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Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition
Open accessAbstract
Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power and difficulties of generalization. In this work, we propose a novel model of dynamic skeletons called Spatial-Temporal Graph Convolutional Networks (ST-GCN), which moves beyond the limitations of previous methods by automatically learning both the spatial and temporal patterns from data. This formulation not only leads to greater expressive power but also stronger generalization capability. On two large datasets, Kinetics and NTU-RGBD, it achieves substantial improvements over mainstream methods.
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Citations
Cites
ImageNet classification with deep convolutional neural networks
Krizhevsky, A., Sutskever, I., & Hinton, G. E. (2017) · Communications of the ACM · doi:10.1145/3065386 · Cited by 112,155 · cited 1×
“In tasks such as image object recognition, the hierarchical representation and locality are usually achieved by the intrinsic properties of convolutional neural networks (Krizhevsky, Sutskever, and Hinton 2012), rather than manually assigning object parts.”
MethodSemi-supervised classification with graph convolutional networks
Kipf, T. N., & Welling, M. (2016) · arXiv · doi:10.48550/arxiv.1609.02907 · Cited by 24,853 · cited 8×
“In the single frame case, ST-GCN with the first partitioning strategy can be implemented with the following formula (Kipf and Welling 2017) where Here the weight vectors of multiple output channels are stacked to form the weight matrix W .”
BackgroundMethodInfluentialLearning Spatiotemporal Features with 3D Convolutional Networks
Tran, D., Bourdev, L., Fergus, R., Torresani, L., & Paluri, M. (2015) · 2015 IEEE International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2015.510 · Cited by 9,593 · cited 2×
“In general, human action can be recognized from multiple modalities(Simonyan and Zisserman 2014; Tran et al. 2015; Wang, Qiao, and Tang 2015; Wang et al. 2016; Zhao et al. 2017), such as appearance, depth, optical flows, and body skeletons (Du, Wang, and Wang 2015; Liu et al.”
BackgroundRealtime Multi-person 2D Pose Estimation Using Part Affinity Fields
Cao, Z., Simon, T., Wei, S.-E., & Sheikh, Y. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.143 · Cited by 7,539 · cited 3×
“Skeleton and joint trajectories of human bodies are robust to illumination change and scene variation, and they are easy to obtain owing to the highly accurate depth sensors or pose estimation algorithms (Shotton et al. 2011; Cao et al. 2017a).”
BackgroundMethodDeformable Convolutional Networks
Dai, J., Qi, H., Xiong, Y., Li, Y., Zhang, G., Hu, H., & Wei, Y. (2017) · 2017 IEEE International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2017.89 · Cited by 7,513 · cited 1×
“More detailed explanation and other applications of this formulation can be found in (Dai et al. 2017).”
BackgroundSelf-citationAdvances In Deep Learning On Graphs (Gsp'18 Workshop)Preprint
Defferrard, M., Bresson, X., & Vandergheynst, P. (2016) · arXiv (Cornell University) · doi:10.48550/arxiv.1606.09375 · Cited by 7,021 · cited 2×
“…graphs of arbitrary structures, have received increasing attention and successfully been adopted in a number of applications, such as image classification (Bruna et al. 2014), document classifi-cation (Defferrard, Bresson, and Vandergheynst 2016), and semi-supervised learning (Kipf and Welling 2017).”
BackgroundTwo-Stream Convolutional Networks for Action Recognition in Videos
Simonyan, K., & Zisserman, A. (2014) · arXiv · doi:10.48550/arxiv.1406.2199 · Cited by 6,756 · cited 1×
“In general, human action can be recognized from multiple modalities(Simonyan and Zisserman 2014; Tran et al. 2015; Wang, Qiao, and Tang 2015; Wang et al. 2016; Zhao et al. 2017), such as appearance, depth, optical flows, and body skeletons (Du, Wang, and Wang 2015; Liu et al. 2016).”
BackgroundThe Kinetics Human Action Video DatasetPreprint
Kay, W., Carreira, J., Simonyan, K., Zhang, B., Hillier, C., Vijayanarasimhan, S., Viola, F., Green, T., Back, T., Natsev, P., et al. (2017) · arXiv (Cornell University) · doi:10.48550/arxiv.1705.06950 · Cited by 5,004 · cited 13×
“Weevaluate the recognition performance by top-1 and top-5 classification accuracy as recommended by the dataset authors (Kay et al. 2017).”
