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Cited by 382

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Particle systems—a technique for modeling a class of fuzzy objects

Open access
Reeves, William T.·1983·ACM SIGGRAPH Computer Graphics

Abstract

This paper introduces particle systems-a method for modeling fuzzy objects such as fire, clouds, and water.Particle systems model an object as a cloud of primitive particles that define its volume.Over a period of time, particles are generated into the system, move and change form within the system, and die from the system.The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations.The particles can easily be motion blurred, and therefore do not exhibit temporal aliasing or strobing.Stochastic processes are used to generate and control the many particles within a particle system.The application of particle systems to the wall of fire element from the Genesis Demo sequence of the film Star Trek II: The Wrath of Khan [10] is presented.

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Metadata

Authors
Reeves, W. T.
Venue
ACM SIGGRAPH Computer Graphics
Published
1983-07
Volume
17
Issue
3
Pages
359-375
ISSN
0097-8930 (ISSN-L)
OpenAlex
W4248020564
Cited by
382
References
4
FWCI
11.29
Type
journal article
Language
en
Open access
bronze

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CoChat. (2026). Citation check: Particle systems—a technique for modeling a class of fuzzy objects. https://app.cochat.ai/papers/10.1145/964967.801167
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Reeves, W. T. (1983). Particle systems—a technique for modeling a class of fuzzy objects. ACM SIGGRAPH Computer Graphics. https://doi.org/10.1145/964967.801167

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.