Cited by 18Educational Games and GamificationTeaching and Learning ProgrammingEthics and Social Impacts of AI

S.P.O.T: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children

Open access
Adisa, Ibrahim Oluwajoba, Thompson, Ian, Famaye, Tolulope, Sistla, Deepika, Bailey, Cinamon Sunrise, Mulholland, Katherine, Fecher, Alison, Lancaster, Caitlin Marie, Arastoopour Irgens, Golnaz·2023·Proceedings of the 22nd Annual ACM Interaction Design and Children Conference

Abstract

This paper describes S.P.O.T., a game-based application for promoting children's practical understanding of ML concepts and applications. Current tools for teaching ML in K-12 engage students in playful exploration of ML mechanisms and teach ML from a cognitive perspective. However, in S.P.O.T, learners interact with ML within real-life sociopolitical contexts and examine how ML predictions impact their daily lives and communities. Through the immersion of stories that mirror children's lived experiences, S.P.O.T. provides elementary school aged children with opportunities to learn how machine learning applications function and develop children's abilities to critically examine, question, and reimagine the consequences of ML decisions in the real world.

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Research works printed but not linked: 7

  1. Safiya Umoja Noble. 2018. Algorithms of Oppression: How Search Engines Reinforce Racism (1 edition). NYU Press.
  2. Cathy O'Neil. 2016. Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy (1 edition). Crown.
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Authors
Adisa, I. O., Thompson, I., Famaye, T., Sistla, D., Bailey, C. S., Mulholland, K., Fecher, A., Lancaster, C. M., & Arastoopour Irgens, G.
Affiliations
  • Clemson University (US)
  • Learning Sciences, Clemson University, United States
Venue
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
Publisher
ACM
Published
2023-06-19
Pages
507-511
OpenAlex
W4380668146
Cited by
18
References
15
Citations by year
2026: 7 · 2025: 4 · 2024: 6 · 2023: 1
FWCI
19.19
Type
conference paper
Language
en
Open access
Locations
ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
Funders
  • National Science Foundation (2031175, 2024965)
  • Clemson University
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Computer Science › Artificial Intelligence › Ethics and Social Impacts of AI
Keywords
game-based learning, children, primary education, K-12 education, critical thinking, storytelling, computational thinking

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