Designing for Playfulness in Human-AI Authoring Tools
Open accessAbstract
Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.
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In the General context, a recurrent theme in planning and translating support was the provision of interfaces that enabled rapid iteration and organization of idea and text generations.
“A recurrent theme in planning and translating support in this context was the provision of interfaces that enabled rapid iteration and organization of idea and text generations [79,104,123].”
From Co-Writing with AI, on Human Terms: Aligning Research with User Demands Across the Writing Process (2025) · cites this paper as [79]
Section 4.1 (page unavailable) proposes an interface in which users change a prompt and immediately compare the resulting image, supporting the idea of interface-enabled iteration. The paper does not describe a recurrent theme in planning and translating support, or interfaces for organizing generated ideas and text; its example concerns text-to-image generation. (LLM, conf=0.75)
Experimental — accuracy not yet measuredIn the Personal context, there is transformation of user inputs between modalities like speech to text or visuals to text, or between textual forms like keywords to prose.
“We also see transformation of user inputs between modalities like speech to text or visuals to text [79,144], or between textual forms like keywords to prose [65].”
From Co-Writing with AI, on Human Terms: Aligning Research with User Demands Across the Writing Process (2025) · cites this paper as [79]
Citation [65] is attached to the claim about transforming keywords into prose. Section 4.1 discusses changing words in a text-to-image prompt, and Section 4.3 discusses playful interpretation of user input, but neither describes keywords being converted into prose. Searches for “keywords” and “prose” found no passage addressing that transformation. (LLM, conf=0.72)
Experimental — accuracy not yet measured
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- Authors
- Liapis, A., Guckelsberger, C., Zhu, J., Harteveld, C., Kriglstein, S., Denisova, A., Gow, J., & Preuss, M.
- Affiliations
- University of Malta (MT)
- Aalto University, Finland
- IT University of Copenhagen (DK)
- Northeastern University (US)
- Masaryk University (CZ)
- University of York (GB)
- Queen Mary University of London (GB)
- Leiden University (NL)
- ORCID
- Venue
- Proceedings of the 18th International Conference on the Foundations of Digital Games
- Publisher
- ACM
- Published
- 2023-04-12
- Pages
- 1-4
- OpenAlex
- W4363651340
- Cited by
- 14
- References
- 16
- Citations by year
- 2026: 3 · 2025: 8 · 2024: 1 · 2023: 2
- FWCI
- 3.25
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- International Conference on the Foundations of Digital Games (FDG) (publishedVersion)
- OAR@UM (University of Malta) (submittedVersion, other-oa)
- IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion, other-oa)
- Aaltodoc (Aalto University) (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Keywords
- playfulness, user experience, human-AI interaction, user interface design, user motivation, exploratory behavior, subversion
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