Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics
Open accessAbstract
Today's virtual reality (VR) systems allow users to explore immersive new worlds and experiences through sight. Unfortunately, most VR systems lack haptic feedback, and even high-end consumer systems use only basic vibration motors. This clearly precludes realistic physical interactions with virtual objects. Larger obstacles, such as walls, railings, and furniture are not simulated at all. In response, we developed Wireality, a self-contained worn system that allows for individual joints on the hands to be accurately arrested in 3D space through the use of retractable wires that can be programmatically locked. This allows for convincing tangible interactions with complex geometries, such as wrapping fingers around a railing. Our approach is lightweight, low-cost, and low-power, criteria important for future, worn consumer uses. In our studies, we further show that our system is fast-acting, spatially-accurate, high-strength, comfortable, and immersive.
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Mechano-tactile VR/AR devices are usually fabricated with complex structures and need relatively high-power consumptions.
“However, this kind of VR/AR device is usually fabricated with complex structures and needs relatively high-power consumptions (8).”
From Self-powered electro-tactile system for virtual tactile experiences (2021) · cites this paper as [8]
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Computational Design of Active Kinesthetic Garments
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Designing Haptic Feedback for Sequential Gestural Inputs
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Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality
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SymbioSinging: Robotically transposing singing experience across singing and non-singing bodies
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PropellerHand: A Hand-Mounted, Propeller-Based Force Feedback Device
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Prototype of a wearable force-feedback mechanism for free-range immersive experience
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Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales
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The Impact of Wind Experience on VR Game Immersion
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Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality
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Wearable 3D Shape Display for Dynamic Interfaces Rendering
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Multi-Modal Interactions of Mixed Reality Framework
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- Authors
- Fang, C., Zhang, Y., Dworman, M., & Harrison, C.
- Affiliations
- Carnegie Mellon University (US)
- Venue
- Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2020-04-21
- Pages
- 1-10
- OpenAlex
- W3031927435
- Cited by
- 149
- References
- 43
- Citations by year
- 2026: 17 · 2025: 20 · 2024: 21 · 2023: 28 · 2022: 34 · 2021: 24 · 2020: 5
- FWCI
- 56.14
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by)
- Topics
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- virtual reality haptics, wearable haptic device, joint locking, tangible interaction, complex geometries, hand interaction
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