BackgroundMethodInfluentialTemporal Segment Networks: Towards Good Practices for Deep Action Recognition
Wang, L., Xiong, Y., Wang, Z., Qiao, Y., Lin, D., Tang, X., & Gool, L. V. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-46484-8_2 · Cited by 4,232 · cited 4×
“We train the standard TSN (Wang et al. 2016) models from scratches on Kinetics with RGB and optical flow models.”
BackgroundMethodInfluentialSelf-citationSpectral Networks and Locally Connected Networks on Graphs
Bruna, J., Zaremba, W., Szlam, A., & LeCun, Y. (2013) · arXiv · doi:10.48550/arxiv.1312.6203 · Cited by 3,983
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Sorted by citations
Items 501–600 of 1,007
IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognition
Wang, Q., Shi, S., He, J., Peng, J., Liu, T., & Weng, R. (2023) · IEEE International Conference on Big Data (BigData) · doi:10.1109/bigdata59044.2023.10386970 · Cited by 56
“Previous skeleton-based action recognition methods utilize graph topologies or manually designed rules to transform the raw skeleton sequence into a grid-shape structure such as pseudo-image [10,17,20] or graph, and then feed it into RNNs, CNNs, or GCNs [36] to extract features.”
MethodResultInfluentialThe Center of Attention: Center-Keypoint Grouping via Attention for Multi-Person Pose Estimation
Brasó, G., Kister, N., & Leal-Taixé, L. (2021) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.01164 · Cited by 56
Learning Laplacians in Chebyshev Graph Convolutional Networks
Sahbi, H. (2021) · IEEE International Conference on Computer Vision Workshops · doi:10.1109/iccvw54120.2021.00234 · Cited by 31
“In the particular context of skeleton-based action recognition, GCNs have been increasingly used [13,14,24– 26,35,36,42,43] as they explicitly model, with a better interpretability, the spatial and temporal connectivity among joints.”
MethodTripool: Graph triplet pooling for 3D skeleton-based action recognition
Peng, W., Hong, X.-P., & Zhao, G.-Y. (2021) · Pattern Recognition · doi:10.1016/j.patcog.2021.107921 · Cited by 55
“…Multi-Task Learning Network [17] , the FSNet [26] , the Skeleton Visualization [31] , the Two-Stream Attention LSTM [29] , the Multi-Task CNN with RotClips [18] , and the Body Pose Evolution Map method [32] , as well as GCN-based ones ST-GCN [49] and current best GCN method [41] implemented by us.”
MethodInfluentialXia, L., Zheng, P., Huang, X. X., & Liu, C. (2021) · Journal of Intelligent Manufacturing · doi:10.1007/s10845-021-01784-1 · Cited by 59
“Besides, some approaches are based on the spatial graph which convolutions on the graph directly (Yan et al., 2018).”
BackgroundDeep Independently Recurrent Neural Network (IndRNN)Preprint
Li, S., Li, W., Cook, C., & Gao, Y. (2019) · arXiv (Cornell University) · doi:10.48550/arxiv.1910.06251 · Cited by 48
“25% STGCN [69] 81.”
Multi-Scale Structural Graph Convolutional Network for Skeleton-Based Action Recognition
Jang, S.-J., Lee, H.-S., Kim, W., Lee, J., Woo, S.-M., & Lee, S. (2024) · IEEE transactions on circuits and systems for video technology (Print) · doi:10.1109/tcsvt.2024.3375512 · Cited by 54
“Yan et al. [18] proposed the first GCN-based method called ST-GCN, where the graph is manually designed by the correlation between physically connected human joints.”
MethodInfluentialKeyPoint Relative Position Encoding for Face Recognition
Kim, M., Su, Y.-Y., Liu, F., Jain, A. K., & Liu, X. (2024) · Computer Vision and Pattern Recognition · doi:10.48550/arxiv.2403.14852 · Cited by 55
“Recent advances in keypoint detection techniques, particularly using deep neural networks, have led to us-ing keypoints to improve the performance of recognition tasks [64, 77].”
BackgroundTraffic-GGNN: Predicting Traffic Flow via Attentional Spatial-Temporal Gated Graph Neural Networks
Wang, Y., Zheng, J., Du, Y., Huang, C., & Li, P. (2022) · IEEE Transactions on Intelligent Transportation Systems · doi:10.1109/tits.2022.3168590 · Cited by 92
“As many real-world data show the spatial-temporal graph structure, these STGNN-based models have been widely applied and expressed competing performance, such as [4]–[8].”
