Cited by 280Digital Games and MediaEducational Games and GamificationMotivation and Self-Concept in Sports

Self-Determination Theory in HCI Games Research: Current Uses and Open Questions

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Tyack, April, Mekler, Elisa D.·2020·Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Abstract

Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increasingly popular in Human-Computer Interaction (HCI) research on games and play. However, it remains unclear how SDT has advanced HCI games research, or how HCI games scholars engage with the theory. We reviewed 110 CHI and CHI PLAY papers that cited SDT to gain a better understanding of the ways the theory has contributed to HCI games research. We find that SDT, and in particular, the concepts of need satisfaction and intrinsic motivation, have been widely applied to analyse the player experience and inform game design. Despite the popularity of SDT-based measures, however, prominent core concepts and mini-theories are rarely considered explicitly, and few papers engage with SDT beyond descriptive accounts. We highlight conceptual gaps at the intersection of SDT and HCI games research, and identify opportunities for SDT propositions, concepts, and measures to more productively inform future work.

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Crossref · 10.1145/3313831.3376723

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  • A review of 110 CHI and CHI PLAY papers confirmed growing interest from online game design and player experience studies in self-determination theory and the concepts of intrinsic motivation and need satisfaction.

    “Furthermore, a review of 110 CHI and CHI PLAY papers confirmed the growing interest from online game design and player experience studies in the SDT and the theoretical concepts of intrinsic motivation and need satisfaction (Tyack & Mekler, 2020).”

    From Development and Validation of a Basic Psychological Needs Scale for Technology Use (2024) · cites this paper as Tyack & Mekler, 2020

    The Abstract says the authors reviewed 110 CHI and CHI PLAY papers citing SDT and found that intrinsic motivation and need satisfaction were widely applied to player-experience analysis and game design. It describes increasing interest in HCI research on games and play, but does not specifically establish the claim about online games. (LLM, conf=0.88)

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Authors
Tyack, A., & Mekler, E. D.
Affiliations
  • Queensland University of Technology (AU)
  • Aalto University (FI)
Venue
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2020-04-21
Pages
1-22
OpenAlex
W3031421239
Cited by
280
References
17
Citations by year
2026: 45 · 2025: 88 · 2024: 42 · 2023: 42 · 2022: 29 · 2021: 23 · 2020: 11
FWCI
54.47
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference on Human Factors in Computing Systems (publishedVersion)
  • Aaltodoc (Aalto University) (submittedVersion, other-oa)
  • IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion, other-oa)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
Keywords
self-determination theory, game design, player experience, intrinsic motivation, need satisfaction, play, conceptual gaps

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