Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon
Open accessAbstract
OBJECTIVE: The American Psychiatric Association (APA) identified Internet gaming disorder as a new potential psychiatric disorder and has recognized that little is known about the prevalence, validity, or cross-cultural robustness of proposed Internet gaming disorder criteria. In response to this gap in our understanding, the present study, a first for this research topic, estimated the period prevalence of this new potential psychiatric disorder using APA guidance, examined the validity of its proposed indicators, evaluated reliability cross-culturally and across genders, compared it to gold-standard research on gambling addiction and problem gaming, and estimated its impact on physical, social, and mental health. METHOD: Four survey studies (N=18,932) with large international cohorts employed an open-science methodology wherein the analysis plans for confirmatory hypotheses were registered prior to data collection. RESULTS: Among those who played games, more than 2 out of 3 did not report any symptoms of Internet gaming disorder, and findings showed that a very small proportion of the general population (between 0.3% and 1.0%) might qualify for a potential acute diagnosis of Internet gaming disorder. Comparison to gambling disorder revealed that Internet-based games may be significantly less addictive than gambling and similarly dysregulating as electronic games more generally. CONCLUSIONS: The evidence linking Internet gaming disorder to game engagement was strong, but links to physical, social, and mental health outcomes were decidedly mixed.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Higher-quality studies of problem gaming tend to report much lower prevalence rates, typically below 1%.
“Higher-quality studies (e.g., stringent sampling, cross-validation with quality of life and impairment measures) tend to report much lower prevalence rates 173 , typically below 1%.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Cites
Diagnostic and Statistical Manual of Mental Disorders
American Psychiatric Association (2013) · doi:10.1176/appi.books.9780890425596 · Cited by 116,369 · see citing works
Simmons, J. P., Nelson, L. D., & Simonsohn, U. (2011) · Psychological Science · doi:10.1177/0956797611417632 · Cited by 6,567 · see citing works
Applications of Item Response Theory To Practical Testing Problems
Lord, F. M. (2012) · Routledge eBooks · doi:10.4324/9780203056615 · Cited by 5,009 · see citing works
Default Bayes factors for ANOVA designs
Rouder, J. N., Morey, R. D., Speckman, P. L., & Province, J. M. (2012) · Journal of Mathematical Psychology · doi:10.1016/j.jmp.2012.08.001 · Cited by 1,800 · see citing works
DSM-5 criteria for substance use disorders: recommendations and rationale
Hasin, D. S., O’Brien, C. P., Auriacombe, M., Borges, G., Bucholz, K., Budney, A., Compton, W. M., Crowley, T., Ling, W., Petry, N. M., et al. (2013) · American Journal of Psychiatry · doi:10.1176/appi.ajp.2013.12060782 · Cited by 1,622 · see citing works
Development and validation of a Game Addiction Scale for adolescents
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009) · Media Psychology · doi:10.1080/15213260802669458 · Cited by 1,428 · see citing works
Sutton, M. A., Oenema, O., Erisman, J. W., Leip, A., van Grinsven, H. J. M., & Winiwarter, W. (2011) · Nature · doi:10.1038/472159a · Cited by 1,189 · see citing works
Statistical Evidence in Experimental Psychology: An Empirical Comparison Using 855 <i>t</i> Tests
Wetzels, R., Matzke, D., Lee, M. D., Rouder, J. N., Iverson, G. J., & Wagenmakers, E.-J. (2011) · Perspectives on Psychological Science · doi:10.1177/1745691611406923 · Cited by 945 · see citing works
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., et al. (2014) · Addiction · doi:10.1111/add.12457 · Cited by 919 · see citing works
Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health
Mentzoni, R. A., Brunborg, G. S., Molde, H., Myrseth, H., Skouverøe, K. J. M., Hetland, J., & Pallesen, S. (2011) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2010.0260 · Cited by 609 · see citing works
Single item measures of self-rated mental health: a scoping review
Ahmad, F., Jhajj, A. K., Stewart, D. E., Burghardt, M., & Bierman, A. S. (2014) · BMC Health Services Research · doi:10.1186/1472-6963-14-398 · Cited by 561 · see citing works
Ferguson, C. J., Coulson, M., & Barnett, J. (2011) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2011.09.005 · Cited by 461 · see citing works
King, D. L., Haagsma, M. C., Delfabbro, P., Gradisar, M., & Griffiths, M. D. (2013) · Clinical Psychology Review · doi:10.1016/j.cpr.2013.01.002 · Cited by 459 · see citing works
Griffiths, M. D., van Rooij, A. J., Kardefelt‐Winther, D., Starčević, V., Király, O., Pallesen, S., Müller, K. W., Dreier, M., Carras, M. C., Prause, N., et al. (2015) · Addiction · doi:10.1111/add.13057 · Cited by 451 · see citing works