BackgroundZhang, D., Peng, Y., Zhang, Y., Wu, D., Wang, H., & Zhang, H. (2021) · IEEE Transactions on Intelligent Transportation Systems · doi:10.1109/tits.2021.3097064 · Cited by 81
“…which combines GCN and LSTM to establish spatial dependence and temporal correlation respectively; spatial-temporal convolution network (STGCN) [24], using GCN and CNN to build correlation; multi-component spatio-temporal graph convolutional network (MSTGCN) [25], which captures super long…”
MethodUnderstanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack
Wang, H., He, F., Peng, Z., Shao, T., Yang, Y., Zhou, K., & Hogg, D. (2021) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr46437.2021.01442 · Cited by 54
Towards Fine-grained Flow Forecasting: A Graph Attention Approach for Bike Sharing Systems
He, S., & Shin, K. G. (2020) · International World Wide Web Conference (WWW) · doi:10.1145/3366423.3380097 · Cited by 51
“With advances of geometric signal processing [2], deep graph learning for the non-Euclidean data has been proposed and studied [37, 38].”
BackgroundSelfGCN: Graph Convolution Network With Self-Attention for Skeleton-Based Action Recognition
Wu, Z., Sun, P., Chen, X., Tang, K., Xu, T., Zou, L., Wang, X., Tan, M., Cheng, F., & Weise, T. (2024) · IEEE Transactions on Image Processing · doi:10.1109/tip.2024.3433581 · Cited by 59
“The spatio-temporal graph convolutional network (ST-GCN) [6] with its dynamic skeleton model was the first graph convolution approach to skeleton-based action recognition tasks.”
MethodInfluentialMulti-grained clip focus for skeleton-based action recognition
Qiu, H., & Hou, B. (2023) · Pattern Recognition · doi:10.1016/j.patcog.2023.110188 · Cited by 53
A trend graph attention network for traffic prediction
Wang, C., Tian, R., Hu, J., & Ma, Z. (2022) · Information Sciences · doi:10.1016/j.ins.2022.12.048 · Cited by 54
Prompt-Guided Zero-Shot Anomaly Action Recognition using Pretrained Deep Skeleton Features
Sato, F., Hachiuma, R., & Sekii, T. (2023) · Computer Vision and Pattern Recognition · doi:10.1109/cvpr52729.2023.00626 · Cited by 53
“The relationships between time-series joints have been studied using a variety of skeleton-based methods [8,18,31,42] that primarily use GNNs.”
BackgroundMethodInfluentialGraph Contrastive Learning for Skeleton-based Action RecognitionPreprint
Huang, X.-H., Zhou, H., Wang, J., Feng, H., Han, J.-Y., Ding, E.-R., Wang, J.-D., Wang, X.-G., Liu, W.-Y., & Feng, B. (2023) · International Conference on Learning Representations · doi:10.48550/arxiv.2301.10900 · Cited by 53
“In particular, ST-GCN (Yan et al., 2018) is a milestone work, using pre-defined graphs to extract the action patterns.”
MethodContracting skeletal kinematics for human-related video anomaly detection
Flaborea, A., di Melendugno, G. M. D., D’Arrigo, S., Sterpa, M. A., Sampieri, A., & Galasso, F. (2024) · Pattern Recognition · doi:10.1016/j.patcog.2024.110817 · Cited by 58
“Differently from previous related works, which use either ST-GCN [10, 12, 13], or a Recurrent Neural Network [9] to encode the human motion, COSKAD implements its encoder as a Space-Time-Separable Graph Convolutional Network [14].”
BackgroundMethodInfluentialUncertainty-DTW for Time Series and Sequences
Wang, L., & Koniusz, P. (2022) · European Conference on Computer Vision · doi:10.1007/978-3-031-19803-8_11 · Cited by 53
“We follow approach [48] and use the estimated joint locations in the pixel coordinate system as the input to our pipeline.”
MethodDyadic relational graph convolutional networks for skeleton-based human interaction recognition
Zhu, L., Wan, B., Li, C., Tian, G., Hou, Y., & Yuan, K. (2021) · Pattern Recognition · doi:10.1016/j.patcog.2021.107920 · Cited by 53
A Spatio-Temporal Attention-Based Model for Infant Movement Assessment From Videos
Nguyen-Thai, B., Le, V., Morgan, C., Badawi, N., Tran, T., & Venkatesh, S. (2021) · IEEE Journal of Biomedical and Health Informatics · doi:10.1109/jbhi.2021.3077957 · Cited by 66
“From each clip we construct a spatio-temporal pose graph and apply a spatio-termporal graph convolutional network (ST-GCN) [13], a model for spatio-temporal pose graph, to learn and represent the clip.”
