Cited by 33Learning Styles and Cognitive DifferencesEducational Games and GamificationCognitive Abilities and Testing

Multiple intelligences and video games: Assessment and intervention with TOI software

Open access
Garmen, Pablo, Rodríguez, Celestino, García-Redondo, Patricia, San-Pedro-Veledo, Juan-Carlos·2019·Comunicar

Abstract

Howard Gardner revolutionized the concept of intelligence with his Multiple Intelligences Theory. His vision was widely supported by the educational community, which considers different forms of learning and accessing knowledge. Despite its impact, there is still a lack of development of tools that can easily, practically and reliably evaluate multiple intelligences. This work describes the design, development, and piloting of TOI (Tree of Intelligences) software, a digital tool to evaluate multiple intelligences and perform interventions through video games. The aim of the study is to present the design of the TOI software and test its operation, analysing the distribution of the results game by game and checking whether there are differences according to gender or school year. A total of 372 primary school students participated, aged 5 to 9 years old (M=7.04, SD=.871), from three schools in Asturias and Madrid. The results show that 9 out of 10 games had a normal distribution and that there were no gender differences in most games, but there were differences in relation to the school year. We concluded that due to its operation and design TOI software has the potential be a suitable instrument for the evaluation and intervention of multiple intelligences. Howard Gardner revolucionó el concepto de inteligencia con su Teoría de las Inteligencias Múltiples. Su visión fue acogida por la comunidad educativa como la oportunidad para una educación más personalizada y que atienda las diferentes formas de aprender y acceder al conocimiento. A pesar de su impacto, todavía hoy hay una carencia en cuanto al desarrollo de herramientas capaces de evaluar de forma sencilla, práctica y fiable las inteligencias múltiples. Por ello, este trabajo plantea el diseño, desarrollo y pilotaje del software TOI, del inglés ‘Tree of Intelligences’, una herramienta digital para evaluar e intervenir las inteligencias múltiples a través de los videojuegos. El objetivo del estudio es presentar el diseño de TOI y testar su funcionamiento, analizando la distribución de los resultados juego a juego y comprobando si existen diferencias en función del género y el curso. Participaron un total de 372 estudiantes de primero a tercer curso de educación primaria de tres centros de Asturias y Madrid, con edades comprendidas entre 5 y 9 años (M=7.04, DT=.871). Los resultados muestran que 9 de 10 juegos presentan una distribución normal y que no existen diferencias en función del género en la mayoría de los juegos, pero sí en relación al curso. Se concluye que por su funcionamiento y diseño el software TOI puede ser un adecuado instrumento de evaluación e intervención de las inteligencias múltiples.

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Crossref · 10.3916/c58-2019-09

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  • The ToI method includes an algorithm that allows individual performance to be measured in real time, offering information about the intelligence profile and clues to strengthen strong areas while improving weak areas.

    “The result of this synergy is an algorithm that allows the individual´s performance to be measured in real time, offering information about their intelligence profile and clues to strengthen their strong areas while improving their weak areas at the same time [28].”
  • In a normative sample of 372 students from first to third grade, Boogies Academy showed a normal distribution in correct responses, playing time, and accuracy in the different games.

    “Garmen et al. [28] analyzed the performance of a normative sample of 372 students from first to third grade in “Boogies Academy.” Results showed a normal distribution in the variables of correct responses, playing time, and accuracy in the different games.”
  • The Tree of Intelligences (ToI) method was created based on Gardner's Theory of Multiple Intelligences and is conceived to identify and intervene in Multiple Intelligences and associated components.

    “Recently, researchers, educationalists and engineers from Cuicui Studios, created the Tree of Intelligences (ToI) method [26,28] based on Gardner’s Theory of Multiple Intelligences (MIT) [29,30], conceived to identify and intervene in Multiple Intelligences (MI) and associated components.”
  • The ToI tools have been used in previous studies and have demonstrated good psychometric properties.

    “These tools have been used in previous studies, demonstrating good psychometric properties.”

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Authors
Garmen, P., Rodríguez, C., García-Redondo, P., & San-Pedro-Veledo, J.-C.
Affiliations
Universidad de Oviedo (ES)
Corresponding author
Rodríguez, Celestino
Venue
Comunicar
Published
2019-01-01
Volume
27
Issue
58
Pages
95-104
ISSN
  • 1134-3478 (ISSN-L)
  • 1988-3293
OpenAlex
W2911295077
Cited by
33
References
24
Citations by year
2025: 3 · 2024: 3 · 2023: 6 · 2022: 10 · 2021: 7 · 2020: 3 · 2019: 1
FWCI
5.41
Type
journal article
Language
es
Open access
Licence
cc-by-nc
Locations
  • Comunicar (publishedVersion, cc-by-nc)
  • Repositorio Institucional de la Universidad de Huelva (Universidad de Huelva) (submittedVersion, cc-by-nc-nd)
  • Repositorio Institucional de la Universidad de Huelva (Universidad de Huelva) (submittedVersion)
  • Consultation of the Doctoral Thesis Database (TESEO) (Ministerio de Educación, Cultura y Deporte) (submittedVersion, cc-by-nc)
  • LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (submittedVersion, cc-by-nc-sa)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Learning Styles and Cognitive Differences
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
Keywords
multiple intelligences, video games, intelligence assessment, game-based learning, elementary school students, gender differences, school year differences, personalized learning, digital assessment tools, game-based intervention, pilot study, Asturias, Madrid, personalized education

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