ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users
Open accessAbstract
Blind and low vision (BLV) users often rely on alt text to understand what a digital image is showing. However, recent research has investigated how touch-based image exploration on touchscreens can supplement alt text. Touchscreen-based image exploration systems allow BLV users to deeply understand images while granting a strong sense of agency. Yet, prior work has found that these systems require a lot of effort to use, and little work has been done to explore these systems’ bottlenecks on a deeper level and propose solutions to these issues. To address this, we present ImageAssist, a set of three tools that assist BLV users through the process of exploring images by touch — scaffolding the exploration process. We perform a series of studies with BLV users to design and evaluate ImageAssist, and our findings reveal several implications for image exploration tools for BLV users.
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Prior research in 2-D image exploration, BLV video game, and AR accessibility found that structured, menu-based navigation was favored for ease of use and reliably accessing all objects, while free-form exploration provided greater autonomy and spatial awareness, but was more difficult to control.
“This fi nding aligns with prior research in 2-D image exploration [57] and BLV video game [55] and AR [33] accessibility, which found that structured, menu-based navigation was favored for ease of use and reliably accessing all objects, while free-form exploration provided greater autonomy and spatial awareness, but was more difficult to control.”
From From Screen Reading to "Scene Reading" in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users (2025) · cites this paper as [57]
For the 2-D image-exploration portion attributed to this paper, the Introduction and Related Work describe touch exploration as offering autonomy and spatial understanding but requiring more effort and risking missed objects. User Study Findings §§6.1 and 6.4 report that the menu and beacon helped users find more areas and achieve more complete coverage. The paper does not establish that users favored menu-based navigation over free-form exploration: §6.1 says most chose touch as their primary method and used the menu as a supplement. The video-game and AR portions have separate citations and are not judged here. (LLM, conf=0.88)
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“Some researchers have focused on presenting methods and frameworks [2, 12, 30, 51, 52] for authoring higher-quality alt text as well as on improving the quality of auto-generated descriptions [13, 28, 49, 66].”
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“Some researchers have focused on presentingmethods and frameworks [2, 12, 30, 51, 52] for authoring higher-quality alt text as well as on improving the quality of auto-generated descriptions [13, 28, 49, 66].”
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Cited by
Sorted by citations
Kneitmix, M. J., & Wobbrock, J. O. (2025) · Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility · doi:10.1145/3663547.3746364 · Cited by 5 · see citing works
- Authors
- Nair, V., Zhu, H. '., & Smith, B. A.
- Affiliations
- Columbia University (US)
- Venue
- Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2023-04-19
- Pages
- 1-17
- OpenAlex
- W4321471976
- Cited by
- 29
- References
- 9
- Citations by year
- 2026: 6 · 2025: 8 · 2024: 15
- FWCI
- 12.16
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Keywords
- blind and visually impaired users, alt text, accessibility, scaffolding, assistive technology, image understanding, user agency
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