Cited by 5Teaching and Learning ProgrammingMuseums and Cultural HeritageDesign Education and Practice

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Physical Making Online: A Study of Children's Maker Websites

Chu, Sharon Lynn, Quek, Francis, Bhangaonkar, Sourabh, Berman, Alexander·2017·Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education

Abstract

The Maker phenomenon revolves around the technology-enabled hands-on production of artifacts, and has been consistently proposed as a vehicle for STEM education and to inculcate a 'Maker mindset' in children. While Making is physical and activities for children typically take place in physical venues like Maker camps and workshops, much information about Making resides online. To understand how virtual online resources may support inherently physical Making activity, we investigate the landscape of Maker websites for children through a perception-based study and a content analysis study. Our findings showed that Maker websites for children are of 3 types: associated with a fixed space, a transient space, or without any physical presence. These provide different support structures for learning and Maker mindset development. Further research is needed to extend the experience of children in Making activities beyond the limitations of physical visits to Makerspaces.1

Overview

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Crossref · 10.1145/3141798.3141803

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1 of 1 references verified0 citation errors · 0 not checkable

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  • Chu and colleagues (2017) conducted a content analysis of maker websites for children and found that online venues provide much of the guidance and information that support the physical act of making.

    “For example, in one conference paper, Chu and colleagues (2017) conducted a content analysis of maker websites for children and found that online venues provide much of the guidance and information that support the physical act of making.”

Citations

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Flagged first, then by citations

Research works printed but not linked: 22

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  8. Dougherty Dale, 2012, The Maker Movement is Transforming Business.
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  12. Michelle Hlubinka Dale Dougherty Parker Thomas Stephanie Chang and Devon McGuire Makerspace Playbook: School Edition. 2013: Maker Media website. Michelle Hlubinka Dale Dougherty Parker Thomas Stephanie Chang and Devon McGuire Makerspace Playbook: School Edition. 2013: Maker Media website.
  13. Panagiotis Ipeirotis, 2010, NYU: Faculty Digital Archive. DOI: http://hdl.handle.net/2451/29585.
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  17. Jarkko Moilanen and Tere Vadén. 2013.3D printing community and emerging practices of peer production. First Monday. 18(8). Jarkko Moilanen and Tere Vadén. 2013.3D printing community and emerging practices of peer production. First Monday. 18(8). · DOI
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  19. Mitchel Resnick and Eric Rosenbaum. 2013.Designing for tinkerability. Design make play: Growing the next generation of STEM innovators. 163--181. Mitchel Resnick and Eric Rosenbaum. 2013.Designing for tinkerability. Design make play: Growing the next generation of STEM innovators. 163--181. · DOI
  20. Donald A Schön The reflective practitioner: How professionals think in action. Vol. 5126. 1983: Basic books. Donald A Schön The reflective practitioner: How professionals think in action. Vol. 5126. 1983: Basic books.
  21. Telhan O., Workshop on Digital Fabrication in Education at the 12th International Conference on Interaction Design and Children (IDC)
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Metadata

Authors
Chu, S. L., Quek, F., Bhangaonkar, S., & Berman, A.
Affiliations
Texas A&M University (US)
Venue
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education
Publisher
ACM
Published
2017-10-21
Pages
1-8
OpenAlex
W2771000012
Cited by
5
References
1
Citations by year
2026: 1 · 2022: 1 · 2020: 1 · 2019: 2
FWCI
0.76
Type
conference paper
Language
en
Open access
closed
Locations
Annual Conference on Creativity and Fabrication in Education (FabLearn) (publishedVersion)
Funders
National Science Foundation (DRL-1433770)
Topics
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
Keywords
maker culture, maker mindset, STEM education, makerspaces, virtual learning resources, children's learning

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