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Perception of Material from Contact Sounds
Abstract
Contact sounds can provide important perceptual cues in virtual environments. We investigated the relation between material perception and variables that govern the synthesis of contact sounds. A shape-invariant, auditory-decay parameter was a powerful determinant of the perceived material of an object. Subjects judged the similarity of synthesized sounds with respect to material (Experiment 1 and 2) or length (Experiment 3). The sounds corresponded to modal frequencies of clamped bars struck at an intermediate point, and they varied in fundamental frequency and frequency-dependent rate of decay. The latter parameter has been proposed as reflecting a shape-invariant material property: damping. Differences between sounds in both decay and frequency affected similarity judgments (magnitude of similarity and judgment duration), with decay playing a substantially larger role. Experiment 2, which varied the initial sound amplitude, showed that decay rate—rather than total energy or sound duration—was the critical factor in determining similarity. Experiment 3 demonstrated that similarity judgments in the first two studies were specific to instructions to judge material. Experiment 4, in which subjects assigned the sounds to one of four material categories, showed an influence of frequency and decay, but confirmed the greater importance of decay. Decay parameters associated with each category were estimated and found to correlate with physical measures of damping. The results support the use of a simplified model of material in virtual auditory environments.
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Humans can recover physical properties from objects causing sound themselves, such as dimensions, shape, or material.
“Other psychophysical research shows that humans can recover physical properties from objects causing sound themselves, such as dimensions (Carello, Anderson, & Kunkler-Peck, 1998; Lakatos, McAdams, & Caussá, 1997; Houben, Kohlrausch, & Hermes, 2004), shape (Kunkler-Peck & Turvey, 2000; Grassi, 2005), or material (Klatzky, Pai, & Krotkov, 2000; Giordano & McAdams, 2006).”
From Designing sensory-substitution devices: Principles, pitfalls and potential1 (2016) · cites this paper as Klatzky, Pai, & Krotkov, 2000
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Hearing lips and seeing voices
MCGURK, H., & MACDONALD, J. (1976) · Nature · doi:10.1038/264746a0 · Cited by 6,183
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- 10.1111/1467-9280.00040 · DOI · Paper page
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- 10.3758/BF03200598 · DOI
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- 10.1007/BF00419633 · DOI
- 10.1121/1.380719 · DOI
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- 10.1145/142920.134063 · DOI
- 10.1162/105474698565794 · DOI
- 10.1037/0096-1523.10.5.704 · DOI
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Designing sensory-substitution devices: Principles, pitfalls and potential1
Kristjánsson, Á., Moldoveanu, A., Jóhannesson, Ó. I., Balan, O., Spagnol, S., Valgeirsdóttir, V. V., & Unnthorsson, R. (2016) · Restorative Neurology and Neuroscience · doi:10.3233/rnn-160647 · Cited by 116
Metadata
- Authors
- Klatzky, R. L., Pai, D. K., & Krotkov, E. P.
- Affiliations
- Carnegie Mellon University (US)
- University of British Columbia (CA)
- Cytometrics Inc., Philadelphia, PA,
- Corresponding author
- Klatzky, Roberta L.
- Pai, Dinesh K.
- Krotkov, Eric P.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press
- Published
- 2000-08
- Volume
- 9
- Issue
- 4
- Pages
- 399-410
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2158895959
- Cited by
- 187
- References
- 1
- Citations by year
- 2026: 3 · 2025: 5 · 2024: 3 · 2023: 3 · 2022: 2 · 2021: 6 · 2020: 9 · 2019: 10 · 2018: 2 · 2017: 17 · 2016: 9 · 2015: 11 · 2014: 10 · 2013: 9 · 2012: 7
- FWCI
- 2.88
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Social Sciences › Cultural Studies › Sound Studies and Aurality
- Physical Sciences › Physics and Astronomy › Acoustics and Ultrasonics › Human auditory perception and evaluation
- Keywords
- material perception, damping, sound synthesis, virtual worlds, auditory cues, fundamental frequency
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