Implementing Accessibility Settings in Touchscreen Apps for People Living with Dementia
Open accessAbstract
Background: Accessibility options within apps can enable customisation and improve usability. The consideration of accessibility for people living with dementia has not been explored but is necessary to prevent a “digital divide” in our society. This study set out to examine whether the introduction of accessibility settings for people with dementia in two mainstream gaming apps (Solitaire and Bubble Explode) could improve the user experience. Objectives: To evaluate the effectiveness of tailored accessibility settings for people living with dementia by comparing the gameplay experience with and without the settings and measure the impact on their ability to initiate gameplay, play independently and experience enjoyment. Methods: Thirty participants were recruited to test one of the two apps that had been adapted to include accessibility features. These features were derived from an analysis of gameplay in a previous study, from which the design of the present study was replicated. The results were compared with those from the earlier study (i.e., pre-adapted apps). Results: The accessibility features significantly improved usability in Solitaire, which had been the more problematic of the two apps when evaluated in its pre-adapted form. Bubble Explode retained the high level of usability without further improvements. Initiation of gameplay was significantly improved in the adapted version of Solitaire, with no significant differences to progression or enjoyment for either app. Conclusions: This study represents the first implementation of accessibility settings for dementia in mainstream apps, whilst demonstrating the feasibility and positive impact of the approach. The findings reveal core principles of touchscreen interaction and design for dementia that can inform future app development.
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Compared with surveys, usage data is especially suited to detect problems and evaluate the status quo.
“Compared with surveys, this usage data is especially suited to detect problems and evaluate the status quo [23].”
The quality of automatic speech recognition and synthesis is still a technical issue and has room for improvement, whereas touch screen modality is almost stable and positively used by people living with dementia.
“Unfortunately, our study confirms that the quality of automatic speech recognition and synthesis is still a technical issue and has room for improvement [7-11], whereas touch screen modality is almost stable and positively used by people living with dementia [3,25,26].”
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Self-citation
- Authors
- Joddrell, P., & Astell, A. J.
- Affiliations
- University of Sheffield (GB)
- University of Reading (GB)
- Venue
- Gerontology
- Publisher
- S. Karger AG
- Published
- 2019
- Volume
- 65
- Issue
- 5
- Pages
- 560-570
- ISSN
- 0304-324X (ISSN-L)
- 1423-0003
- OpenAlex
- W2941774355
- Cited by
- 18
- References
- 23
- Citations by year
- 2025: 3 · 2024: 2 · 2023: 3 · 2022: 1 · 2021: 2 · 2020: 5 · 2019: 2
- FWCI
- 5.67
- Type
- journal article
- Language
- en
- Open access
- Locations
- Gerontology (publishedVersion)
- PubMed (publishedVersion)
- White Rose Research Online (University of Leeds, The University of Sheffield, University of York) (acceptedVersion)
- CentAUR (University of Reading) (submittedVersion)
- Funders
- University of Toronto
- Topics
- Social Sciences › Demography › Technology Use by Older Adults
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- dementia, accessibility settings, digital divide, usability, solitaire, user experience, older adults
- MeSH terms
- Aged, Aged, 80 and over, Dementia, Female, Humans, Male, Video Games, Computers, Handheld, Pleasure, Mobile Applications
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