Problematic computer game use among adolescents, younger and older adults
Festl, R., Scharkow, M., & Quandt, T. (2013) · Addiction · doi:10.1111/add.12016 · Cited by 420 · see citing works
Wan, C., & Chiou, W. (2006) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9.317 · Cited by 393 · see citing works
The Peer Reviewers' Openness Initiative: incentivizing open research practices through peer review
Morey, R. D., Chambers, C., Etchells, P. J., Harris, C. R., Hoekstra, R., Lakens, D., Lewandowsky, S., Morey, C. C., Newman, D. P., Schönbrodt, F. D., et al. (2016) · Royal Society Open Science · doi:10.1098/rsos.150547 · Cited by 278 · see citing works
Teens, technology and friendships
Lenhart, A., Smith, A. W., Anderson, M., Duggan, M., & Perrin, A. (2015) · Cited by 271 · see citing works
Getting It Right: YouGov and Online Survey Research in Britain
Twyman, J. (2008) · Journal of Elections Public Opinion and Parties · doi:10.1080/17457280802305169 · Cited by 124 · see citing works
Understanding and Comparing Smartphone and Tablet Use
Müller, H., Gove, J., Webb, J. S., et al. (2015) · doi:10.1145/2838739.2838748 · Cited by 64 · see citing works
Cranwell, J., Breton, M. O., & Britton, J. R. (2016) · Journal of Epidemiology & Community Health · doi:10.1136/jech-2015-206402 · Cited by 36 · see citing works
Thomas, D. M., Kyle, T. K., & Stanford, F. C. (2015) · Preventive Medicine · doi:10.1016/j.ypmed.2015.10.001 · Cited by 31 · see citing works
The Utility of an Online Convenience Panel for Reaching Rare and Dispersed Populations
Sell, R. L., Goldberg, S. K., & Conron, K. J. (2015) · PLoS ONE · doi:10.1371/journal.pone.0144011 · Cited by 13 · see citing works
Walker, A. G. (2014) · Journal of securities operations & custody · doi:10.69554/exdk6865 · Cited by 11 · see citing works
Flagged first, then by citations
Research works printed but not linked: 3
- Kyle TK, Thomas DM: Consumers believe nutrition facts labeling for added sugar will be more helpful than confusing. Obesity (Silver Spring) 2014; 22:2481-2484
- Schnorf S, Sedley A, Ortlieb M, et al: A comparison of six sample providers regarding online privacy benchmarks, in the proceedings of SOUPS Workshop on Privacy Personas and Segmentation, 2014
- Duggan M: Who Plays Video Games and Identifies as a "Gamer." Washington, DC, Pew Research Center, 2015. http://www.pewinternet. org/2015/12/15/who-plays-video-games-and-identifies-as-a-gamer/ 26. Santovec ML: Women, socialization and video games. Women High Educ 2011; 20:8-9
Cited by
Sorted by citations
Global prevalence of gaming disorder: A systematic review and meta-analysis
Stevens, M. W., Dorstyn, D., Delfabbro, P. H., & King, D. L. (2021) · Australian & New Zealand Journal of Psychiatry · doi:10.1177/0004867420962851 · Cited by 863 · see citing works
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807 · see citing works
Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention
Saunders, J. B., Hao, W., Long, J., King, D. L., Mann, K., Fauth-Bühler, M., Rumpf, H.-J., Bowden-Jones, H., Rahimi-Movaghar, A., Chung, T., et al. (2017) · Journal of Behavioral Addictions · doi:10.1556/2006.6.2017.039 · Cited by 489 · see citing works
Systematic review and meta-analysis of epidemiology of internet addiction
Pan, Y.-C., Chiu, Y.-C., & Lin, Y.-H. (2020) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2020.08.013 · Cited by 477 · see citing works
Screening and assessment tools for gaming disorder: A comprehensive systematic review
King, D. L., Chamberlain, S. R., Carragher, N., Billieux, J., Stein, D., Mueller, K., Potenza, M. N., Rumpf, H. J., Saunders, J., Starcevic, V., et al. (2020) · Clinical Psychology Review · doi:10.1016/j.cpr.2020.101831 · Cited by 369 · see citing works
A weak scientific basis for gaming disorder: Let us err on the side of caution
van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A. M., Bergmark, K. H., Brus, A., Coulson, M., et al. (2018) · Journal of Behavioral Addictions · doi:10.1556/2006.7.2018.19 · Cited by 346 · see citing works
Self-citationCognitive–behavioral therapy for Internet gaming disorder: A systematic review and meta‐analysis
Stevens, M. W. R., King, D. L., Dorstyn, D., & Delfabbro, P. H. (2019) · Clinical Psychology & Psychotherapy · doi:10.1002/cpp.2341 · Cited by 295 · see citing works
The influence of technology on academic distraction: A review
Dontre, A. J. (2021) · Human Behavior and Emerging Technologies · doi:10.1002/hbe2.229 · Cited by 257 · see citing works
Internet gaming disorder: Trends in prevalence 1998–2016
Feng, W., Ramo, D. E., Chan, S. R., & Bourgeois, J. A. (2017) · Addictive Behaviors · doi:10.1016/j.addbeh.2017.06.010 · Cited by 256 · see citing works
“Therefore in these studies, the online survey method was deemed fairly unlikely to have been biased towards individuals who already use games excessively or have underlying mental health disorders (35,36).”
