Videogames: Multisensorial incentives for strengthening multiple intelligences in primary education
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In a sample of primary school students, a videogame intervention based on the eight intelligences produced improvement in all intelligences, statistically significant in logical-mathematical, visual-spatial, and bodily-kinesthetic intelligences.
“Specifically, Moral-Pérez et al. [33] reported some positive results in their recent study conducted in a sample of primary school students. The authors used a videogame involving playful activities based on the eight intelligences proposed by Gardner. After the intervention, an improvement in all the intelligences was found, which was statistically significant in logical–mathematical, visual–spat”
From Serious Games and Their Effect Improving Attention in Students with Learning Disabilities (2019) · cites this paper as [33]
Cites
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890 · see citing works
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Serious Games and Their Effect Improving Attention in Students with Learning Disabilities
García-Redondo, P., García, T., Areces, D., Núñez, J. C., & Rodríguez, C. (2019) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph16142480 · Cited by 112 · see citing works
Multiple intelligences and video games: Assessment and intervention with TOI software
Garmen, P., Rodríguez, C., García-Redondo, P., & San-Pedro-Veledo, J.-C. (2019) · Comunicar · doi:10.3916/c58-2019-09 · Cited by 33 · see citing works
- Authors
- del Moral, M. E., Fernández-García, L. C., & Guzmán, A. P.
- Venue
- Electronic Journal of Research in Educational Psychology
- Publisher
- Editorial Universidad de Almeria
- Published
- 2015-09-01
- Volume
- 13
- Issue
- 2
- Pages
- 243-270
- ISSN
- 1696-2095 (ISSN-L)
- OpenAlex
- W1870928315
- Cited by
- 16
- References
- 1
- Citations by year
- 2025: 1 · 2024: 1 · 2022: 1 · 2021: 2 · 2020: 3 · 2019: 2 · 2018: 3 · 2017: 3
- FWCI
- 5.05
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Electronic Journal of Research in Educational Psychology (publishedVersion)
- Consultation of the Doctoral Thesis Database (TESEO) (Ministerio de Educación, Cultura y Deporte) (submittedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Developmental and Educational Psychology › Learning Styles and Cognitive Differences
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
- Keywords
- educational video games, multisensory learning, multiple intelligences, primary education, game-based learning, learning incentives
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