Cited by 195Impact of Technology on AdolescentsGambling Behavior and TreatmentsDigital Media and Philosophy

A taxonomy of technology design features that promote potentially addictive online behaviours

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Flayelle, Maèva, Brevers, Damien, King, Daniel L., Maurage, Pierre, Perales, José C., Billieux, Joël·2023·Nature Reviews Psychology

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Crossref · 10.1038/s44159-023-00153-4

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252 of 252 references verified0 citation errors · 0 not checkable

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  • Smartphone applications are designed to keep users hooked.

    “Smartphone applications are designed to keep users ' hooked. ' While engaging design features contribute to the product appeal, they also promote distraction and automaticity of use (Anderson & Wood, 2020; Flayelle et al., 2023).”

    From Is life brighter when your phone is not? The efficacy of a grayscale smartphone intervention addressing digital well-being (2024) · cites this paper as Flayelle et al., 2023

    The Social networking section says social networking services are designed to prolong use and describes features that encourage automatic checking and interfere with daily tasks. The Summary and future directions section says design features of online applications might promote addictive behaviour. These passages support the point for particular kinds of apps, but not the unqualified claim that smartphone applications generally are designed to keep users hooked. (LLM, conf=0.85)

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  • Engaging design features promote distraction and automaticity of use.

    “Smartphone applications are designed to keep users ' hooked. ' While engaging design features contribute to the product appeal, they also promote distraction and automaticity of use (Anderson & Wood, 2020; Flayelle et al., 2023).”

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Research works printed but not linked: 4

  1. Flayelle, M., Schimmenti, A., Starcevic, V. & Billieux, J. in Evaluating the Brain Disease Model of Addiction (eds Heather, N., Field, M., Moss, A. & Satel, S.) 339-349 (Routledge, 2022).
  2. Müller, A., Brand, M., Mitchell, J. E. & de Zwaan, M. in The Oxford Handbook of Digital Technologies and Mental Health (eds Potenza, M. N., Faust, K. A. & Faust, D.) 211-223 (Oxford Univ. Press, 2020).
  3. Salen, K. & Zimmerman, E. Rules of Play: Game Design Fundamentals (MIT Press, 2003).
  4. Brevers, D., Vögele, C. & Billieux, J. in Wohlbefinden und Gesundheit im Jugendalter (ed. Heinen, A.) (Springer, 2022).

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Authors
Flayelle, M., Brevers, D., King, D. L., Maurage, P., Perales, J. C., & Billieux, J.
Affiliations
  • University of Lausanne (CH)
  • University of Luxembourg (LU)
  • Flinders University (AU)
  • UCLouvain (BE)
  • Universidad de Granada (ES)
  • Centre Hospitalier Universitaire Vaudois (CH)
Corresponding author
  • Flayelle, Maèva
  • Billieux, Joël
Venue
Nature Reviews Psychology
Published
2023-02-14
Volume
2
Issue
3
Pages
136-150
ISSN
2731-0574 (ISSN-L)
OpenAlex
W4321370273
Cited by
195
References
252
Citations by year
2026: 70 · 2025: 56 · 2024: 45 · 2023: 24
FWCI
9.91
Type
journal article
Language
en
Open access
Locations
  • Nature Reviews Psychology (publishedVersion)
  • SERVAL (Université de Lausanne) (submittedVersion, other-oa)
  • Digital Access to Libraries (submittedVersion, other-oa)
  • IRIS (submittedVersion)
Funders
Fonds De La Recherche Scientifique - FNRS
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Physical Sciences › Computer Science › Computer Science Applications › Digital Media and Philosophy
Keywords
gaming disorder, online gambling, cybersex, online shopping, social networking, loss of control, addictive behavior, reinforcement learning, design taxonomy

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