Cited by 67Impact of Technology on AdolescentsGambling Behavior and TreatmentsSexuality, Behavior, and Technology

The concept of “harm” in Internet gaming disorder

Open access
King, Daniel L., Delfabbro, Paul H.·2018·Journal of Behavioral Addictions

Abstract

Internet gaming disorder (IGD) is a proposed condition that refers to persistent gaming leading to clinically significant impairment. However, there have been few attempts to study the different types and degrees of harm caused by IGD. This commentary describes some of the negative intrapersonal and interpersonal effects of an extreme time investment in gaming activities in the context of IGD. Future research should examine the way in which IGD harms may occur at different levels and degrees. This may enhance the screening of individuals whose behavior is suspected to meet the definition of the proposed IGD criteria.

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Crossref · 10.1556/2006.7.2018.24

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  • People with internet addictions in all its forms engage in fewer social activities, spend less time with family and friends, and experience less family closeness.

    “those with internet addictions in all its forms engage in fewer social activities, spend less time with family and friends, and experience less family closeness”

    From Ethics of the Attention Economy: The Problem of Social Media Addiction (2021) · cites this paper as King and Delfabbro (2018)

    The paper’s Abstract says that internet gaming disorder can displace social activities, including meeting friends and visiting family. It does not extend that finding to all forms of internet addiction or specifically say that affected people experience less family closeness. No page number is provided in our copy. (LLM, conf=0.87)

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Authors
King, D. L., & Delfabbro, P. H.
Affiliations
The University of Adelaide (AU)
Corresponding author
King, Daniel L.
Venue
Journal of Behavioral Addictions
Published
2018-05-15
Volume
7
Issue
3
Pages
562-564
ISSN
  • 2062-5871 (ISSN-L)
  • 2063-5303
OpenAlex
W2804219870
Cited by
67
References
16
Citations by year
2026: 5 · 2025: 11 · 2024: 5 · 2023: 12 · 2022: 7 · 2021: 8 · 2020: 13 · 2019: 5 · 2018: 1
FWCI
15.36
Type
journal article
Language
en
Open access
Licence
cc-by-nc
Locations
  • Journal of Behavioral Addictions (publishedVersion, cc-by-nc)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by-nc)
  • PubMed Central (publishedVersion, cc-by-nc)
  • PubMed (publishedVersion)
  • Repository of the Academy's Library (Library of the Hungarian Academy of Sciences) (acceptedVersion)
  • Adelaide Research & Scholarship (AR&S) (University of Adelaide) (submittedVersion, cc-by-nc)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
Keywords
internet gaming disorder, harm, gaming addiction, time investment, interpersonal effects, screening
MeSH terms
Humans, Behavior, Addictive, Internet

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