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The Technological Mediation of Collective Memory Through Historical Video Games
Abstract
This article discusses how genre-related procedural rhetorics might be employed in video games to (re)shape the way we think about history. The theoretical interpretation follows a postphenomenological line of inquiry in understanding how the sense of collective memory is shaped across playable environments. Through their medium-specific characteristics, historical video games define the nature of the representations through which history is brought to human experience and knowledge. However, collective memory should be understood neither as a process of recall nor as an aesthetics of historiophoty, but, rather, as a phenomenon of technological mediation: historical video games disclose the reality of the past as “a world to be remembered” and shape humans as “remembering subjects” in morally relevant ways. Therefore, video games based on history participate in the politics of remembrance and play a powerful role in the governance of mnemonic subjectivity by activating and reifying contingent norms of commemoration.
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Metadata
- Authors
- Matei, Ș.
- Affiliations
- University of Bucharest (RO)
- Corresponding author
- Matei, Ștefania
- ORCID
- Matei, Ștefania
- Venue
- Games and Culture
- Publisher
- SAGE Publications
- Published
- 2023-10-17
- Volume
- 20
- Issue
- 4
- Pages
- 477-498
- ISSN
- 1555-4120 (ISSN-L)
- 1555-4139
- OpenAlex
- W4387707579
- Semantic Scholar
- 0dff6231177f288e87ebf892664e72a0dd1b4e6a
- Cited by
- 5
- References
- 92
- Citations by year
- 2026: 1 · 2025: 3 · 2024: 1
- FWCI
- 2.15
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Games and Culture (publishedVersion)
- Funders
- Unitatea Executiva pentru Finantarea Invatamantului Superior, a Cercetarii, Dezvoltarii si Inovarii (PN-III-P1-1.1-PD-2019-0991)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Cultural Studies › Memory, Trauma, and Commemoration
- Social Sciences › Cultural Studies › Memory, History, Trauma, Identity
- Keywords
- historical video games, collective memory, technological mediation, postphenomenology, procedural rhetoric, memory politics, commemoration, historical representation, video game genres
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