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Live Game Design: Prototyping at the Speed of Play

van Rozen, Riemer·2025·Proceedings of the 20th International Conference on the Foundations of Digital Games

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Cites

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    Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004) · MIS Quarterly · doi:10.2307/25148625 · Cited by 10,707 · cited 2×

    “We employ design research, an iterative research method for advancing the state of the art, validating theories, and evaluating practical solutions with its users [13].”

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Metadata

Authors
van Rozen, R.
Venue
Proceedings of the 20th International Conference on the Foundations of Digital Games
Publisher
ACM
Published
2025-04-15
Pages
1-12
Cited by
2
References
1

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CoChat. (2026). Citation check: Live Game Design: Prototyping at the Speed of Play. https://app.cochat.ai/papers/10.1145/3723498.3723726
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van Rozen, R. (2025). Live Game Design: Prototyping at the Speed of Play. Proceedings of the 20th International Conference on the Foundations of Digital Games. https://doi.org/10.1145/3723498.3723726

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.