Creativity support tools

Shneiderman, Ben·2002·Communications of the ACM

Cited by (280)

Items 101–200 of 280

  1. Plot-polling: Collaborative Knowledge Visualization for Online Discussions
    Alex Ivanov, Thomas D. Erickson, Dianne Cyr · 2006 · International Conference on Information Visualisation (IV)
  2. Work in progress - flexible learning environments to improve interdisciplinary creativity and team interactions
    Kahyun Kim, Lisa McNair · 2009 · IEEE Frontiers in Education Conference (FIE)
  3. Reeling in Stories: An Investigation of Creative Behaviors and Creativity‐Support on Instagram
    Simon Majed Ceh, Mathias Benedek · 2024 · The Journal of Creative Behavior
  4. Feed-O-Meter: Investigating AI-generated mentee personas as interactive agents for scaffolding design feedback practice
    Hyunseung Lim, Dasom Choi, DaEun Choi, Sooyohn Nam, Hwajung Hong · 2025 · International Journal of Human-Computer Studies
  5. Application of Smart Support System for Creative Problem Solving: Case Study of Art and Design Courses
    Cheolil Lim, 한형종, 서승일, 김성욱 · 2014 · Asian Journal of Education
  6. MUSE: Implementation of a Design Theory for Systems that Support Convergent and Divergent Thinking
    Oliver M. Müller, Stefan Debortoli, Stefan Seidel · 2013 · Lecture notes in computer science
  7. Roles in Innovative Software Teams: A Design Experiment
    Ivan Aaen · 2010 · IFIP International Federation for Information Processing/IFIP
  8. An application framework for developing collaborative handheld decision-making tools
    Pedro A. Antunes, Gustavo Zurita, Nelson A. Baloian · 2013 · Behaviour and Information Technology
  9. The arts, HCI, and innovation policy discourse
    Jill Fantauzzacoffin, Joanna Maria Berzowska, Ernest Alan Edmonds, Ken Goldberg, D. Fox Harrell, Brian K. Smith · 2012 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
  10. Creativity, Knowledge and IS: A Critical View
    Oded Nov, Matthew Jones · 2005 · Hawaii International Conference on System Sciences (HICSS)
  11. On two desiderata for creativity support tools
    Wai Kiang Yeap, Tommi Opas, Narges Mahyar · 2010 · Tuwhera (Auckland University of Technology)
  12. Creativity in action
    R. T. Jim Eales · 2005
  13. 12 Years of GENEX Framework: What Did Practice Learn from Science in Terms of Web-Based Ideation?
    Philipp Kipp, Enrico Wieck, Ulrich Bretschneider, Jan Marco Leimeister · 2013 · SSRN Electronic Journal
  14. Design cognition for conceptual design
    Lassi A. Liikkanen · 2010 · Aaltodoc (Aalto University)
  15. Visualizing digital media interactions: providing feedback on jam2jam AV performances
    Brown, Andrew R. · 2010 · Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
  16. The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
    Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip–Fruin · 2024 · International Conference on the Foundations of Digital Games (FDG)
  17. Design Space Exploration for Board-level Circuits: Exploring Alternatives in Component-based Design
    Richard Lin, Rohit Ramesh, Parth Nitin Pandhare, Kai Jun Tay, Prabal K. Dutta, Björn Hartmann, Ankur M. Mehta · 2024 · CHI Conference on Human Factors in Computing Systems
  18. Integrating Technology with the Creative Design Process
    Joshua Fairchild, Scott Cassidy, Liliya Cushenbery, Samuel T. Hunter · 2011 · Advances in human and social aspects of technology book series
  19. Towards a Supportive Technological Environment for Digital Art
    G. Turner, EA Edmonds · 2003 · OPUS - Open Publications of UTS Scholars (University of Technology Sydney)
  20. Enhancing and assessing student teachers' creativity using brainstorming activities and ICT-based morphological analysis method
    Choon-Keong Tan, Baharuddin Aris, Jamalludin Harun, Kean-Wah Lee · 2012
  21. VibeRate, An Affective Wearable Tool for Creative Design
    Stelios Giannoulis, Corina Sas · 2013 · International Conference on Affective Computing and Intelligent Interaction and workshops
  22. Alleviating communication challenges in film scoring
    Julien Phalip, Matthew Morphett, Ernest Alan Edmonds · 2007 · Australian Conference on Computer-Human Interaction (OzCHI)
  23. Creativity in the Age of AI: Evaluating the Impact of Generative AI on Design Outputs and Designers' Creative Thinking
    Fu, Yue, Bin, Han, Zhou, Tony, Wang, Marx, Chen, Yixin, Lai, Zelia Gomes Da Costa, Wobbrock, Jacob O., Hiniker, Alexis · 2024 · arXiv
  24. Human-AI Co-Creation: A New Interaction Paradigm for Human-AI Interaction
