Cited by 16Educational Games and GamificationLearning Styles and Cognitive DifferencesCognitive Abilities and Testing

Videogames: Multisensorial incentives for strengthening multiple intelligences in primary education

Open access
del Moral, M.E., Fernández-García, L.C., Guzmán, A.P.·2015·Electronic Journal of Research in Educational Psychology

Integrity signals

Registry

Crossref · 10.14204/ejrep.36.14091

Cites

1 of 1 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • In a sample of primary school students, a videogame intervention based on the eight intelligences produced improvement in all intelligences, statistically significant in logical-mathematical, visual-spatial, and bodily-kinesthetic intelligences.

    “Specifically, Moral-Pérez et al. [33] reported some positive results in their recent study conducted in a sample of primary school students. The authors used a videogame involving playful activities based on the eight intelligences proposed by Gardner. After the intervention, an improvement in all the intelligences was found, which was statistically significant in logical–mathematical, visual–spat”

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
del Moral, M. E., Fernández-García, L. C., & Guzmán, A. P.
Venue
Electronic Journal of Research in Educational Psychology
Published
2015-09-01
Volume
13
Issue
2
Pages
243-270
ISSN
1696-2095 (ISSN-L)
OpenAlex
W1870928315
Cited by
16
References
1
Citations by year
2025: 1 · 2024: 1 · 2022: 1 · 2021: 2 · 2020: 3 · 2019: 2 · 2018: 3 · 2017: 3
FWCI
5.05
Type
journal article
Language
en
Open access
Locations
  • Electronic Journal of Research in Educational Psychology (publishedVersion)
  • Consultation of the Doctoral Thesis Database (TESEO) (Ministerio de Educación, Cultura y Deporte) (submittedVersion, cc-by-nc-nd)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Learning Styles and Cognitive Differences
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
Keywords
educational video games, multisensory learning, multiple intelligences, primary education, game-based learning, learning incentives

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review