The DOI matches its Crossref record; 63 of the 63 references it cites were found in a registry or an index.
Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers
Open accessAbstract
Background: A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.
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Self-citationTeng, Z., Pontes, H. M., Nie, Q., Griffiths, M. D., & Guo, C. (2021) · Journal of Behavioral Addictions · doi:10.1556/2006.2021.00016 · Cited by 302
A taxonomy of technology design features that promote potentially addictive online behaviours
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Self-citationIslam, M. S., Sujan, M. S. H., Tasnim, R., Ferdous, M. Z., Masud, J. H. B., Kundu, S., Mosaddek, A. S. M., Choudhuri, M. S. K., Kircaburun, K., & Griffiths, M. D. (2020) · Addictive Behaviors Reports · doi:10.1016/j.abrep.2020.100311 · Cited by 159
Islam, M. S., Sujan, M. S. H., Tasnim, R., Mohona, R. A., Ferdous, M. Z., Kamruzzaman, S., Toma, T. Y., Sakib, M. N., Pinky, K. N., Islam, M. R., et al. (2021) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2021.647386 · Cited by 131
Metadata
- Authors
- Blasi, M. D., Giardina, A., Giordano, C., Coco, G. L., Tosto, C., Billieux, J., & Schimmenti, A.
- Venue
- Journal of Behavioral Addictions
- Publisher
- Akademiai Kiado Zrt.
- Published
- 2019-02-11
- Volume
- 8
- Issue
- 1
- Pages
- 25-34
- ISSN
- 2062-5871 (ISSN-L)
- 2063-5303
- OpenAlex
- W2914605668
- Cited by
- 284
- References
- 63
- FWCI
- 69.68
- Type
- journal article
- Language
- en
- Open access
- gold
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- Blasi, M. D., Giardina, A., Giordano, C., Coco, G. L., Tosto, C., Billieux, J., & Schimmenti, A. (2019). Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.02
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.