Cited by 149Teleoperation and Haptic SystemsTactile and Sensory InteractionsVirtual Reality Applications and Impacts

The DOI matches its Crossref record; 43 of the 43 references it cites were found in a registry or an index.

Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics

Open access
Fang, Cathy, Zhang, Yang, Dworman, Matthew, Harrison, Chris·2020·Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Abstract

Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.

Overview

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Crossref · 10.1145/3313831.3376470

Cites

43 of 43 references verified0 citation errors · 0 not checkable

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Citations

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Research works printed but not linked: 12

  1. Amazon.com. Aideepen 1.5A L298N 2-Way DC Motor Driver Module. Last Retrieved September 19, 2019 from: https://amazon.com/dp/B075S368Y2
  2. 12V DC suction micro electromagnet. Last Retrieved September 19, 2019 from: https://ebay.com/itm/12VDC-suction-micro-electromagnet-spring-push-pulltype-rod-solenoid-magnet-VvV/123830128835
  3. Facebook Inc. Oculus Rift. Last Retrieved September 16, 2019. from: https://www.oculus.com/rift
  4. Facebook Inc. Oculus Quest. Last Retrieved September 19, 2019. from: https://www.oculus.com/quest
  5. Flexguard. RSCC Sub-Mini Retractor. Last Retrieved September 19, 2019 from: https://flexguard.com/collections/retractors/products/rs cc-retractor
  6. HaptX Inc. VR haptic glove. Retrieved September 14, 2019 from: https://haptx.com
  7. HTC Corporation. Vive. Last Retrieved September 20 2019 from https://www.vive.com/
  8. Leap Motion Inc. Leap Motion. Last Retrieved September 16, 2019 from: https://www.leapmotion.com
  9. Nuratiqa Natrah Mansor, Muammad Herman Jamaluddin, and Ahamad Zaki Shukor. 'Concept and Application of Virtual Reality Haptic Technology: A Review." Journal of Theoretical & Applied Information Technology, 95, no. 14 (2017).
  10. Henning Schmidt. "HapticWalker-A novel haptic device for walking simulation." In Proceedings of EuroHaptics, vol. 2, pp. 60--67. 2004.
  11. Taclim Inc. VR haptic boot. Retrieved September 14, 2019 from https://taclim.cerevo.com/en/
  12. VRGluv Inc. VR haptic glove. Retrieved September 14, 2019 from https://www.vrgluv.com/technology

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Metadata

Authors
Fang, C., Zhang, Y., Dworman, M., & Harrison, C.
Affiliations
Carnegie Mellon University (US)
Venue
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2020-04-21
Pages
1-10
OpenAlex
W3031927435
Cited by
149
References
43
Citations by year
2026: 17 · 2025: 20 · 2024: 21 · 2023: 28 · 2022: 34 · 2021: 24 · 2020: 5
FWCI
56.14
Type
conference paper
Language
en
Open access
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
virtual reality haptics, wearable haptic device, joint locking, tangible interaction, complex geometries, hand interaction

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