Cited by 187Tactile and Sensory InteractionsSound Studies and AuralityHuman auditory perception and evaluation

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Perception of Material from Contact Sounds

Klatzky, Roberta L., Pai, Dinesh K., Krotkov, Eric P.·2000·Presence: Teleoperators and Virtual Environments

Abstract

Contact sounds can provide important perceptual cues in virtual environments. We investigated the relation between material perception and variables that govern the synthesis of contact sounds. A shape-invariant, auditory-decay parameter was a powerful determinant of the perceived material of an object. Subjects judged the similarity of synthesized sounds with respect to material (Experiment 1 and 2) or length (Experiment 3). The sounds corresponded to modal frequencies of clamped bars struck at an intermediate point, and they varied in fundamental frequency and frequency-dependent rate of decay. The latter parameter has been proposed as reflecting a shape-invariant material property: damping. Differences between sounds in both decay and frequency affected similarity judgments (magnitude of similarity and judgment duration), with decay playing a substantially larger role. Experiment 2, which varied the initial sound amplitude, showed that decay rate—rather than total energy or sound duration—was the critical factor in determining similarity. Experiment 3 demonstrated that similarity judgments in the first two studies were specific to instructions to judge material. Experiment 4, in which subjects assigned the sounds to one of four material categories, showed an influence of frequency and decay, but confirmed the greater importance of decay. Decay parameters associated with each category were estimated and found to correlate with physical measures of damping. The results support the use of a simplified model of material in virtual auditory environments.

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Crossref · 10.1162/105474600566907

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  • Humans can recover physical properties from objects causing sound themselves, such as dimensions, shape, or material.

    “Other psychophysical research shows that humans can recover physical properties from objects causing sound themselves, such as dimensions (Carello, Anderson, & Kunkler-Peck, 1998; Lakatos, McAdams, & Caussá, 1997; Houben, Kohlrausch, & Hermes, 2004), shape (Kunkler-Peck & Turvey, 2000; Grassi, 2005), or material (Klatzky, Pai, & Krotkov, 2000; Giordano & McAdams, 2006).”

    From Designing sensory-substitution devices: Principles, pitfalls and potential1 (2016) · cites this paper as Klatzky, Pai, & Krotkov, 2000

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Research works printed but not linked: 15

  1. 10.1111/1467-9280.00040 · DOI · Paper page
  2. 10.1121/1.418117 · DOI
  3. 10.1037/h0045716 · DOI
  4. 10.1121/1.399298 · DOI
  5. 10.1121/1.381428 · DOI
  6. 10.3758/BF03200598 · DOI
  7. 10.1121/1.420151 · DOI
  8. 10.3758/BF03214206 · DOI
  9. 10.1121/1.426277 · DOI
  10. 10.1007/BF00419633 · DOI
  11. 10.1121/1.380719 · DOI
  12. 10.1121/1.394630 · DOI
  13. 10.1145/142920.134063 · DOI
  14. 10.1162/105474698565794 · DOI
  15. 10.1037/0096-1523.10.5.704 · DOI

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Metadata

Authors
Klatzky, R. L., Pai, D. K., & Krotkov, E. P.
Affiliations
  • Carnegie Mellon University (US)
  • University of British Columbia (CA)
  • Cytometrics Inc., Philadelphia, PA,
Corresponding author
  • Klatzky, Roberta L.
  • Pai, Dinesh K.
  • Krotkov, Eric P.
Venue
Presence: Teleoperators and Virtual Environments
Publisher
MIT Press
Published
2000-08
Volume
9
Issue
4
Pages
399-410
ISSN
1054-7460 (ISSN-L)
OpenAlex
W2158895959
Cited by
187
References
1
Citations by year
2026: 3 · 2025: 5 · 2024: 3 · 2023: 3 · 2022: 2 · 2021: 6 · 2020: 9 · 2019: 10 · 2018: 2 · 2017: 17 · 2016: 9 · 2015: 11 · 2014: 10 · 2013: 9 · 2012: 7
FWCI
2.88
Type
journal article
Language
en
Open access
closed
Locations
PRESENCE Virtual and Augmented Reality (publishedVersion)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Social Sciences › Cultural Studies › Sound Studies and Aurality
  • Physical Sciences › Physics and Astronomy › Acoustics and Ultrasonics › Human auditory perception and evaluation
Keywords
material perception, damping, sound synthesis, virtual worlds, auditory cues, fundamental frequency

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