MethodYao, Y.-W., Liu, L., Ma, S.-S., Shi, X.-H., Zhou, N., Zhang, J.-T., & Potenza, M. N. (2017) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2017.10.029 · Cited by 242 · see citing works
Expert appraisal of criteria for assessing gaming disorder: an international Delphi study
Castro‐Calvo, J., King, D. L., Stein, D. J., Brand, M., Carmi, L., Chamberlain, S. R., Demetrovics, Z., Fineberg, N. A., Rumpf, H., Yücel, M., et al. (2021) · Addiction · doi:10.1111/add.15411 · Cited by 236 · see citing works
Billieux, J., Flayelle, M., Rumpf, H.-J., & Stein, D. J. (2019) · Current Addiction Reports · doi:10.1007/s40429-019-00259-x · Cited by 242 · see citing works
Reed, G. M., First, M. B., Billieux, J., Cloitre, M., Briken, P., Achab, S., Brewin, C. R., King, D. L., Kraus, S. W., & Bryant, R. A. (2022) · World Psychiatry · doi:10.1002/wps.20960 · Cited by 182 · see citing works
Liao, Z., Huang, Q., Huang, S., Tan, L., Shao, T., Fang, T., Chen, X., Lin, S., Qi, J., Cai, Y., et al. (2020) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2020.598585 · Cited by 142 · see citing works
Ko, C.-H., Lin, H.-C., Lin, P.-C., & Yen, J.-Y. (2020) · Australian & New Zealand Journal of Psychiatry · doi:10.1177/0004867419881499 · Cited by 136 · see citing works
Laier, C., Wegmann, E., & Brand, M. (2018) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2018.00304 · Cited by 129 · see citing works
Deleuze, J., Nuyens, F., Rochat, L., Rothen, S., Maurage, P., & Billieux, J. (2017) · Journal of Behavioral Addictions · doi:10.1556/2006.6.2017.074 · Cited by 102 · see citing works
Dong, G., Wang, Z., Wang, Y., Du, X., & Potenza, M. N. (2019) · Progress in Neuro-Psychopharmacology and Biological Psychiatry · doi:10.1016/j.pnpbp.2018.04.009 · Cited by 99 · see citing works
Gaming motivation and problematic video gaming: The role of needs frustration
Mills, D. J., Milyavskaya, M., Heath, N. L., & Derevensky, J. L. (2018) · European Journal of Social Psychology · doi:10.1002/ejsp.2343 · Cited by 82 · see citing works
King, D. L., Billieux, J., Carragher, N., & Delfabbro, P. H. (2020) · Journal of Behavioral Addictions · doi:10.1556/2006.2020.00001 · Cited by 69 · see citing works
The concept of “harm” in Internet gaming disorder
King, D. L., & Delfabbro, P. H. (2018) · Journal of Behavioral Addictions · doi:10.1556/2006.7.2018.24 · Cited by 67 · see citing works
The impact of comorbid impulsive/compulsive disorders in problematic Internet use
Chamberlain, S. R., Ioannidis, K., & Grant, J. E. (2018) · Journal of Behavioral Addictions · doi:10.1556/2006.7.2018.30 · Cited by 50 · see citing works
Internet Gaming Addiction: Disorder or Moral Panic?
