. M. (Boca Raton: FL: CRC Press) 791– 807.
Cited by
Sorted by citations
Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness
Servotte, J.-C., Goosse, M., Campbell, S. H., Dardenne, N., Pilote, B., Simoneau, I. L., Guillaume, M., Bragard, I., & Ghuysen, A. (2020) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2019.09.006 · Cited by 288 · see citing works
Boeldt, D., McMahon, E., McFaul, M., & Greenleaf, W. (2019) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2019.00773 · Cited by 242 · see citing works
On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research
Bimberg, P., Weissker, T., & Kulik, A. (2020) · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw50115.2020.00098 · Cited by 226 · see citing works
Chow, H., Hon, J., Chua, W., & Chuan, A. (2021) · Journal of Pain and Symptom Management · doi:10.1016/j.jpainsymman.2020.08.016 · Cited by 98 · see citing works
The simulator sickness questionnaire, and the erroneous zero baseline assumption
Brown, P., Spronck, P., & Powell, W. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.945800 · Cited by 84 · see citing works
Lindner, P., Miloff, A., Bergman, C., Andersson, G., Hamilton, W., & Carlbring, P. (2020) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2020.00116 · Cited by 66 · see citing works
Rimer, E., Husby, L. V., & Solem, S. (2021) · Frontiers in Psychology · doi:10.3389/fpsyg.2021.671871 · Cited by 54 · see citing works
Găină, M.-A., Szalontay, A. S., Ștefănescu, G., Bălan, G. G., Ghiciuc, C. M., Boloș, A., Găină, A.-M., & Ștefănescu, C. (2022) · Journal of Clinical Medicine · doi:10.3390/jcm11061670 · Cited by 44 · see citing works
The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review
Kelson, J. N., Ridout, B., Steinbeck, K., & Campbell, A. J. (2021) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2021.0090 · Cited by 31 · see citing works
Psychological therapy using virtual reality for treatment of driving phobia: a systematic review
Elphinston, R. A., Vaezipour, A., Fowler, J. A., Russell, T. G., & Sterling, M. (2023) · Disability and Rehabilitation · doi:10.1080/09638288.2022.2069293 · Cited by 27 · see citing works
Ribé-Viñes, J. M., Gutiérrez-Maldonado, J., Zabolipour, Z., & Ferrer-Garcia, M. (2023) · The Cognitive Behaviour Therapist · doi:10.1017/s1754470x23000119 · Cited by 19 · see citing works
Chen, T.-A. J., Dion Parenteau, M.-L., Marchand, K., Zhang, H. Z., Dannenbaum, E., Lamontagne, A., & Fung, J. (2023) · Journal of Clinical Medicine · doi:10.3390/jcm12051766 · Cited by 8 · see citing works
“(with the VR headset), which may increase sensory conflicts and, therefore, cybersickness, unless the simulation is very sophisticated and provides synchronized visual–vestibular cues [12,24].”
BackgroundBadeja, D., Schier, F., McGinity, M., & Hoyer, J. (2026) · Psychotherapy Research · doi:10.1080/10503307.2025.2534978 · Cited by 2 · see citing works
“…by an estimated ten percent of patients (Bandelow et al., 2022; Diemer et al., 2015), are reportedly negatively correlated with sense of presence (Weech et al., 2019), hence potentially hampering treatment progress – and sometimes leading to premature treatment dropout (Benbow & Anderson, 2019).”
- Authors
- Weech, S., Kenny, S., & Barnett-Cowan, M.
- Affiliations
- University of Waterloo (CA)
- Corresponding author
- Weech, Séamas
- Venue
- Frontiers in Psychology
- Publisher
- Frontiers Media SA
- Published
- 2019-02-04
- Volume
- 10
- Pages
- 158-158
- ISSN
- 1664-1078 (ISSN-L)
- PMC
- PMC6369189
- OpenAlex
- W2912830318
- Cited by
- 913
- References
- 187
- Citations by year
- 2026: 142 · 2025: 138 · 2024: 120 · 2023: 136 · 2022: 135 · 2021: 138 · 2020: 84 · 2019: 18 · 2013: 1
- FWCI
- 8.31
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Frontiers in Psychology (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- Natural Sciences and Engineering Research Council of Canada (#RGPIN-05435-2014, -05435-2014)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
- Keywords
- virtual reality, presence, cybersickness, sensory integration
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review