The DOI matches its Crossref record; 86 of the 86 references it cites were found in a registry or an index.
A review of the use of psychophysiological methods in game research
Open accessAbstract
This article reviews the psychophysiological method in game research. Psychophysiological measurements provide an objective, continuous, real-time, noninvasive, precise and sensitive way to assess the game experience. However, the best results require controlled experiments with careful monitoring of variables, large enough sample sizes and expertise in electrical signal processing. We briefly explain the theory behind the method and present the most useful measures: electromyography (EMG), electrodermal activity (EDA), electroencephalography (EEG) and cardiac measures. We review previous studies that have used psychophysiological measures in game research and illustrate some future directions. Our article covers several research lines using the psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field.
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Cited by
Presence and Immersion in Virtual Reality
Berkman, M. I., & Akan, E. (2019) · Encyclopedia of Computer Graphics and Games · doi:10.1007/978-3-319-08234-9_162-1 · Cited by 132
Physiological compliance for social gaming analysis: Cooperative versus competitive play
Chanel, G., Kivikangas, J. M., & Ravaja, N. (2012) · Interacting with Computers · doi:10.1016/j.intcom.2012.04.012 · Cited by 110
Self-citationA Review on Human–Machine Trust Evaluation: Human-Centric and Machine-Centric Perspectives
Gebru, B., Zeleke, L., Blankson, D., Nabil, M., Nateghi, S., Homaifar, A., & Tunstel, E. (2022) · IEEE Transactions on Human-Machine Systems · doi:10.1109/thms.2022.3144956 · Cited by 101
Physiological Linkage of Dyadic Gaming Experience
Järvelä, S., Kivikangas, J. M., Kätsyri, J., & Ravaja, N. (2014) · Simulation & Gaming · doi:10.1177/1046878113513080 · Cited by 86
Self-citationA Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems
Baig, M. Z., & Kavakli, M. (2019) · Multimodal Technologies and Interaction · doi:10.3390/mti3020037 · Cited by 77
Metadata
- Authors
- Kivikangas, J. M., Chanel, G., Cowley, B., Ekman, I., Salminen, M., Järvelä, S., & Ravaja, N.
- Venue
- Journal of Gaming & Virtual Worlds
- Publisher
- Intellect
- Published
- 2011-09-13
- Volume
- 3
- Issue
- 3
- Pages
- 181-199
- ISSN
- 1757-191X (ISSN-L)
- 1757-1928
- OpenAlex
- W2063821783
- Cited by
- 288
- References
- 86
- FWCI
- 80.37
- Type
- journal article
- Language
- en
- Open access
- green
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- Kivikangas, J. M., Chanel, G., Cowley, B., Ekman, I., Salminen, M., Järvelä, S., & Ravaja, N. (2011). A review of the use of psychophysiological methods in game research. Journal of Gaming & Virtual Worlds. https://doi.org/10.1386/jgvw.3.3.181_1
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