The DOI matches its Crossref record; 42 of the 42 references it cites were found in a registry or an index.
Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games
Abstract
This research uses content analysis to examine the portrayal of women in 47 randomly selected games from the Nintendo 64 and Sony PlayStation console gaming systems. We suggest that video games, similar to other media forms, are sources of information that children and young adults may use to determine what behaviors and attitudes are considered appropriately masculine and feminine. This analysis revealed a significant sex bias in the number of male versus female characters found in the games and among the way in which the male and female characters were dressed. Of the 597 characters coded, only 82 (13.74%) were women. The Nintendo 64 games had the fewest number of female characters, and the majority of the female characters wore clothing that exposed more skin than the male characters.
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Cites
Gender schema theory: A cognitive account of sex typing.
Bem, S. L. (1981) · Psychological Review · doi:10.1037/0033-295x.88.4.354 · Cited by 3,861
Sex Differences in Social Behavior: A Social-role interpretation
Eagly, A. H. (2013) · Psychology Press eBooks · doi:10.4324/9780203781906 · Cited by 3,320
Social learning and personality development
Bandura, A., & Walters, R. H. (1963) · Medical Entomology and Zoology · Cited by 2,333
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
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(1993) · Choice Reviews Online · doi:10.5860/choice.30-6444 · Cited by 1,156
Sex differences in social behavior a social-role interpretation
Eagly, A. H. (1987) · Cited by 1,015
Bem, S. L. (1983) · Signs: Journal of Women in Culture and Society · doi:10.1086/493998 · Cited by 710
Psychological modeling; conflicting theories
Bandura, A. (1971) · Bibliothèque et Archives nationales du Québec (Québec government) · Cited by 559
Cited by
Demographic differences in perceived benefits from gamification
Koivisto, J., & Hamari, J. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.03.007 · Cited by 841
Media and sexualization: State of empirical research, 1995–2015
Ward, L. M. (2016) · The Journal of Sex Research · doi:10.1080/00224499.2016.1142496 · Cited by 337
Metadata
- Authors
- Beasley, B., & Collins Standley, T.
- Venue
- Mass Communication and Society
- Publisher
- Informa UK Limited
- Published
- 2002-08
- Volume
- 5
- Issue
- 3
- Pages
- 279-293
- ISSN
- 1520-5436 (ISSN-L)
- 1532-7825
- OpenAlex
- W2049024643
- Cited by
- 296
- References
- 42
- FWCI
- 4.34
- Type
- journal article
- Language
- en
- Open access
- closed
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