The DOI matches its Crossref record; 43 of the 43 references it cites were found in a registry or an index.
Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
Open accessAbstract
Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.
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“However, this kind of VR/AR device is usually fabricated with complex structures and needs relatively high-power consumptions (8).”
From Self-powered electro-tactile system for virtual tactile experiences (2021) · cites this paper as [8]
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Cites
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Cited by
Sorted by citations
A Review on Virtual Reality Skill Training Applications
Xie, B., Liu, H., Alghofaili, R., Zhang, Y., Jiang, Y., Lobo, F. D., Li, C., Li, W., Huang, H., Akdere, M., et al. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.645153 · Cited by 549
Self-citationSelf-powered electro-tactile system for virtual tactile experiences
Shi, Y., Wang, F., Tian, J., Li, S., Fu, E., Nie, J., Lei, R., Ding, Y., Chen, X., & Wang, Z. L. (2021) · Science Advances · doi:10.1126/sciadv.abe2943 · Cited by 251
Soft, Wearable Robotics and Haptics: Technologies, Trends, and Emerging Applications
Zhu, M., Biswas, S., Dinulescu, S., Kastor, N., Hawkes, E. W., & Visell, Y. (2022) · Proceedings of the IEEE · doi:10.1109/jproc.2021.3140049 · Cited by 192
Haptic Interfaces for Virtual Reality: Challenges and Research Directions
Wee, C., Yap, K. M., & Lim, W. N. (2021) · IEEE Access · doi:10.1109/access.2021.3103598 · Cited by 133
“I just went into it assuming that I wouldn't be able to have the full experience”
Mott, M. E., Tang, J. C., Kane, S. K., Cutrell, E. B., & Morris, M. R. (2020) · International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) · doi:10.1145/3373625.3416998 · Cited by 118
Metadata
- Authors
- Fang, C., Zhang, Y., Dworman, M., & Harrison, C.
- Affiliations
- Carnegie Mellon University (US)
- Venue
- Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2020-04-21
- Pages
- 1-10
- OpenAlex
- W3031927435
- Cited by
- 149
- References
- 43
- Citations by year
- 2026: 17 · 2025: 20 · 2024: 21 · 2023: 28 · 2022: 34 · 2021: 24 · 2020: 5
- FWCI
- 56.14
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by)
- Topics
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- virtual reality haptics, wearable haptic device, joint locking, tangible interaction, complex geometries, hand interaction
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