Cited by 5Digital Games and MediaMemory, Trauma, and CommemorationMemory, History, Trauma, Identity

The DOI matches its Crossref record; 92 of the 92 references it cites were found in a registry or an index.

The Technological Mediation of Collective Memory Through Historical Video Games

Matei, Ștefania·2025·Games and Culture

Abstract

This article discusses how genre-related procedural rhetorics might be employed in video games to (re)shape the way we think about history. The theoretical interpretation follows a postphenomenological line of inquiry in understanding how the sense of collective memory is shaped across playable environments. Through their medium-specific characteristics, historical video games define the nature of the representations through which history is brought to human experience and knowledge. However, collective memory should be understood neither as a process of recall nor as an aesthetics of historiophoty, but, rather, as a phenomenon of technological mediation: historical video games disclose the reality of the past as “a world to be remembered” and shape humans as “remembering subjects” in morally relevant ways. Therefore, video games based on history participate in the politics of remembrance and play a powerful role in the governance of mnemonic subjectivity by activating and reifying contingent norms of commemoration.

Overview

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Crossref · 10.1177/15554120231206862

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92 of 92 references verified0 citation errors · 0 not checkable

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Citations

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Research works printed but not linked: 3

  1. Funkenstein A. (1989). Collective memory and historical consciousness. History and Memory, 1(1), 5–26.
  2. Green A. (2004). Individual remembering and “collective memory”: Theoretical presuppositions and contemporary debates. Oral History, 32(2), 35–44.
  3. Winner L. (1980). Do artifacts have politics? Daedalus, 109(1), 121–136.

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Metadata

Authors
Matei, Ș.
Affiliations
University of Bucharest (RO)
Corresponding author
Matei, Ștefania
Venue
Games and Culture
Published
2023-10-17
Volume
20
Issue
4
Pages
477-498
ISSN
  • 1555-4120 (ISSN-L)
  • 1555-4139
OpenAlex
W4387707579
Cited by
5
References
92
Citations by year
2026: 1 · 2025: 3 · 2024: 1
FWCI
2.15
Type
journal article
Language
en
Open access
closed
Locations
Games and Culture (publishedVersion)
Funders
Unitatea Executiva pentru Finantarea Invatamantului Superior, a Cercetarii, Dezvoltarii si Inovarii (PN-III-P1-1.1-PD-2019-0991)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Cultural Studies › Memory, Trauma, and Commemoration
  • Social Sciences › Cultural Studies › Memory, History, Trauma, Identity
Keywords
historical video games, collective memory, technological mediation, postphenomenology, procedural rhetoric, memory politics, commemoration, historical representation, video game genres

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