Should Computers Be Easy To Use? Questioning the Doctrine of Simplicity in User Interface Design
Open accessAbstract
That computers should be easy to learn and use is a rarely-questioned tenet of user interface design. But what do we gain from prioritising usability and learnability, and what do we lose? I explore how simplicity is not an inevitable truth of user interface design, but rather contingent on a series of events in the evolution of software. Not only does a rigid adherence to this doctrine place an artificial ceiling on the power and flexibility of software, but it is also culturally relative, privileging certain information cultures over others. I propose that for feature-rich software, negotiated complexity is a better target than simplicity, and we must revisit the ill-regarded relationship between learning, documentation, and software.
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The design of intuitive interfaces for GenAI systems might inadvertently give users a misleading sense of competence, increasing the risk of errors.
“The design of intuitive interfaces for GenAI systems might therefore inadvertently give users a misleading sense of competence, increasing the risk of errors (likewise discussed in cognitive psychology [153]).”
From The Metacognitive Demands and Opportunities of Generative AI (2024) · cites this paper as [153]
Section 2 (‘How Did We Get Here?’, page unavailable) warns that software can be made to appear more usable while becoming less useful, supporting the general concern about intuitive design. The paper does not establish that GenAI interfaces give users a misleading sense of their own competence or increase errors. (LLM, conf=0.78)
Experimental — accuracy not yet measuredSimple textual prompts promoting self-awareness significantly decreased participants' susceptibility to incorrect (albeit realistic) information.
“For example, simple textual prompts promoting self-awareness significantly decreased participants' susceptibility to incorrect (albeit realistic) information [153].”
From The Metacognitive Demands and Opportunities of Generative AI (2024) · cites this paper as [153]
The section “Towards a Doctrine of Negotiated Complexity” discusses simple in-app prompts for teaching software features, but not prompts promoting self-awareness or a measured reduction in susceptibility to incorrect information. Searches for those concepts and for misinformation interventions found no passage in our copy reporting the claimed result. (LLM, conf=0.76)
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- Authors
- Sarkar, A.
- Affiliations
- Microsoft Research (United Kingdom) (GB)
- Corresponding author
- Sarkar, Advait
- ORCID
- Sarkar, Advait
- Venue
- Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2023-04-19
- Pages
- 1-10
- OpenAlex
- W4366597495
- Cited by
- 19
- References
- 57
- Citations by year
- 2026: 3 · 2025: 2 · 2024: 12 · 2023: 2
- FWCI
- 4.41
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Social Sciences › Sociology and Political Science › Information Systems Theories and Implementation
- Keywords
- usability, learnability, software documentation, information culture, cultural relativism, software evolution
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