Cited by 89Reinforcement Learning in RoboticsHuman Motion and Animation3D Shape Modeling and Analysis

Learning to dress: Synthesizing human dressing motion via deep reinforcement learning

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Clegg, Alexander, Yu, Wenhao, Tan, Jie, Liu, C. Karen, Turk, Greg·2018·ACM Transactions on Graphics

Abstract

Creating animation of a character putting on clothing is challenging due to the complex interactions between the character and the simulated garment. We take a model-free deep reinforcement learning (deepRL) approach to automatically discovering robust dressing control policies represented by neural networks. While deepRL has demonstrated several successes in learning complex motor skills, the data-demanding nature of the learning algorithms is at odds with the computationally costly cloth simulation required by the dressing task. This paper is the first to demonstrate that, with an appropriately designed input state space and a reward function, it is possible to incorporate cloth simulation in the deepRL framework to learn a robust dressing control policy. We introduce a salient representation of haptic information to guide the dressing process and utilize it in the reward function to provide learning signals during training. In order to learn a prolonged sequence of motion involving a diverse set of manipulation skills, such as grasping the edge of the shirt or pulling on a sleeve, we find it necessary to separate the dressing task into several subtasks and learn a control policy for each subtask. We introduce a policy sequencing algorithm that matches the distribution of output states from one task to the input distribution for the next task in the sequence. We have used this approach to produce character controllers for several dressing tasks: putting on a t-shirt, putting on a jacket, and robot-assisted dressing of a sleeve.

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Research works printed but not linked: 3

  1. Xue Bin Peng, Pieter Abbeel, Sergey Levine, and Michiel van de Panne. 2018. DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills. ACM Transactions on Graphics (Proc. SIGGRAPH 2018 -to appear) 37, 4 (2018).
  2. David Silver, Aja Huang, Chris J Maddison, Arthur Guez, Laurent Sifre, George Van Den Driessche, Julian Schrittwieser, Ioannis Antonoglou, Veda Panneershelvam, Marc Lanctot, et al. 2016. Mastering the game of Go with deep neural networks and tree search. nature 529, 7587 (2016), 484-489.
  3. KangKang Yin, Kevin Loken, and Michiel van de Panne. 2007. SIMBICON: simple biped locomotion control. ACM Trans. on Graphics (SIGGRAPH) 26, 3 (2007), 105.

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Authors
Clegg, A., Yu, W., Tan, J., Liu, C. K., & Turk, G.
Affiliations
  • Georgia Institute of Technology (US)
  • Google (United States) (US)
Venue
ACM Transactions on Graphics
Published
2018-12-04
Volume
37
Issue
6
Pages
1-10
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2902791462
Cited by
89
References
36
Citations by year
2026: 2 · 2025: 10 · 2024: 12 · 2023: 14 · 2022: 15 · 2021: 15 · 2020: 12 · 2019: 8 · 2018: 1
FWCI
5.04
Type
journal article
Language
en
Open access
Locations
ACM Transactions on Graphics (publishedVersion)
Funders
  • National Science Foundation (DGE-1650044,IIS-1514258)
  • Amazon Web Services (Cloud Credits for Research)
  • Samsung (Global Research Outreach grant)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
Keywords
character animation, dressing, garment simulation, deep reinforcement learning, cloth simulation, haptic information, reward function design, policy sequencing, subtask decomposition

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