The DOI matches its Crossref record, with a small difference in title or year; 7 of the 7 references it cites were found in a registry or an index.
Virtual hype meets reality: Users’ perception of immersive journalism
Open accessAbstract
This study responds to recent calls to investigate how media users perceive virtual reality technology in journalism. Within a uses and gratifications framework, focus group participants were asked to experience recent immersive journalistic productions and discuss their reactions. Six distinct gratifications were identified, which cluster into gratifications related to experience, affect, and action. Despite clear reservations about the technology, users see great potential for journalistic use. If employed responsibly, users think virtual reality can add considerable value to mainstream journalistic productions, potentially boosting engagement and trust. Researchers and practitioners can benefit from this initial study of users’ impressions of and reactions to immersive journalism.
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“Scholars also started to examine the uses and gratifications of VR for various purposes, such as tourism and journalism (Kim et al., 2020; Nielsen and Sheets, 2019).”
From Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective (2021) · cites this paper as Nielsen and Sheets, 2019
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“Furthermore, previous UGT VR studies focus on content rather than hardware (Kim et al., 2020; Nielsen and Sheets, 2019).”
From Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective (2021) · cites this paper as Nielsen and Sheets, 2019
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Citations
Cites
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Ruggiero, T. E. (2000) · Mass Communication and Society · doi:10.1207/s15327825mcs0301_02 · Cited by 2,810 · cited 5×
“New media and technology come with new user gratifications (Ruggiero, 2000; Sundar and Limperos, 2013) and by satisfying experience, affect, and agency gratifications, IJ may be a powerful tool to cover and understand otherwise inaccessible places.”
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Background
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Cited by
Sorted by citations
Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective
Ball, C., Huang, K.-T., & Francis, J. (2021) · Telematics and Informatics · doi:10.1016/j.tele.2021.101728 · Cited by 152
Metadata
- Authors
- Nielsen, S. L., & Sheets, P.
- Affiliations
- University of Amsterdam (NL)
- Corresponding author
- Nielsen, Søren Lund
- Venue
- Journalism
- Publisher
- SAGE Publications
- Published
- 2019-08-20
- Volume
- 22
- Issue
- 10
- Pages
- 2637-2653
- ISSN
- 1464-8849 (ISSN-L)
- 1741-3001
- OpenAlex
- W2969446580
- Cited by
- 62
- References
- 7
- Citations by year
- 2026: 4 · 2025: 6 · 2024: 12 · 2023: 15 · 2022: 15 · 2021: 4 · 2020: 6
- FWCI
- 13.25
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Journalism (publishedVersion, cc-by-nc)
- UvA-DARE (University of Amsterdam) (submittedVersion, cc-by-nc)
- Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
- Topics
- Social Sciences › Communication › News Media Framing and Political Communication
- Social Sciences › Communication › Journalism and Media Studies
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- immersive journalism, virtual reality, user perception, uses and gratifications theory, media users, audience engagement, trust in journalism
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