Creativity support tools

Shneiderman, Ben·2002·Communications of the ACM

Cited by (280)

Items 201–280 of 280

  1. Rola technologii informatycznej we wspomaganiu twórczości organizacyjnej
    Katarzyna Bratnicka · 2015 · e-mentor
  2. Computerunterstütztes kreatives Problemlösen in Gruppen
    Angela Carell, Alexandra Frerichs, Isabel Schaller · 2011 · Qucosa (Saxon State and University Library Dresden)
  3. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning.
    Shiona Webster, Konstantinos Zachos, Neil Maiden · 2013 · ICCC
  4. Interactive Learning for Creativity Support in Music Production
    Mark Cartwright, Bryan Pardo · 2011 · Compiler Construction
  5. Cartographic Information Off-Line and First Nations
    Francisco V. Cipolla-Ficarra · 2017 · Advances in human and social aspects of technology book series
  6. Harnessing Innovative Solutions for Achieving Continuous Quality Improvement Requirements in Water Treatment Plants: A Case Study of Continuous Quality Improvement in Baghdad Water Authority
    Salah Al-Din Al-Kubaisy, حسين خضر احمد · 2016 · Journal of Economics and Administrative Sciences
  7. Exploring design alternatives in game development engines using visual programming
    Eric Chu · 2019 · e-scholar@UOIT (University of Ontario Institute of Technology)
  8. The Engagement Design Model and Applied Cases
    Nelson Zagalo · 2020 · Human-computer interaction series
  9. Designing Individual Creativity Support Systems
    Kai Wang, Jeffrey V. Nickerson · 2017 · SSRN Electronic Journal
  10. E-creativity: investigating computer-supported creativity
    R. T. Jim Eales, Sophie Nichol, Dharani Perera · 2006
  11. Background Characteristics and Design Innovation Performance
    Shan Wang, Gang Fang · 2021 · International Conference on E-Business and E-commerce Engineering (EBEE)
  12. Unterstützung Kreativer Arbeit mit Crowdsourcing
    Jonas Oppenlaender · 2020
  13. Building creativity support tools for dungeon design in tabletop games
    Josh Kosof · 2021
  14. Human-Computer Interaction for Knowledge Discovery for Management
    Faiq Mahmood, Khairia Mehmood, Wasim Bari, Mohsin Bashir · 2023 · Advances in computational intelligence and robotics book series
  15. A STUDY TO DETERMINE THE SUPPORTING TOOLS OF INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) IN CREATIVITY AMONG STUDENT TEACHERS OF A PUBLIC UNIVERSITY IN SABAH, MALAYSIA
    Christty Joseph · 2022 · International Journal on E-Learning Practices (IJELP)
  16. A Creativity Tool for Coursework Feedback: Towards a Framework for Timely, Consistent, and Balanced Written Feedback with Wide Syllabus Coverage in Large Classes
    Frode Eika Sandnes · 2023 · Experiment@International Conference
  17. Semantic Navigation for AI-assisted Ideation
    Thomas E. Sandholm, Sarah Dong, Sayandev Mukherjee, John Feland, Bernardo A. Huberman · 2025 · SSRN Electronic Journal
  18. Enhancing a Creative Support Tool with the TRIZ Method: A Textile Design Prototype Utilizing Projection Mapping
    Chanathinat Chaiyapoo, Jakraphan Chaopreecha, Chutima Changpum, Nicha Tovankasame · 2025 · International Conference on Engineering, Applied Sciences, and Technology (ICEAST)
  19. Cognition
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  20. Unobtrusive research
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  21. Input devices
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  22. Tool use
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  23. Design practice
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  24. Field evaluations
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  25. Analytical evaluation methods
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  26. Representations of user research
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  27. Computational representations and models
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  28. Introduction to engineering
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  29. Survey research
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  30. Practice
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  31. Commands and navigation
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  32. Communication
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  33. Systems
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  34. Design engineering
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  35. Introduction to evaluation
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  36. Design cognition
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  37. Reality-based interaction
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  38. Growing into the HCI discipline
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  39. Introduction to user research
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  40. Introduction to interaction
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  41. Experience
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  42. Interaction techniques
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  43. Software
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  44. Copyright Page
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  45. Think-aloud studies
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  46. Experiments
