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Stochastic sampling in computer graphics

Cook, Robert L.·1986·ACM Transactions on Graphics

Abstract

Ray tracing, ray casting, and other forms of point sampling are important techniques in computer graphics, but their usefulness has been undermined by aliasing artifacts. In this paper it is shown that these artifacts are not an inherent part of point sampling, but a consequence of using regularly spaced samples. If the samples occur at appropriate nonuniformly spaced locations, frequencies above the Nyquist limit do not alias, but instead appear as noise of the correct average intensity. This noise is much less objectionable to our visual system than aliasing. In ray tracing, the rays can be stochastically distributed to perform a Monte Carlo evaluation of integrals in the rendering equation. This is called distributed ray tracing and can be used to simulate motion blur, depth of field, penumbrae, gloss, and translucency.

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Metadata

Authors
Cook, R. L.
Venue
ACM Transactions on Graphics
Published
1986-01
Volume
5
Issue
1
Pages
51-72
ISSN
  • 0730-0301 (ISSN-L)
  • 1557-7368
OpenAlex
W2150575530
Cited by
982
References
0
FWCI
18.80
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Stochastic sampling in computer graphics. https://app.cochat.ai/papers/10.1145/7529.8927
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Cook, R. L. (1986). Stochastic sampling in computer graphics. ACM Transactions on Graphics. https://doi.org/10.1145/7529.8927

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.