BackgroundMethodA Comprehensive Review of Group Activity Recognition in Videos
Wu, L., Wang, Q., Jian, M., Qiao, Y., & Zhao, B.-X. (2021) · Machine Intelligence Research · doi:10.1007/s11633-020-1258-8 · Cited by 51
“In [86], they further proposed a coherence constrained graph LSTM with a temporal confidence gate and a spatial confidence gate to control the memory updating.”
BackgroundMethodLearning shape and motion representations for view invariant skeleton-based action recognition
Li, Y., Xia, R., & Liu, X. (2020) · Pattern Recognition · doi:10.1016/j.patcog.2020.107293 · Cited by 53
DGCN: Dynamic Graph Convolutional Network for Efficient Multi-Person Pose Estimation
Qiu, Z., Qiu, K., Fu, J.-L., & Fu, D. (2020) · AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v34i07.6867 · Cited by 53
“An efficient and accurate human pose estimation approach can benefit extensive real-life applications, including activity recognition (Yan, Xiong, and Lin 2018), human-computer interaction, virtual or augmented reality, AI Coach(Wang et al. 2019), and so on.”
BackgroundInfrared and 3D Skeleton Feature Fusion for RGB-D Action Recognition
de Boissiere, A. M., & Noumeir, R. (2020) · IEEE Access · doi:10.1109/access.2020.3023599 · Cited by 66
“Recent years have witnessed successful deep architectures [5], [9], [23], [39], [52], [62] with promising results on benchmark datasets [3], [38].”
BackgroundGraph Neural Networks for building and civil infrastructure operation and maintenance enhancement
Wettewa, S., Hou, L., & Zhang, G. (2024) · Advanced Engineering Informatics · doi:10.1016/j.aei.2024.102868 · Cited by 58
SkeleTR: Towards Skeleton-based Action Recognition in the Wild
Duan, H., Xu, M., Shuai, B., Modolo, D., Tu, Z., Tighe, J., & Bergamo, A. (2023) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51070.2023.01254 · Cited by 48
“SkeleTR samples a large number of short skeleton sequences instead of a few long ones (practice of prior works [64, 16]) from each video.”
BackgroundMethodInfluentialCEE-Net: Complementary End-to-End Network for 3D Human Pose Generation and Estimation
Li, H., & Pun, C.-M. (2023) · AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v37i1.25214 · Cited by 52
“3D Human Pose Estimation (HPE) is the foundation of many research fields such as action understanding (Yan, Xiong, and Lin 2018; Duan et al. 2022), virtual humans (Guzov et al. 2021), and self-driving (Xu et al. 2021; Bouazizi et al. 2022).”
BackgroundMulti-scale spatial–temporal convolutional neural network for skeleton-based action recognition
Qin, C., Cheng, J. S., Ren, Z., Zhang, Q., & Liu, J. (2023) · Pattern Analysis and Applications · doi:10.1007/s10044-023-01156-w · Cited by 61
“The performance of this scheme is satisfactory, especially based on InceptionNet V3 [43], even better than some GCNbased methods [2, 6] (use one stream), and the computational cost is much lighter than GCN.”
MethodJing, B., Tong, H., & Zhu, Y. (2021) · International World Wide Web Conference (WWW) · doi:10.1145/3442381.3449969 · Cited by 39
“Nonetheless, the vast majority of the recent deep learning methods for co-evolving time series [21, 23, 24, 35, 37] have almost exclusively focused on a single mode.”
BackgroundMethodMeng, L., & Li, R. (2021) · Italian National Conference on Sensors · doi:10.3390/s21041120 · Cited by 52
“We used ST-GCN [13] as our baseline, which was originally used for action recognition, and we modified it to test the sign language dataset.”
MethodInfluentialZhang, W., Lin, Z., Cheng, J., Ma, C., Deng, X., & Wang, H. (2020) · The Visual Computer · doi:10.1007/s00371-020-01955-w · Cited by 63
“In order to address this problem, Yan et al. [22] represent the human joints with a graph and use the spatial–temporal graph convolutional network (ST-GCN) for feature extraction.”
InfluentialInference Stage Optimization for Cross-scenario 3D Human Pose Estimation
Zhang, J., Nie, X.-C., & Feng, J. (2020) · Neural Information Processing Systems · doi:10.48550/arxiv.2007.02054 · Cited by 52
“As a fundamental task in computer vision, it is widely applied to human-robot interaction [15], action recognition [52], human tracking [32], etc.”