Markey, P. M., & Ferguson, C. J. (2017) · American Journal of Psychiatry · doi:10.1176/appi.ajp.2016.16121341 · Cited by 52 · see citing works
Arness, D. C., & Ollis, T. (2023) · Current Psychology · doi:10.1007/s12144-022-03472-6 · Cited by 52 · see citing works
“More critically, researchers have questioned the prevalence and severity of social media addiction (Carbonell & Panova, 2017), and the concept of addiction in other areas of technology use (Aarseth et al., 2017; Ellis, 2019; Przybylski et al., 2017).”
BackgroundKing, D. L., & Gaming Industry Response Consortium (2018) · Addiction · doi:10.1111/add.14388 · Cited by 46 · see citing works
DSM-5 Internet gaming disorder among a sample of Mexican first-year college students
Borges, G., Orozco, R., Benjet, C., Martínez Martínez, K. I., Contreras, E. V., Jiménez Pérez, A. L., Peláez Cedrés, A. J., Hernández Uribe, P. C., Díaz Couder, M. A. C., Gutierrez-Garcia, R. A., et al. (2019) · Journal of Behavioral Addictions · doi:10.1556/2006.8.2019.62 · Cited by 35 · see citing works
Person-centred interventions for problem gaming: a stepped care approach
Park, J. J., Wilkinson-Meyers, L., King, D. L., & Rodda, S. N. (2021) · BMC Public Health · doi:10.1186/s12889-021-10749-1 · Cited by 23 · see citing works
Subtyping treatment-seeking gaming disorder patients
Granero, R., Fernández-Aranda, F., Castro-Calvo, J., Billieux, J., Valero-Solís, S., Mora-Maltas, B., Rivas-Pérez, S., Valenciano-Mendoza, E., del Pino-Gutiérrez, A., Gómez-Peña, M., et al. (2021) · Addictive Behaviors · doi:10.1016/j.addbeh.2021.107086 · Cited by 23 · see citing works
Cammack, A. L., Gazmararian, J. A., & Suglia, S. F. (2020) · Preventive Medicine · doi:10.1016/j.ypmed.2020.106176 · Cited by 21 · see citing works
A primary care pediatrician’s guide to assessing problematic interactive media use
Nereim, C., Bickham, D., & Rich, M. (2019) · Current Opinion in Pediatrics · doi:10.1097/mop.0000000000000771 · Cited by 16 · see citing works
Zhao, W., Wei, T., Zhou, R., Wang, Y., Wang, Y., Ren, Z., Shao, W., Luo, H., Zhou, Y., Chen, N., et al. (2021) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2021.713364 · Cited by 17 · see citing works
The recognition of gaming disorder in China: a case series of 223 patients
Shao, T., Chen, X., Huang, S., Liao, Z., Lin, S., Qi, J., Cai, Y., Huang, Q., & Shen, H. (2021) · PeerJ · doi:10.7717/peerj.10827 · Cited by 8 · see citing works
Video Games During the Time of the Plague
Ferguson, C. J. (2020) · Psychological Inquiry · doi:10.1080/1047840x.2020.1820222 · Cited by 5 · see citing works
- Authors
- Przybylski, A. K., Weinstein, N., & Murayama, K.
- Affiliations
- Kochi University of Technology (JP)
- Venue
- American Journal of Psychiatry
- Published
- 2017-03-01
- Volume
- 174
- Issue
- 3
- Pages
- 230-236
- ISSN
- 0002-953X (ISSN-L)
- 1535-7228
- OpenAlex
- W2527828900
- Cited by
- 372
- References
- 24
- Citations by year
- 2026: 21 · 2025: 35 · 2024: 39 · 2023: 41 · 2022: 41 · 2021: 54 · 2020: 40 · 2019: 33 · 2018: 42 · 2017: 25 · 2016: 1
- FWCI
- 96.00
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- American Journal of Psychiatry (publishedVersion)
- PubMed (publishedVersion)
- CentAUR (University of Reading) (acceptedVersion)
- ORCA Online Research @Cardiff (Cardiff University) (acceptedVersion)
- ORCA Online Research @Cardiff (Cardiff University) (submittedVersion)
- Funders
- University of Oxford
- Japan Society for the Promotion of Science (15H05401)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, period prevalence, diagnostic validity, gender differences, problem gaming, physical health outcomes, social functioning, mental health outcomes, video games
- MeSH terms
- Acute Disease, Adolescent, Adult, Aged, Canada, Cross-Sectional Studies, Cross-Cultural Comparison, Female, Gambling, Germany, Humans, Male, Middle Aged, Surveys and Questionnaires, Societies, Medical, United States, Cohort Studies, Behavior, Addictive, Video Games, Internet, Diagnostic and Statistical Manual of Mental Disorders, Young Adult, Checklist, Self Report
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review