The DOI matches its Crossref record; 8 of the 8 references it cites were found in a registry or an index.
Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion
Open accessAbstract
We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability of trajectories, which is normally only associated with rule-based systems. Our guided diffusion model allows users to constrain trajectories through target waypoints, speed, and specified social groups while accounting for the surrounding environment context. This trajectory diffusion model is integrated with a novel physics-based humanoid controller to form a closed-loop, full-body pedestrian animation system capable of placing large crowds in a simulated environment with varying terrains. We further propose utilizing the value function learned during RL training of the animation controller to guide diffusion to produce trajectories better suited for particular scenarios such as collision avoidance and traversing uneven terrain. Video results are available on the project page.
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Retrieval-augmented generation approaches typically employ dense vector similarity but lose fine-grained temporal information and provide limited interpretability.
“RAG approaches (Liu et al. 2024; Rempe et al. 2023) typically employ dense vector similarity but lose fine-grained temporal information and provide limited interpretability.”
From ARTEM: Enhancing Large Language Model Agents with Spatial-Temporal Episodic Memory (2026) · cites this paper as Rempe et al. 2023
The architecture and ablation passages (A.1.2 and D.2; page numbers unavailable) discuss pedestrian trajectories, feature vectors, and diffusion guidance, not retrieval-augmented generation. Searches for RAG, dense-vector similarity, temporal-information loss, and interpretability found no passage addressing the attributed claim. (LLM, conf=0.76)
Experimental — accuracy not yet measuredRecent approaches to memory tasks in large language models, such as in-context learning, retrieval-augmented generation, and fine-tuning, are inadequate for tasks requiring chronological awareness of stored information.
“Recent approaches to handle memory tasks in LLMs, such as in-context learning, retrieval-augmented generation (RAG), and fine-tuning, may resolve the long-term retention issues, but are still inadequate to handle tasks requiring chronological awareness of the stored information.”
From ARTEM: Enhancing Large Language Model Agents with Spatial-Temporal Episodic Memory (2026) · cites this paper as Rempe et al. 2023
The Related Work section discusses pedestrian planning and animation, while the VAE Baseline Details section concerns trajectory generation; page numbers are unavailable in our copy. Searches for in-context learning, retrieval-augmented generation, LLM memory, and chronological awareness found no passage addressing the claim. (LLM, conf=0.78)
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Caesar, H., Bankiti, V., Lang, A. H., Vora, S., Liong, V. E., Xu, Q., Krishnan, A., Pan, Y., Baldan, G., & Beijbom, O. (2020) · 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr42600.2020.01164 · Cited by 7,152
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Dhariwal, P., & Nichol, A. (2021) · arXiv · doi:10.48550/arxiv.2105.05233 · Cited by 3,362
Deep Unsupervised Learning using Nonequilibrium Thermodynamics
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Pellegrini, S., Ess, A., Schindler, K., & van Gool, L. (2009) · 2009 IEEE 12th International Conference on Computer Vision · doi:10.1109/iccv.2009.5459260 · Cited by 1,683 · cited 10×
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BackgroundMethodInfluentialClassifier-Free Diffusion Guidance
Ho, J., & Salimans, T. (2022) · arXiv · doi:10.48550/arxiv.2207.12598 · Cited by 1,126
A Connection Between Score Matching and Denoising Autoencoders
Vincent, P. (2011) · Neural Computation · doi:10.1162/neco_a_00142 · Cited by 1,011
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ARTEM: Enhancing Large Language Model Agents with Spatial-Temporal Episodic Memory
Tan, C. H.-M., Subagdja, B., & Tan, A.-H. (2026) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v40i30.39773
Metadata
- Authors
- Rempe, D., Luo, Z., Peng, X. B., Yuan, Y., Kitani, K., Kreis, K., Fidler, S., & Litany, O.
- Affiliations
- Nvidia (United Kingdom) (GB)
- Carnegie Mellon University (US)
- Venue
- 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2023-06
- Pages
- 13756-13766
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4386066131
- Cited by
- 97
- References
- 8
- Citations by year
- 2026: 13 · 2025: 46 · 2024: 37 · 2023: 1
- FWCI
- 41.53
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Funders
- NVIDIA
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Human Motion and Animation
- Social Sciences › Safety Research › Evacuation and Crowd Dynamics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
- Keywords
- guided diffusion, trajectory controllability, crowd simulation, uneven terrain traversal, collision avoidance
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