Cited by 47Educational Games and GamificationEFL/ESL Teaching and LearningSecond Language Acquisition and Learning

Investigating the effect of using game-based learning on EFL learners' motivation and anxiety

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Ahmed, Alim Al Ayub, Ampry, Evy Segarawati, Komariah, Aan, Hassan, Isyaku, Thahir, Irmawati, Hussein Ali, Muneam, Fawzi Faisal, Athraa, Zafarani, Pardis·2022·Education Research International

Abstract

This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied. In this study, 58 Iranian intermediate EFL participants were selected and divided into two groups: control and experimental. Then, the questionnaires of the Foreign Language Classroom Anxiety Scale (FLCAS) and Motivation Test Battery (AMTB) were administered to the participants of both groups as the pretests of the study. After pretesting, 90 English vocabulary items were trained to the EG by using game-based learning, but the same vocabulary items were taught to the CG traditionally. After teaching the vocabularies, the mentioned questionnaires were administered again as the post-tests of the study. The results of independent samples t-tests revealed that implementing game-based learning had the potential of reducing EFL learners’ anxiety to improve their English learning. Also, the results indicated that applying game-based learning increased the language motivation of Iranian EFL learners.

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Authors
Ahmed, A. A. A., Ampry, E. S., Komariah, A., Hassan, I., Thahir, I., Hussein Ali, M., Fawzi Faisal, A., & Zafarani, P.
Affiliations
  • Jiujiang University (CN)
  • Muhammadiyah University of Makassar (ID)
  • Indonesia University of Education (ID)
  • Sultan Zainal Abidin University (MY)
  • Al-Nisour University College, Baghdad, Iraq
  • College of Physical Education and Sport Science, Al-Ayen University, Nasiriyah, Thi-Qar, Iraq
  • Islamic Azad University of Tabriz (IR)
Corresponding author
Zafarani, Pardis
Venue
Education Research International
Publisher
Wiley
Published
2022-06-28
Volume
2022
Pages
1-9
ISSN
  • 2090-4002 (ISSN-L)
  • 2090-4010
OpenAlex
W4283654859
Cited by
46
References
32
Citations by year
2026: 8 · 2025: 13 · 2024: 11 · 2023: 10 · 2022: 4
FWCI
14.47
Type
journal article
Language
en
Open access
Locations
  • Education Research International (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
Keywords
game-based learning, EFL learners, language anxiety, language learning motivation, vocabulary teaching, English as a foreign language, Iranian learners

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