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Cited by 431

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Experiential learning in teams

Kayes, Anna B., Kayes, D. Christopher, Kolb, David A.·2005·Simulation & Gaming

Abstract

Teamwork is prevalent in organizations, yet it has pitfalls such as social loafing, groupthink, overdependence on a dominant leader, overcommitment to goals, and diffusion of responsibility. Such negative factors can be overcome and team effectiveness improved when teams intentionally focus on learning. This article draws on nearly four decades of research and theory on experiential learning theory in teams. We identify learning as the key component of six aspects of team development: purpose, membership, role leadership, context, process, and action. Teams learn differently in early versus later stages of development. The Kolb Team Learning Experience addresses all six aspects through a structured written simulation. Upon completion of the simulation, the team has knowledge about the functions of teams in general, experience about the functions of its team specifically, and awareness of learning and progress through the learning cycle modes.

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Crossref · 10.1177/1046878105279012

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Metadata

Authors
Kayes, A. B., Kayes, D. C., & Kolb, D. A.
Venue
Simulation & Gaming
Published
2005-09
Volume
36
Issue
3
Pages
330-354
ISSN
  • 1046-8781 (ISSN-L)
  • 1552-826X
OpenAlex
W2127898662
Cited by
431
References
4
FWCI
12.47
Type
journal article
Language
en
Open access
closed

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.