Cited by 97Human Motion and AnimationEvacuation and Crowd Dynamics3D Shape Modeling and Analysis

The DOI matches its Crossref record; 8 of the 8 references it cites were found in a registry or an index.

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

Open access
Rempe, Davis, Luo, Zhengyi, Peng, Xue Bin, Yuan, Ye, Kitani, Kris, Kreis, Karsten, Fidler, Sanja, Litany, Or·2023·2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

Abstract

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain. Video results are available on the project page.

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Crossref · 10.1109/cvpr52729.2023.01322

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  • Retrieval-augmented generation approaches typically employ dense vector similarity but lose fine-grained temporal information and provide limited interpretability.

    “RAG approaches (Liu et al. 2024; Rempe et al. 2023) typically employ dense vector similarity but lose fine-grained temporal information and provide limited interpretability.”

    From ARTEM: Enhancing Large Language Model Agents with Spatial-Temporal Episodic Memory (2026) · cites this paper as Rempe et al. 2023

    The architecture and ablation passages (A.1.2 and D.2; page numbers unavailable) discuss pedestrian trajectories, feature vectors, and diffusion guidance, not retrieval-augmented generation. Searches for RAG, dense-vector similarity, temporal-information loss, and interpretability found no passage addressing the attributed claim. (LLM, conf=0.76)

    Experimental — accuracy not yet measured
  • Recent approaches to memory tasks in large language models, such as in-context learning, retrieval-augmented generation, and fine-tuning, are inadequate for tasks requiring chronological awareness of stored information.

    “Recent approaches to handle memory tasks in LLMs, such as in-context learning, retrieval-augmented generation (RAG), and fine-tuning, may resolve the long-term retention issues, but are still inadequate to handle tasks requiring chronological awareness of the stored information.”

    From ARTEM: Enhancing Large Language Model Agents with Spatial-Temporal Episodic Memory (2026) · cites this paper as Rempe et al. 2023

    The Related Work section discusses pedestrian planning and animation, while the VAE Baseline Details section concerns trajectory generation; page numbers are unavailable in our copy. Searches for in-context learning, retrieval-augmented generation, LLM memory, and chronological awareness found no passage addressing the claim. (LLM, conf=0.78)

    Experimental — accuracy not yet measured

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Research works printed but not linked: 56

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Metadata

Authors
Rempe, D., Luo, Z., Peng, X. B., Yuan, Y., Kitani, K., Kreis, K., Fidler, S., & Litany, O.
Affiliations
  • Nvidia (United Kingdom) (GB)
  • Carnegie Mellon University (US)
Venue
2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Publisher
IEEE
Published
2023-06
Pages
13756-13766
ISSN
1063-6919 (ISSN-L)
OpenAlex
W4386066131
Cited by
97
References
8
Citations by year
2026: 13 · 2025: 46 · 2024: 37 · 2023: 1
FWCI
41.53
Type
conference paper
Language
en
Open access
Locations
  • IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Funders
NVIDIA
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Human Motion and Animation
  • Social Sciences › Safety Research › Evacuation and Crowd Dynamics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
Keywords
guided diffusion, trajectory controllability, crowd simulation, uneven terrain traversal, collision avoidance

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