Cited by 345Usability and User Interface DesignVisual and Cognitive Learning ProcessesHuman Resource Development and Performance Evaluation

Training wheels in a user interface

Open access
Carroll, John M., Carrithers, Caroline·1984·Communications of the ACM

Abstract

New users of high-function application systems can become frustrated and confused by the errors they make in the early stages of learning. A training interface for a commercial word processor was designed to make typical and troublesome error states “unreachable,” thus eliminating the sources of some new-user learning problems. Creating a training environment from the basic function of the system itself afforded substantially faster learning coupled with better learning achievement and better performance on a comprehension post-test. A control group spent almost a quarter of their time recovering from the error states that the training interface blocked off. We speculate on how this training strategy might be refined, and more generally, on how function should be organized in a user interface.

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Integrity signals

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Crossref · 10.1145/358198.358218

Cites

2 of 2 references verified0 citation errors · 0 not checkable

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  • Carroll and Carrithers exploited the effect of reducing displayed controls with Training Wheels interfaces, which intentionally reduced the number of commands displayed.

    “Carroll and Carrithers [1984] exploited this effect with their Training Wheels interfaces, which intentionally reduced the number of commands displayed.”

    From Supporting Novice to Expert Transitions in User Interfaces (2015) · cites this paper as Carroll and Carrithers [1984]

    The Training Wheels Interface section says the authors made only basic menu choices accessible; selecting an advanced choice displayed a message that the function was unavailable. The Discussion says menus were kept identical between the training-wheels and complete interfaces. The paper therefore describes restricting which commands worked, not reducing the number displayed. (LLM, conf=0.88)

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  • The original concept of progressive disclosure involved hiding advanced interface controls, allowing users to make fewer initial errors and learn the system more effectively.

    “The original concept involved hiding advanced interface controls; allowing users to make fewer initial errors and learn the system more effectively [15].”

    From Progressive Disclosure: When, Why, and How Do Users Want Algorithmic Transparency Information? (2020) · cites this paper as [15]

    The Training Wheels Interface section says the design made advanced functions inaccessible and blocked troublesome error states; the Discussion reports that it facilitated learning. But the paper does not say advanced controls were hidden: users could still select an unavailable menu choice and receive a message, and the menus were kept identical to those of the complete system. The claim is supported on error protection and learning, but not on hiding controls. (LLM, conf=0.87)

    Experimental — accuracy not yet measured
  • The original concept of progressive disclosure involved hiding advanced interface controls, allowing users to make fewer initial errors and learn the system more effectively.

    “The original concept involved hiding advanced interface controls; allowing users to make fewer initial errors and learn the system more effectively [14].”

    From Progressive disclosure (2019) · cites this paper as [14]

    The Training Wheels Interface section says advanced functions were blocked while basic functions remained available; the abstract reports faster learning and better achievement. But advanced menu choices were not hidden: users could select them and receive an unavailable-function message. The paper supports preventing troublesome error states, not necessarily users making fewer initial mistakes. (LLM, conf=0.88)

    Experimental — accuracy not yet measured
  • Progressive disclosure has a long history in UI research, dating back to the Xerox Star and early word processing systems.

    “Progressive disclosure has a long history in UI research, dating back to the Xerox Star and early word processing systems [14,61,74].”

    From Progressive disclosure (2019) · cites this paper as [14]

    The Training Wheels Interface and Discussion sections describe a 1984 word-processor interface that made basic functions available while withholding advanced ones, and call this approach “staging” the presentation of functions. This supports the early word-processing part of the claim, but our copy does not connect the approach to the Xerox Star. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • This enhanced understanding of core concepts gives them a framework that later helps them integrate the complexities of the advanced features.

    “This enhanced understanding of core concepts gives them a framework that later helps them integrate the complexities of the advanced features [6,15].”

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Cites

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Research works printed but not linked: 1

  1. [3]3. Carroll. J.M.. and Mack. R.L. Actively learning to use a word proces- sor. In Cognitive Aspects of Skilled Typewriting, W.E. Cooper, ed. Springer-Verlag, New York, 1983.

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Authors
Carroll, J. M., & Carrithers, C.
Affiliations
  • IBM (United States) (US)
  • Columbia University (US)
Venue
Communications of the ACM
Published
1984-08
Volume
27
Issue
8
Pages
800-806
ISSN
  • 0001-0782 (ISSN-L)
  • 1557-7317
OpenAlex
W114843461
Cited by
345
References
2
Citations by year
2026: 5 · 2025: 57 · 2024: 5 · 2023: 8 · 2022: 7 · 2021: 2 · 2020: 5 · 2019: 5 · 2018: 8 · 2017: 3 · 2016: 7 · 2015: 6 · 2014: 10 · 2013: 17 · 2012: 5
FWCI
12.61
Type
journal article
Language
en
Open access
Locations
  • Communications of the ACM (publishedVersion)
  • Ablex Publishing Corp. eBooks
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
  • Social Sciences › Psychology › Applied Psychology › Human Resource Development and Performance Evaluation
Keywords
user interface design, novice users, user learning, error states, word processing software, user understanding

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