    Nicholas Davis, Michael Clemens, Jeba Rezwana, Eric Browne · 2025 · Springer eBooks
  25. Creativity, Openness and the Global Knowledge Economy
    Michael Adrian Peters, Tze‐Chang Liu, David J. Ondercin · 2012 · SensePublishers eBooks
  26. Information and control
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  27. Towards students' motivation and interest
    Ralf Romeike · 2008 · Koli Calling International Conference on Computing Education Research
  28. Training And Measuring Creativity Using Computer-based Morphological Analysis Method
    Tan Choon Keong, Lee Kean Wah, Baharuddin Aris, Jamaluddin Harun · 2010
  29. Instructional Design of Creating Creative and Imaginative Works
    Jiin-Chyuan Mark Lai, Tsuilien Shen · 2018 · Eurasia Journal of Mathematics Science and Technology Education
  30. Exploring personal broadcast channels for rich media sharing in close relationships
    Nataša Milić-Frayling, Martin Hicks, Rachel Jones, Jamie Costello · 2008 · International Conference on Mobile and Ubiquitous Multimedia (MUM)
  31. Creative Collaboration in a 3D Virtual World: Conducting Educational Activities, Designing Environments, and Preserving Results
    Mikhail Fominykh, Ekaterina Prasolova‐Førland, Monica Divitini · 2014 · Springer eBooks
  32. User Experience of Creativity Support Tools – A Literature Review in a Management Context
    Timon Sengewald, Angela Roth · 2020
  33. Business model innovation: a temporal perspective
    Niamh O Riordan, Philip O’Reilly, Aidan Duane, Pavel A. Andreev · 2014
  34. Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition Design
    Rui He, Ying Shan Cao, Johan F. Hoorn, Huaxin Wei · 2024 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
  35. Burn the chair, we're wired to move: exploring the brain/body connexion for HCI creativity & cognition
    m.c. schraefel · 2014
  36. Shared Visualizations in Support of Distributed Creative Communities
    Alastair Weakley, Ernest Edmonds · 2004 · AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems
  37. Wikideas and creativity connector
    Óscar Ardaiz, Maria Luisa Sanz de Acedo, María Teresa Sanz de Acedo Baquedano · 2008 · International Symposium on Wikis and Open Collaboration (WikiSym)
  38. Structured User Interface Design as a Lateral Thinking Tool for User Interface Design
    Leonel Vinicio Morales Di, Jorge Arturo Rivera Perezgil · 2010 · World Congress on Software Engineering (WCSE)
  39. Seeing Eye-to-Eye: Supportive Transdisciplinary Environments for Interactive Art
    G. Turner, Ernest Edmonds, Alastair Weakley · 2006 · International Conference on Information Visualisation (IV)
  40. Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds
    Mikhail Fominykh, Monica Divitini, Ekaterina Prasolova‐Førland · 2014 · Lecture notes in computer science
  41. Musical Brush: Exploring Creativity in an AR-based Tool Combining Music and Drawing Generation
    Rafael Valer, Rodrigo Schramm, Luciana Nedel · 2020 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  42. The Contribution of Computer Science Education in a Creative Society
    Ralf Romeike · 2008 · IFIP International Federation for Information Processing/IFIP
  43. Using Crowdsourcing to Foster Creativity in Children with Autism during Idea Generation
    Aurora Constantin, Cristina Alexandru, Mihaela Dragomir · 2019
  44. AfriKI: Machine-in-the-Loop Afrikaans Poetry Generation
    Imke van Heerden, Anil Bas · 2021 · arXiv (Cornell University)
  45. Digital Creativity
    Carmen Bruno, Marita Canina · 2022 · Springer eBooks
  46. Decoupling of Usefulness and Novelty: Evaluating the Impact of Generative AI on Design Outputs and Novice Designers' Creative Thinking
    Fu, Yue, Zhou, Tony, Han, Bin, Wang, Marx, Chen, Yixin, Gomes Da Costa Lai, Zelia, Pang, Rock Yuren, Reinecke, Katharina, Wobbrock, Jacob O., Hiniker, Alexis · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems
  47. "Hi Kids, Let's Talk About How Snakes Hunt": Understanding the Process of Children's Instructional Video Creation through a Workshop Study
    Zhenyao Cai, Shiyao Wei, Ariel Han, Kylie Peppler · 2025 · ACM International Conference on Interaction Design and Children (IDC)
  48. The impact of creativity on the attitude toward and intention to adopt metaverse social media among youth in developing countries
    Jean Robert Kala Kamdjoug, Serge-Lopez Wamba-Taguimdje, Philippe Jefferson Guessele · 2025 · International Journal of Information Management
