The DOI matches its Crossref record; 10 of the 10 references it cites were found in a registry or an index.
Procedural modeling of cities
Abstract
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a superimposed pattern plan. The buildings appearances follow historical, aesthetic and statutory rules. To create a virtual city, a roadmap has to be designed and a large number of buildings need to be generated. We propose a system using a procedural approach based on L-systems to model cities. From various image maps given as input, such as land-water boundaries and population density, our system generates a system of highways and streets, divides the land into lots, and creates the appropriate geometry for the buildings on the respective allotments. For the creation of a city street map, L-systems have been extended with methods that allow the consideration of global goals and local constraints and reduce the complexity of the production rules. An L-system that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.
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Cites
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MethodVisual models of plants interacting with their environment
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Multi-level direction of autonomous creatures for real-time virtual environments
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Cited by
Procedural content generation for games: A survey
Hendrikx, M., Meijer, S., Van Der Velden, J., & Iosup, A. (2013) · ACM Transactions on Multimedia Computing, Communications, and Applications · doi:10.1145/2422956.2422957 · Cited by 558
Symmetry in 3D Geometry: Extraction and Applications
Mitra, N. J., Pauly, M., Wand, M., & Ceylan, D. (2013) · Computer Graphics Forum · doi:10.1111/cgf.12010 · Cited by 307
DreamSketch: Early Stage 3D Design Explorations with Sketching and Generative Design
Kazi, R. H., Grossman, T., Cheong, H., Hashemi, A., & Fitzmaurice, G. (2017) · Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology · doi:10.1145/3126594.3126662 · Cited by 142
Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality
Lang, Y., Wei, L., Xu, F., Zhao, Y., & Yu, L.-F. (2018) · 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2018.8448290 · Cited by 96
Model Synthesis: A General Procedural Modeling Algorithm
Merrell, P., & Manocha, D. (2011) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2010.112 · Cited by 76
Metadata
- Authors
- Parish, Y. I. H., & Müller, P.
- Venue
- Proceedings of the 28th annual conference on Computer graphics and interactive techniques
- Publisher
- ACM
- Published
- 2001-08
- Pages
- 301-308
- OpenAlex
- W4205503054
- Cited by
- 676
- References
- 10
- FWCI
- 2.88
- Type
- conference paper
- Language
- en
- Open access
- closed
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.