The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments
Abstract
This article describes a study in which a genuine effect of presence--the development of fear of virtual stimuli--was provoked. Using a self-report questionnaire, the sense of presence within this situation was measured. It was shown that fear increased with higher presence. The method, which involved 37 participants, was tested and validated with user tests at the Bauhaus University. A growing body of research in human-computer interface design for virtual environments (VE) concentrates on the problem of how to involve the user in the VE. This effect, usually called immersion or the sense of presence, has been the subject of much research activity. This research focuses on the influence of technical and technological parameters on the sense of presence. However, little work has been done on the effects of experienced sense of presence. One field in which a sense of presence is necessary for the successful application of VEs is the treatment of acrophobic patients. Our goals are to (a) create a theory-based self-report measurement for presence and (b) measure presence independently from specific effects to validate the measurement. The anxiety resulting from the confrontation with a virtual cliff is used to validate the measurement of presence.
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Citations
Cites
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 8×
“Sheridan(1992) described presence as "a sense of being physically present with virtual object(s)" (p. 120).”
BackgroundMethodInfluentialRepresentations systems, perceptual position, and presence in immersive virtual environments
Slater, M., & Usoh, M. (1993) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1993.2.3.221 · Cited by 401
Cited by
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
Self-citationA Survey of Presence and Related Concepts
Skarbez, R., Brooks, Jr., & Whitton, M. C. (2018) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 549
Virtual reality exposure therapy of anxiety disorders: A review
Krijn, M., Emmelkamp, P. M. G., Olafsson, R. P., & Biemond, R. (2004) · Clinical Psychology Review · doi:10.1016/j.cpr.2004.04.001 · Cited by 492
Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
Botella, C., Fernández-Álvarez, J., Guillén, V., García-Palacios, A., & Baños, R. (2017) · Current Psychiatry Reports · doi:10.1007/s11920-017-0788-4 · Cited by 460
Treatment of acrophobia in virtual reality: The role of immersion and presence
Krijn, M., Emmelkamp, P. M. G., Biemond, R., de Wilde de Ligny, C., Schuemie, M. J., & van der Mast, C. A. P. G. (2004) · Behaviour Research and Therapy · doi:10.1016/s0005-7967(03)00139-6 · Cited by 320
Metadata
- Authors
- Regenbrecht, H. T., Schubert, T. W., & Friedmann, F.
- Venue
- International Journal of Human-Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 1998-09
- Volume
- 10
- Issue
- 3
- Pages
- 233-249
- ISSN
- 1044-7318 (ISSN-L)
- 1532-7590
- OpenAlex
- W1964706044
- Cited by
- 192
- References
- 2
- FWCI
- 9.03
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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