  49. Advances in New Technologies, Interactive Interfaces and Communicability: Design, E-Commerce, E-Learning, E-Health, E-Tourism, Web 2.0 and Web 3.0
    Francisco V. Cipolla Ficarra · 2011 · Lecture notes in computer science
  50. Tapping tacit knowledge on a digital platform
    Ping Lan · 2007 · International Journal of Learning and Intellectual Capital
  51. GUIDELINES FROM LITERATURE TO PRACTICE: FIRST KEY TO IMPLEMENT ECO-INNOVATION IN AN INNOVATION LABORATORY
    Lili Coustillac, Florence Bazzaro, Yann Meyer, Justine Lobbé, Patrick Guillaud-Vallée · 2023 · Proceedings of the Design Society
  52. Steering digital maturity: a design-based educational model for empowering digital creativity and future skills
    Carmen Bruno, Marita Canina, Eva Monestier · 2024 · Journal of Entrepreneurial Researchers
  53. Strategies for the Reconciliation of Artistic Intent and Technical Constraints in Mixed Reality Performances
    Pierrick Uro, Florent Berthaut, Thomas Pietrzak, Marcelo M. Wanderley, Laurent Grisoni · 2025 · Designing Interactive Systems Conference
  54. New Learning Paradigms: Open Course Versus Traditional Strategies. The Current Paradox of Learning and Developing Creative Ideas
    José Albors Garrigós, Jose Carlos Ramos-Carrasco · 2011 · Springer eBooks
  55. The open innovation paradigm: Can Digital Storytelling generate value for the Educational Field?
    Luca Ganzerla, Cinzia Colapinto, Elena Rocco · 2015 · ARCA (Università Ca' Foscari Venezia)
  56. Innovating in the Post-Anthropocene Era: A New Framework for Creativity
    Marita Canina, Carmen Bruno, Vlad Petre Glăveanu · 2023 · Palgrave studies in creativity and culture
  57. Call for Action: Designing for Harmony in Creative Teams
    Mateusz Dolata, Gerhard Schwabe · 2014 · Lecture notes in computer science
  58. A model of socio-technical systems enhancing creativity
    Womchanok Chaiyasoonthorn, Watanyoo Suksa-ngiam · 2017 · IEEE International Symposium on Technology and Society (ISTAS)
  59. La interrelación de la creatividad, fluidez, pensamiento lateral y tecnología a la hora de diseñar Juegos Educativos Serios en un aula de ciencias naturales
    Richard Lawrence Lamb · 2015 · Redalyc (Universidad Autónoma del Estado de México)
  60. Perspectives on Creativity in Web Learning
    Adriana Santarosa Vivacqua, Francisco Roberto Pinto Mattos, Alberto Tornaghi, Jano Moreira de Souza, Henrique Luiz Cukierman · 2003 · Lecture notes in computer science
  61. Digital and data literacy
    Nicola Osborne, Ingi Helgason, Susan Lechelt, Lucia Michielin, Inge Panneels, Caroline Parkinson, Michael Smyth, Jen Ross, Yasmin Sulaiman, Katherine Warren · 2024 · Routledge eBooks
  62. Safety and risk
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  63. Introduction to user interfaces
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  64. Dialogue
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  65. Summary: HCI principles
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  66. Perception
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  67. A structured Kano-AHP framework for AI-assisted generative media production: experimental evidence from short-form animation design
    Jiayi Wang, Hyunsuk Kim, Nan Wang, Junfeng Peng · 2026 · Frontiers in Computer Science
  68. Constructures: supporting human ingenuity in software
    Jeff M. Smith, David Mould, Mark Daley · 2009 · Digital Creativity
  69. Comprehending meta-synthesis system approach in terms of DSS, soft OR and knowledge creation
    Xijin Tang · 2010 · Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics
  70. Creativity Support: Insights from the Practices of Digital-Atomic Artists
    R. T. Jim Eales, Dharani Perera · 2007 · Electronic workshops in computing
  71. Mining Creativity Research to Inform Design Rationale in Open Source Communities
    Winslow Burleson, Priyamvada Tripathi · 2012 · Human-computer interaction series
  72. Linking The Creative Process To Innovation Through Software-Enabled Activities
    Angela Mattia · 2012 · International Journal of Management & Information Systems (IJMIS)
  73. Adapting a tool to assess visual-spatial creativity in children with autism by building on their strengths
    Katherine Newbold · 2012 · J. Willard Marriott Library
  74. Computational Co-Creativity
    Janet Frances Rafner · 2025 · Oxford University Press eBooks
  75. Introduction to human–computer interaction
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  76. Sichtweisen einer Kreativen Informatik.
