Cited by 149Teleoperation and Haptic SystemsTactile and Sensory InteractionsVirtual Reality Applications and Impacts

Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics

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Fang, Cathy, Zhang, Yang, Dworman, Matthew, Harrison, Chris·2020·Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Abstract

Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.

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Crossref · 10.1145/3313831.3376470

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43 of 43 references verified0 citation errors · 0 not checkable

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  • Mechano-tactile VR/AR devices are usually fabricated with complex structures and need relatively high-power consumptions.

    “However, this kind of VR/AR device is usually fabricated with complex structures and needs relatively high-power consumptions (8).”

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Authors
Fang, C., Zhang, Y., Dworman, M., & Harrison, C.
Affiliations
Carnegie Mellon University (US)
Venue
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2020-04-21
Pages
1-10
OpenAlex
W3031927435
Cited by
149
References
43
Citations by year
2026: 17 · 2025: 20 · 2024: 21 · 2023: 28 · 2022: 34 · 2021: 24 · 2020: 5
FWCI
56.14
Type
conference paper
Language
en
Open access
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
virtual reality haptics, wearable haptic device, joint locking, tangible interaction, complex geometries, hand interaction

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