Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
Open accessAbstract
Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increasingly popular in Human-Computer Interaction (HCI) research on games and play. However, it remains unclear how SDT has advanced HCI games research, or how HCI games scholars engage with the theory. We reviewed 110 CHI and CHI PLAY papers that cited SDT to gain a better understanding of the ways the theory has contributed to HCI games research. We find that SDT, and in particular, the concepts of need satisfaction and intrinsic motivation, have been widely applied to analyse the player experience and inform game design. Despite the popularity of SDT-based measures, however, prominent core concepts and mini-theories are rarely considered explicitly, and few papers engage with SDT beyond descriptive accounts. We highlight conceptual gaps at the intersection of SDT and HCI games research, and identify opportunities for SDT propositions, concepts, and measures to more productively inform future work.
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A review of 110 CHI and CHI PLAY papers confirmed growing interest from online game design and player experience studies in self-determination theory and the concepts of intrinsic motivation and need satisfaction.
“Furthermore, a review of 110 CHI and CHI PLAY papers confirmed the growing interest from online game design and player experience studies in the SDT and the theoretical concepts of intrinsic motivation and need satisfaction (Tyack & Mekler, 2020).”
From Development and Validation of a Basic Psychological Needs Scale for Technology Use (2024) · cites this paper as Tyack & Mekler, 2020
The Abstract says the authors reviewed 110 CHI and CHI PLAY papers citing SDT and found that intrinsic motivation and need satisfaction were widely applied to player-experience analysis and game design. It describes increasing interest in HCI research on games and play, but does not specifically establish the claim about online games. (LLM, conf=0.88)
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Cites
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- Authors
- Tyack, A., & Mekler, E. D.
- Affiliations
- Queensland University of Technology (AU)
- Aalto University (FI)
- ORCID
- Mekler, Elisa D.
- Venue
- Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2020-04-21
- Pages
- 1-22
- OpenAlex
- W3031421239
- Cited by
- 280
- References
- 17
- Citations by year
- 2026: 45 · 2025: 88 · 2024: 42 · 2023: 42 · 2022: 29 · 2021: 23 · 2020: 11
- FWCI
- 54.47
- Type
- conference paper
- Language
- en
- Open access
- green
- research.aalto.fi
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Aaltodoc (Aalto University) (submittedVersion, other-oa)
- IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion, other-oa)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
- Keywords
- self-determination theory, game design, player experience, intrinsic motivation, need satisfaction, play, conceptual gaps
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