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Cited by 396

The DOI matches its Crossref record; 84 of the 84 references it cites were found in a registry or an index.

AMP: adversarial motion priors for stylized physics-based character control

Open access
Peng, Xue Bin, Ma, Ze, Abbeel, Pieter, Levine, Sergey, Kanazawa, Angjoo·2021·ACM Transactions on Graphics

Abstract

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing high fidelity motions for a wide range of behaviors. However, the effectiveness of these tracking-based methods often hinges on carefully designed objective functions, and when applied to large and diverse motion datasets, these methods require significant additional machinery to select the appropriate motion for the character to track in a given scenario. In this work, we propose to obviate the need to manually design imitation objectives and mechanisms for motion selection by utilizing a fully automated approach based on adversarial imitation learning. High-level task objectives that the character should perform can be specified by relatively simple reward functions, while the low-level style of the character's behaviors can be specified by a dataset of unstructured motion clips, without any explicit clip selection or sequencing. For example, a character traversing an obstacle course might utilize a task-reward that only considers forward progress, while the dataset contains clips of relevant behaviors such as running, jumping, and rolling. These motion clips are used to train an adversarial motion prior, which specifies style-rewards for training the character through reinforcement learning (RL). The adversarial RL procedure automatically selects which motion to perform, dynamically interpolating and generalizing from the dataset. Our system produces high-quality motions that are comparable to those achieved by state-of-the-art tracking-based techniques, while also being able to easily accommodate large datasets of unstructured motion clips. Composition of disparate skills emerges automatically from the motion prior, without requiring a high-level motion planner or other task-specific annotations of the motion clips. We demonstrate the effectiveness of our framework on a diverse cast of complex simulated characters and a challenging suite of motor control tasks.

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Metadata

Authors
Peng, X. B., Ma, Z., Abbeel, P., Levine, S., & Kanazawa, A.
Venue
ACM Transactions on Graphics
Published
2021-07-19
Volume
40
Issue
4
Pages
1-20
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W3147968035
Cited by
396
References
84
FWCI
24.11
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: AMP: adversarial motion priors for stylized physics-based character control. https://app.cochat.ai/papers/10.1145/3450626.3459670
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Peng, X. B., Ma, Z., Abbeel, P., Levine, S., & Kanazawa, A. (2021). AMP: adversarial motion priors for stylized physics-based character control. ACM Transactions on Graphics. https://doi.org/10.1145/3450626.3459670

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