Cited by 13Educational Games and GamificationDigital Games and MediaTechnology Adoption and User Behaviour

Gamification and the Trough of Disillusionment

Broer, Jan·2014·Mensch & Computer 2014 - Workshopband

Abstract

Consulting agencies predict a drop in the visibility of gamification as studies report more and more negative results. We re-evaluate studies with positive results from a recent literature review with regards to the effects of gamification reported therein. We find that most reviewed studies do not actually report net-positive results and discuss reasons as to why gamification seemingly fails to deliver. One major Potenzial reason identified is the variance in motivations to play games.

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Crossref · 10.1524/9783110344509.389

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  • Some scientific studies of gamification show that its effect on motivation or participation is lower than the expectations created by the hype.

    “This controversy is reflected also in some scientific studies of gamification, which show that its effect on motivation or participation is lower than the expectations created by the hype (Broer, 2014).”

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Authors
Broer, J.
Corresponding author
Broer, Jan
Venue
Mensch & Computer 2014 - Workshopband
Published
2014-08-15
Pages
389-396
OpenAlex
W2176904007
Cited by
13
References
15
Citations by year
2025: 1 · 2024: 1 · 2023: 1 · 2021: 4 · 2018: 1 · 2017: 2 · 2016: 2 · 2015: 1
FWCI
3.55
Type
conference paper
Language
en
Open access
closed
Locations
Oldenbourg Wissenschaftsverlag eBooks (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Decision Sciences › Information Systems and Management › Technology Adoption and User Behaviour
Keywords
gamification, player motivation, game design, play motivation

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