The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience
Open accessAbstract
For those interested in using head-coupled PC-based immersive virtual environment (VE) technology to train, entertain, or inform, it is essential to understand the effects this technology has on its users. This study investigated potential adverse effects, including the sickness associated with exposure and extreme responses (emesis, flashbacks). Participants were exposed to a VE for 15 to 60 min, with either complete or streamlined navigational control and simple or complex scenes, after which time measures of sickness were obtained. More than 80% of participants experienced nausea, oculomotor disturbances, and/or disorientation, with disorientation potentially lasting >24 hr. Of the participants, 12.9% prematurely ended their exposure because of adverse effects; of these, 9.2% experienced an emetic response, whereas only 1.2% of all participants experienced emesis. The results indicate that designers may be able to reduce these rates by limiting exposure duration and reducing the degrees of freedom of the user's navigational control. Results from gender, body mass, and past experience comparisons indicated it may be possible to identify those who will experience adverse effects attributable to exposure and warn such individuals. Applications for this research include military, entertainment, and any other interactive systems for which designers seek to avoid adverse effects associated with exposure.
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Cites
Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993) · The International Journal of Aviation Psychology · doi:10.1207/s15327108ijap0303_3 · Cited by 5,457
Self-citationMotion Sickness Adaptation: A Neural Mismatch Model
Reason, J. T. (1978) · Journal of the Royal Society of Medicine · doi:10.1177/014107687807101109 · Cited by 932
Motion Sickness: An Evolutionary Hypothesis
Treisman, M. (1977) · Science · doi:10.1126/science.301659 · Cited by 393
Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions
Kennedy, R. S., Stanney, K. M., & Dunlap, W. P. (2000) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474600566952 · Cited by 284
Self-citation
Cited by
Review on cybersickness in applications and visual displays
Rebenitsch, L., & Owen, C. (2016) · Virtual Reality · doi:10.1007/s10055-016-0285-9 · Cited by 971
A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system
Ng, A. K. T., Chan, L. K. Y., & Lau, H. Y. K. (2020) · Displays · doi:10.1016/j.displa.2019.08.004 · Cited by 116
Lee, N., Choi, W., & Lee, S. (2021) · BMC Geriatrics · doi:10.1186/s12877-021-02263-1 · Cited by 33
Metadata
- Authors
- Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S.
- Venue
- Human Factors: The Journal of the Human Factors and Ergonomics Society
- Publisher
- SAGE Publications
- Published
- 2003-09
- Volume
- 45
- Issue
- 3
- Pages
- 504-520
- ISSN
- 0018-7208 (ISSN-L)
- 1547-8181
- OpenAlex
- W2168693971
- Cited by
- 246
- References
- 4
- FWCI
- 3.70
- Type
- journal article
- Language
- en
- Open access
- green
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- Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to Expect from Immersive Virtual Environment Exposure: Influences of Gender, Body Mass Index, and Past Experience. Human Factors: The Journal of the Human Factors and Ergonomics Society. https://doi.org/10.1518/hfes.45.3.504.27254
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