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  47. Interviews
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  48. Collaboration
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  49. Automation
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  50. Needs and motivations
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  51. Graphical user interfaces
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  52. Motor control
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  53. Introduction to design
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  54. Design processes
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  55. Introduction to understanding people
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  56. Displays
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  57. Field research
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  58. Rationality
    Kasper Hornbæk, Per Ola Kristensson, Antti Oulasvirta · 2025 · Oxford University Press eBooks
  59. ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow
    George Limbert, Abhijit Karnik · 2025 · International Conference on Virtual Reality
  60. CGAI: How generative AI is reshaping digital media and artists practices
    Rafael Drelich Valentim · 2025 · SIGGRAPH Asia Courses
  61. The implementation of integrated software for training and measuring creativity
    Choon Keong Tan, Baharuddin Aris, Jamaluddin Harun · 2008
  62. Unterstützung Kreativer Geschäftsprozesse durch Workflow Management und Groupware: Evaluation einer integrierten Software-Lösung
    Michael Beysiegel, Oleksiy V. Vasylyev, Dominic Breuker · 2011 · Springer eBooks
  63. Treesta: a system for supporting statistical analysis using ANOVA
    Peyvand Mohseni · 2008 · Summit (Simon Fraser University)
  64. Enhancing innovation in software development using business process excellence
    Rayno Jacob. Hattingh · 2011 · Boloka Institutional Repository (North-west University)
  65. Don't Stop Me Now: Investigating the Information Interactions Involved in Overcoming Creative Blocks
    Patricia Sanchez, Stephann Makri, George Robert Buchanan, Dana McKay · 2025 · Proceedings of the Association for Information Science and Technology
  66. Human-AI and Social Robots Creative Collaboration
    Sudapa Chompunuch, Florent Vinchon, Todd Lubart · 2026 · Springer eBooks
  67. A Multimodal Embodied Co-Creation Framework for Creative Semantic Construction in Child–AI Interaction
    Xiaowen Liu, Zijie Zhong, Wanqing Zhang, Yueyi Su, Yihao Luo, Xupeng Wang, Xiaowen Liu · 2026 · SSRN Electronic Journal
  68. Exploring Collaborative Podcast Creation: Practices, Challenges, and Future Technology Roles in Creative Workflows
    Ye Yuan, Ruotong Wang, Jan Cao, Lu Xian, Jiaqi Yang, Svetlana Yarosh · 2026 · Proceedings of the ACM on Human-Computer Interaction
  69. 3DInkGen: Extending Traditional Ink-Painting Artistry with Generative 3D Creation for Novices
    Jiesi Zhang, Ying Zhang, Zejian Li, Changle Xie, Huanghuang Deng, Lingyun Sun · 2026 · CHI Conference on Human Factors in Computing Systems
  70. Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework
    Kaijie Xu, Yiwei Zhang, Brian Yang, Clark Verbrugge · 2026 · CHI Conference on Human Factors in Computing Systems
  71. Human-AI Co-Creation: A New Interaction Paradigm for Human-AI Interaction
    Nicholas Davis, Michael Paul Clemens, Jeba Rezwana, Eric Browne · 2026 · Springer eBooks
  72. Using Generative AI to Design a Recreational Service in a Japanese Aging Community
    Jianrui Zhao, Shengtian Li, Ximing Shen, Seray Şenyer, Giulia Barbareschi, Chihiro Sato · 2026 · Designing Interactive Systems Conference
  73. To Creativity, and Beyond: Empirical Studies for Learning Designs of Divergent and Critical Thinking with Text-to-Image Generative AI
    Sunok Lee, Haedong Jeong · 2026 · International Journal of Human-Computer Interaction
  74. Generative AI as a cognitive support tool in early-stage design ideation: A human–AI co-ideation experiment
    Yu–Ju Lin · 2026 · PLoS ONE
  75. Exploring the Impact of AI-powered Creativity Support Tools on Professional Creative Workflows
    Caterina Moruzzi, Charlotte Bird, Laura Mariah Herman · 2026 · Proceedings of the ACM on Human-Computer Interaction
  76. Professional Creative Writers’ Perspectives on Writing in the Age of GenAI: Emerging Practices and Tensions
    Matilda Kalving, Kaisa Väänänen, Thomas Olsson · 2026 · Nordic Conference on Human-Computer Interaction
  77. Understanding how expertise shapes human-AI collaboration in graphic design with PatternPursuit
    Joana Rovira Martins, Pedro Martins, Ana Boavida · 2026 · Design Science
  78. Impression, Sunrise: What Monet Teaches Game Design Teams About Feeling Before Knowing
    Hang Yuan, Zhenhua Yang · 2026 · ACM Conference on Computer Supported Cooperative Work (CSCW)
  79. Towards Requirements for Mixed-Initiative Content Orchestration Tools for Game Development
    Tyago Yuji Teoi, Leonardo Tórtoro Pereira, Claudio Fabiano Motta Toledo · 2026 · Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames)
  80. Wild networks: the articulation of feedback and evaluation in a creative inter-disciplinary design studio
    Sian Joel · 2011 · Research Output (Edinburgh Napier University)