Investigating the effect of using game-based learning on EFL learners' motivation and anxiety
Open accessAbstract
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied. In this study, 58 Iranian intermediate EFL participants were selected and divided into two groups: control and experimental. Then, the questionnaires of the Foreign Language Classroom Anxiety Scale (FLCAS) and Motivation Test Battery (AMTB) were administered to the participants of both groups as the pretests of the study. After pretesting, 90 English vocabulary items were trained to the EG by using game-based learning, but the same vocabulary items were taught to the CG traditionally. After teaching the vocabularies, the mentioned questionnaires were administered again as the post-tests of the study. The results of independent samples t-tests revealed that implementing game-based learning had the potential of reducing EFL learners’ anxiety to improve their English learning. Also, the results indicated that applying game-based learning increased the language motivation of Iranian EFL learners.
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- Authors
- Ahmed, A. A. A., Ampry, E. S., Komariah, A., Hassan, I., Thahir, I., Hussein Ali, M., Fawzi Faisal, A., & Zafarani, P.
- Affiliations
- Jiujiang University (CN)
- Muhammadiyah University of Makassar (ID)
- Indonesia University of Education (ID)
- Sultan Zainal Abidin University (MY)
- Al-Nisour University College, Baghdad, Iraq
- College of Physical Education and Sport Science, Al-Ayen University, Nasiriyah, Thi-Qar, Iraq
- Islamic Azad University of Tabriz (IR)
- Corresponding author
- Zafarani, Pardis
- ORCID
- Venue
- Education Research International
- Publisher
- Wiley
- Published
- 2022-06-28
- Volume
- 2022
- Pages
- 1-9
- ISSN
- 2090-4002 (ISSN-L)
- 2090-4010
- OpenAlex
- W4283654859
- Cited by
- 46
- References
- 32
- Citations by year
- 2026: 8 · 2025: 13 · 2024: 11 · 2023: 10 · 2022: 4
- FWCI
- 14.47
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Locations
- Education Research International (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
- Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
- Keywords
- game-based learning, EFL learners, language anxiety, language learning motivation, vocabulary teaching, English as a foreign language, Iranian learners
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