Exploring the role of visualization and engagement in computer science education
Abstract
Visualization technology can be used to graphically illustrate various concepts in computer science. We argue that such technology, no matter how well it is designed, is of little educational value unless it engages learners in an active learning activity. Drawing on a review of experimental studies of visualization effectiveness, we motivate this position against the backdrop of current attitudes and best practices with respect to visualization use. We suggest a new taxonomy of learner engagement with visualization technology. Grounded in Bloom's well-recognized taxonomy of understanding, we suggest metrics for assessing the learning outcomes to which such engagement may lead. Based on these taxonomies of engagement and effectiveness metrics, we present a framework for experimental studies of visualization effectiveness. Interested computer science educators are invited to collaborate with us by carrying out studies within this framework.
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New technologies can facilitate the visualization and comprehension of complex concepts and improve learners' engagement.
“New technologies can facilitate the visualization and comprehension of complex concepts and improve learners' engagement”
From Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education (2023) · cites this paper as [5]
Cites
Animations need narrations: an experimental test of a dual-coding hypothesis.
Mayer, R. E., & Anderson, R. B. (1991) · Journal of Educational Psychology · doi:10.1037/0022-0663.83.4.484 · Cited by 883 · cited 1× · see citing works
“Educational research rooted in dualcoding theory suggests that visualizations may be better understood if they are accompanied by explanations [41].”
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Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2023) · Education Sciences · doi:10.3390/educsci13060618 · Cited by 94 · see citing works
An Educational System for Learning Search Algorithms and Automatically Assessing Student Performance
Grivokostopoulou, F., Perikos, I., & Hatzilygeroudis, I. (2017) · International Journal of Artificial Intelligence in Education · doi:10.1007/s40593-016-0116-x · Cited by 71 · see citing works
Redesigning an Object-Oriented Programming Course
Kaila, E., Kurvinen, E., Lokkila, E., & Laakso, M.-J. (2016) · ACM Transactions on Computing Education · doi:10.1145/2906362 · Cited by 22 · see citing works
Duvignau, R. (2025) · Proceedings of the 30th ACM Conference on Innovation and Technology in Computer Science Education V. 1 · doi:10.1145/3724363.3729086 · Cited by 3 · see citing works
- Authors
- Naps, T. L., Rößling, G., Almstrum, V., Dann, W., Fleischer, R., Hundhausen, C., Korhonen, A., Malmi, L., McNally, M., Rodger, S., & Velázquez-Iturbide, J. Á.
- Affiliations
- University of Wisconsin–Oshkosh (US)
- Technische Universität Darmstadt (DE)
- The University of Texas at Austin (US)
- Ithaca College (US)
- Hong Kong University of Science and Technology (HK)
- University of Hawaii System (US)
- University of Helsinki (FI)
- Alma College (US)
- Duke University (US)
- U Rey Juan Carlos, Spain
- Venue
- Working group reports from ITiCSE on Innovation and technology in computer science education
- Publisher
- ACM
- Published
- 2002-06-24
- Pages
- 131-152
- OpenAlex
- W4245927651
- Cited by
- 220
- References
- 1
- Citations by year
- 2026: 10 · 2025: 17 · 2024: 14 · 2023: 8 · 2022: 6 · 2021: 9 · 2020: 18 · 2019: 8 · 2018: 10 · 2017: 7 · 2016: 10 · 2015: 9 · 2014: 9 · 2013: 9 · 2012: 8
- FWCI
- 6.20
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE) (publishedVersion)
- TUbilio (Technical University of Darmstadt) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Data Visualization and Analytics
- Keywords
- visualization in education, student engagement, active learning, computer science education, Bloom's taxonomy, visualization effectiveness, learning outcome assessment
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