Cited by 234Digital Games and MediaEducational Games and GamificationArtificial Intelligence in Games

The Assemblage of Play

Taylor, T.L.·2009·Games and Culture

Abstract

This article explores the notion of assemblage for computer game studies. Drawing on this framework, the author proposes a multifaceted methodological approach to the study of games and the play experience. Drawing on user-created mods (modifications) in the game World of Warcraft and an analysis of a raid encounter there, a discussion is undertaken about the relationship between technological artifacts, game experience, and sociality. Primary to the consideration is an argument for the centralizing the interrelation of a variety of actors and nodes when analyzing lived play in computer games.

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Registry

Crossref · 10.1177/1555412009343576

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1 of 1 references verified0 citation errors · 0 not checkable

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  • If one can trace the effects of an entity, regardless of its material or ideational status, it meets the litmus test for 'real' and is worthy of description and analysis.

    “if one can trace the effects of an entity, regardless of its material or ideational status, it meets the litmus test for 'real' and is worthy of description and analysis”

    From The Game Studies Crisis: What Are the Rules of Play? (2021) · cites this paper as Taylor 2009

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Authors
Taylor, T. L.
Affiliations
IT University of Copenhagen (DK)
Corresponding author
Taylor, T.L.
Venue
Games and Culture
Published
2009-08-20
Volume
4
Issue
4
Pages
331-339
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W2127941445
Cited by
234
References
1
Citations by year
2026: 10 · 2025: 13 · 2024: 11 · 2023: 15 · 2022: 25 · 2021: 26 · 2020: 13 · 2019: 14 · 2018: 11 · 2017: 11 · 2016: 16 · 2015: 17 · 2014: 14 · 2013: 13 · 2012: 10
FWCI
27.06
Type
journal article
Language
en
Open access
closed
Locations
  • Games and Culture (publishedVersion)
  • IT University Of Copenhagen (IT University of Copenhagen) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
Keywords
assemblage, video games, play experience, World of Warcraft, technological artifacts, game studies methodology

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