    Ralf Romeike · 2008
  77. Ganzheitliche Unterstützung für kreativitätsintensive Prozesse
    Matthias Voigt, Katrin Bergener, Jörg Becker · 2013 · WIRTSCHAFTSINFORMATIK
  78. Embodied Creative Agents: A Preliminary Social-Cognitive Framework
    Stéphanie Buisine A, Améziane Aoussat, Jean‐Claude Martin · 2007 · Lecture notes in computer science
  79. Creative geeks..?: facilitating the creative growth of computer science students using engaging environments
    Sophie Nichol · 2005 · Australasian Computer-Human Interaction Conference
  80. Kreativität im Informatikunterricht
    Mathematisch-naturwissenschaftlichen Fakultät I · 2008
  81. Problem Structuring Process by Qualitative Meta-synthesis Technologies
    Xijin Tang · 2015 · Translational systems sciences
  82. Neuroscience of Creativity in Human Computer Interaction
    Ali Delham Algarni · 2019 · Advances in intelligent systems and computing
  83. Musical Brush: Exploring Creativity Through an AR-Based Tool for Sketching Music and Drawings
    Rafael Valer, Rodrigo Schramm, Luciana Nedel · 2020 · Lecture notes in computer science
  84. Connected Creativity
    Clare Martin, Paul T. Sowden, Frances Warren · 2022 · European Psychologist
  85. The exploration of a sustainable design method targeting the conceptual and creative design stage
    Karl Martin Kjærheim · 2013 · Skemman
  86. Assessing the Information Needs of Historians Working with Digitised Primary Sources in the UK: A Sequential Mixed Methods Study
    Luna Hassan · 2013 · University of Huddersfield Repository (University of Huddersfield)
  87. Managing information in a creative environment
    Carol J. Bales, Ellen Yi–Luen · 2009 · Creativity and Cognition
  88. Reeling in Stories: An Investigation of Creative Behaviors and Creativity-Support on Instagram
    Simon Majed Ceh, Mathias Benedek · 2023
  89. Design ReExplorer: Interactive Design Narratives for Feedback, Analysis and Exploration
    Rodolfo Sanchez, Halil I. Erhan · 2014 · eCAADe proceedings
  90. Creative geeks? Investigating creativity support systems for information technology students
    Sophie McKenzie · 2011
  91. Practice of creativity techniques and processes in business settings
    Kai Wang · 2013
  92. Cause and Effect in User Interface Development
    Ebba Þóra Hvannberg · 2009 · Human-computer interaction series
  93. Screen design improvement system (SDIS): system for assisting students in screen design process
    Zaleha Binti Abdullah, Juhazren Junaidi, Noor Azean Atan · 2007
  94. Supporting Collaboration and Creativity Through Mobile P2P Computing
    Adam Wierzbicki, Anwitaman Datta, Łukasz Żaczek, Krzysztof Rzaḑca · 2009 · Springer eBooks
  95. A Grounded Theory Study of Programming in Artist-Programmer Collaborations
    Greg Turner, Alastair Weakley, Zhang Yun, Ernest Alan Edmonds · 2005 · UTS ePRESS (University of Technology Sydney)
  96. Towards a pattern based approach for designing virtual communities for innovations
    Michael Huber, Jan Marco Leimeister, Helmut Krcmar · 2009 · Alexandria (UniSG) (University of St.Gallen)
  97. Creating the creator: Digital spaces of virtual artistry
    Michael Thomas Solomon · 2010
  98. Ergonomie, conception de produits et services médiatisés
    Cédric Bach, Pascal Salembier, Emmanuel Dubois · 2010 · Presses Universitaires de France eBooks
  99. Ubiquitous inspiration: a field study of artists and creative environments
    Jim Eales, Dharani Perera, Sophie Nichol · 2006
  100. Proceedings of the Seventh International Conference on Conceptions of Library and Information Science—"Unity in diversity" — Part 2 Kickstarting creativity: supporting the productive faces of uncertainty in information practice
    Theresa Dirndorfer Anderson · 2010