Cited by 16Digital Media and Visual ArtArt, Technology, and CultureCinema History and Criticism

From Expanded Cinema to Extended Reality: How AI Can Expand and Extend Cinematic Experiences

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Song, Junrong, Wang, Bingyuan, Wang, Zeyu, Yip, David Kei-Man·2023·Proceedings of the 16th International Symposium on Visual Information Communication and Interaction

Abstract

This paper explores the concept of expanded cinema and its relationship to extended reality (XR), focusing on the potential of artificial intelligence (AI) to expand and extend expressive possibilities. Expanded cinema refers to experimental film and multimedia art forms that challenge the conventions of traditional cinema by creating immersive and interactive experiences for audiences. XR, on the other hand, blurs the line between physical and virtual reality, offering immersive storytelling experiences. Both expanded cinema and XR aim to push the boundaries of traditional norms and create immersive experiences through the integration of technology, interactivity, and cross-sensory elements. The paper emphasizes the role of AI in optimizing 3D scene creation for XR and enhancing the overall experience through a case study. It also presents several AI-based techniques, such as generative models and AI-assisted rendering, that facilitate efficient and effective 3D content creation. Additionally, it explores the use of AI plugins in 3D modeling software and the generation of 3D models and textures from 2D images using techniques like GANs and VAEs. The incorporation of AI to extend and expand opens up new possibilities for immersive experiences in the future.

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  1. [5]5. Disguise. 2023. Film and TV Drama XR Workshop: Five Ways XR is Revolu- tionising Film and TV. https://www.disguise.one/en/insights/blog/film-and-tv- drama-xr-workshop-five-ways-xr-is-revolutionising-film-and-tv/
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  8. [29]29. David Kei-Man Yip. 2020. The Invisible Art of Storytelling and Media Production. In Advances in Creativity, Innovation, Entrepreneurship and Communication of Design: Proceedings of the AHFE 2020 Virtual Conferences on Creativity, Innovation and Entrepreneurship, and Human Factors in Communication of Design, July 16-20, 2020, USA. Springer, 262-266.

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Authors
Song, J., Wang, B., Wang, Z., & Yip, D. K.-M.
Affiliations
The Hong Kong University of Science and Technology (Guangzhou) (CN)
Venue
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction
Publisher
ACM
Published
2023-09-22
Pages
1-5
OpenAlex
W4387827827
Cited by
16
References
10
Citations by year
2026: 2 · 2025: 11 · 2024: 3
FWCI
4.68
Type
conference paper
Language
en
Open access
Locations
  • International Symposium on Visual Information Communication and Interaction (VINCI) (publishedVersion)
  • Rare & Special e-Zone (The Hong Kong University of Science and Technology) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Cinema History and Criticism
Keywords
expanded cinema, extended reality, artificial intelligence in film, immersive storytelling, interactive film, 3D scene generation, generative adversarial networks, variational autoencoder, experimental film, multimedia art

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