From Expanded Cinema to Extended Reality: How AI Can Expand and Extend Cinematic Experiences
Open accessAbstract
This paper explores the concept of expanded cinema and its relationship to extended reality (XR), focusing on the potential of artificial intelligence (AI) to expand and extend expressive possibilities. Expanded cinema refers to experimental film and multimedia art forms that challenge the conventions of traditional cinema by creating immersive and interactive experiences for audiences. XR, on the other hand, blurs the line between physical and virtual reality, offering immersive storytelling experiences. Both expanded cinema and XR aim to push the boundaries of traditional norms and create immersive experiences through the integration of technology, interactivity, and cross-sensory elements. The paper emphasizes the role of AI in optimizing 3D scene creation for XR and enhancing the overall experience through a case study. It also presents several AI-based techniques, such as generative models and AI-assisted rendering, that facilitate efficient and effective 3D content creation. Additionally, it explores the use of AI plugins in 3D modeling software and the generation of 3D models and textures from 2D images using techniques like GANs and VAEs. The incorporation of AI to extend and expand opens up new possibilities for immersive experiences in the future.
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Song et al.'s study focuses on a single scene type and does not include extensive qualitative and no quantitative analysis.
“They focus on a single scene type and do not include extensive qualitative and no quantitative analysis [45].”
From Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals (2025) · cites this paper as [45]
Song et al.'s work stands out as the only one to explore generative and data-driven techniques for enhancing cinematic experiences.
“Song et al. 's [45] work stands out as the only one to explore generative and data-driven techniques for enhancing cinematic experiences.”
From Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals (2025) · cites this paper as [45]
Academic research on AI in virtual production is still extremely rare.
“Academic research on AI in virtual production is still extremely rare.”
From Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals (2025) · cites this paper as [45]
Section 4.3 calls for further research on specific uses of AI-generated scenes in virtual production workflows, but does not say academic research on AI in virtual production is extremely rare. Searches for statements about scarce or limited studies found no passage establishing that broader claim; page numbers were unavailable in our copy. (LLM, conf=0.72)
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- Authors
- Song, J., Wang, B., Wang, Z., & Yip, D. K.-M.
- Affiliations
- The Hong Kong University of Science and Technology (Guangzhou) (CN)
- Venue
- Proceedings of the 16th International Symposium on Visual Information Communication and Interaction
- Publisher
- ACM
- Published
- 2023-09-22
- Pages
- 1-5
- OpenAlex
- W4387827827
- Semantic Scholar
- cff98fa0b15647a17f26cb152f997d1228164ec4
- Cited by
- 16
- References
- 10
- Citations by year
- 2026: 2 · 2025: 11 · 2024: 3
- FWCI
- 4.68
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- International Symposium on Visual Information Communication and Interaction (VINCI) (publishedVersion)
- Rare & Special e-Zone (The Hong Kong University of Science and Technology) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Cinema History and Criticism
- Keywords
- expanded cinema, extended reality, artificial intelligence in film, immersive storytelling, interactive film, 3D scene generation, generative adversarial networks, variational autoencoder, experimental film, multimedia art
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