Cited by 138Innovative Human-Technology InteractionArt, Technology, and CultureDigital Media and Visual Art

Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent

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Davis, Nicholas, Hsiao, Chih-PIn, Yashraj Singh, Kunwar, Li, Lisa, Magerko, Brian·2016·Proceedings of the 21st International Conference on Intelligent User Interfaces

Abstract

This paper reports on the design and evaluation of a co-creative drawing partner called the Drawing Apprentice, which was designed to improvise and collaborate on abstract sketches with users in real time. The system qualifies as a new genre of creative technologies termed "casual creators" that are meant to creatively engage users and provide enjoyable creative experiences rather than necessarily helping users make a higher quality creative product. We introduce the conceptual framework of participatory sense-making and describe how it can help model and understand open-ended collaboration. We report the results of a user study comparing human-human collaboration to human-computer collaboration using the Drawing Apprentice system. Based on insights from the user study, we present a set of design recommendations for co-creative agents.

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  • Design for Co-Creation provides greater specificity to generative AI's unique capabilities for human-AI co-creation, which has been examined extensively within HCI communities.

    “Design for Co-Creation provides greater specificity to generative AI's unique capabilities for human-AI co-creation, which has been examined extensively within HCI communities (e.g., [34, 53, 77, 121, 129]).”

    From Design Principles for Generative AI Applications (2024) · cites this paper as [34]

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Research works printed but not linked: 8

  1. Compton, K. and Mateas, M. Casual Creators. Proceedings of the Sixth International Conference on Computational Creativity June, 228. 2015.
  2. Dixon, D., Prasad, M. and Hammond, T. iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces. Proceedings of the 28th international conference on Human factors in computing systems, (2010), 897-906.
  3. Hodhod, R., Magerko, B. and Gawish, M. Pharaoh: Context-Based Structural Retrieval of Cognitive Scripts. International Journal of Information Retrieval Research (IJIRR), 2, 3 (2012), 58-71.
  4. Hoffman, G. and Weinberg, G. Shimon: an interactive improvisational robotic marimba player. CHI'10 Extended Abstracts on Human Factors in Computing Systems, (2010), 3097-3102.
  5. De Jaegher, H. and Di Paolo, E. Participatory sense- making. Phenomenology and the cognitive sciences, 6, 4 (2007), 485-507.
  6. Lee, Y. J., Zitnick, C. L. and Cohen, M. F. ShadowDraw: real-time user guidance for freehand drawing. ACM Transactions on Graphics (TOG), 27. 2011.
  7. Schneiderman, B. Accelerating Discovery and Innovation. Communications of the ACM 50, 12. 2007.
  8. Stewart, J. R., Gapenne, O. and Di Paolo, E. Enaction: Toward a new paradigm for cognitive science. MIT Press. 2010.

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Authors
Davis, N., Hsiao, C.-P., Yashraj Singh, K., Li, L., & Magerko, B.
Affiliations
  • Georgia Institute of Technology (US)
  • Georgia Institute of Technology, Atlanta, GA, USA
Venue
Proceedings of the 21st International Conference on Intelligent User Interfaces
Publisher
ACM
Published
2016-03-07
Pages
196-207
OpenAlex
W2333722819
Cited by
138
References
41
Citations by year
2026: 22 · 2025: 21 · 2024: 19 · 2023: 19 · 2022: 14 · 2021: 13 · 2020: 8 · 2019: 9 · 2018: 6 · 2017: 6 · 2016: 1
FWCI
4.99
Type
conference paper
Language
en
Open access
Locations
ACM International Conference on Intelligent User Interfaces (IUI) (publishedVersion)
Funders
National Science Foundation (1320520)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
Keywords
abstract drawing, participatory sense-making, human-computer collaboration, human-human collaboration, creative technologies

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