BackgroundSL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition
Memmesheimer, R., Theisen, N., & Paulus, D. (2020) · International Conference on Pattern Recognition · doi:10.1109/icpr48806.2021.9413336 · Cited by 52
“A Spatio Temporal Graph Convolution Network (ST-GCN) [16] extracts features, which are encoded in semantic space by a continuous bag of words method.”
MethodTraffic forecasting with graph spatial–temporal position recurrent network
Chen, Y., Li, K., Yeo, C. K., & Li, K. (2023) · Neural Networks · doi:10.1016/j.neunet.2023.03.009 · Cited by 54
“ST-GCN (Yan, Xiong, & Lin, 2018) develops an automatic learning model to establish dynamic skeletons to address the limitations of hand-crafted features in spatial–temporal prediction.”
A Comprehensive Survey on Distributed Training of Graph Neural Networks
Lin, H., Yan, M., Ye, X., Fan, D., Pan, S., Chen, W., & Xie, Y. (2023) · Proceedings of the IEEE · doi:10.1109/jproc.2023.3337442 · Cited by 71
“Table 1 Content Guidance of This Article learning tasks involving diverse sets of non-Euclidean data [13], [18], [63], [64], [65].”
BackgroundThomas, S., Gilbert, A., & Ben-Yosef, G. (2022) · International Conference on Medical Image Computing and Computer-Assisted Intervention · doi:10.48550/arxiv.2207.02549 · Cited by 51
“Taking a similar approach to previous work on body pose estimation [24], each graph node at ED is connected to the corresponding node in ES to model the temporal connections.”
MethodGuan, M., Iyer, A. P., & Kim, T. (2022) · ACM SIGMOD Joint International Workshop on Graph Data Management Experiences & Systems (GRADES) and Network Data Analytics (NDA) (GRADES-NDA) · doi:10.1145/3534540.3534691 · Cited by 38
“Other applications of dynamic GNNs include fraud detection [31, 48, 52] and human motion prediction [55].”
BackgroundCheng, Y.-B., Chen, X., Chen, J., Wei, P., Zhang, D., & Lin, L. (2021) · IEEE International Conference on Multimedia and Expo (ICME) · doi:10.1109/icme51207.2021.9428459 · Cited by 68
“Recently GCN-based models [13] have been favored for the fine-grained modeling of the spatial structure by using graph representation, and have achieved more impressive performance.”
MethodSurvey of pedestrian action recognition techniques for autonomous driving
Chen, L., Ma, N., Wang, P. S. P., Li, J., Wang, P., Pang, G., & Shi, X. (2020) · Tsinghua Science & Technology · doi:10.26599/tst.2019.9010018 · Cited by 70
“Yan et al. [48] proposed Spatial-Temporal Graph Convolutional Networks (ST-GCN), which automatically learns both the spatial and temporal patterns from skeleton-based data.”
BackgroundDecoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognition
Zhou, B., Wang, P., Wan, J., Liang, Y., Wang, F., Zhang, D., Lei, Z., Li, H., & Jin, R. (2022) · 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52688.2022.01952 · Cited by 53
SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing
Hong, S., Kim, C., Yoon, S., Nam, J., Cha, S., & Noh, J. (2025) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr52734.2025.00671 · Cited by 16
“Yan et al. [48] presented spatial-temporal graph convolution networks that can learn both the spatial and temporal patterns of dynamic skeletons.”
Wu, Z.-Z., Ding, Y., Wan, L., Li, T., & Nian, F. (2024) · Pattern Recognition · doi:10.1016/j.patcog.2024.111106 · Cited by 50
Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding
Sun, S., Liu, D., Dong, J., Qu, X., Gao, J., Yang, X., Wang, X., & Wang, M. (2023) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3581783.3612449 · Cited by 35
Robust fall detection in video surveillance based on weakly supervised learning
Wu, L., Huang, C., Zhao, S.-P., Li, J., Zhao, J., Cui, Z.-W., Yu, Z., Xu, Y., & Zhang, M. (2023) · Neural Networks · doi:10.1016/j.neunet.2023.03.042 · Cited by 50
Efficient Human Pose Estimation via 3D Event Point Cloud
Chen, J., Shi, H., Ye, Y., Yang, K., Sun, L., & Wang, K. (2022) · International Conference on 3D Vision (3DV) · doi:10.1109/3dv57658.2022.00023 · Cited by 47
“The predicted results could be used for understanding people in images and videos, with wide potential applications such as action recognition [45,58] and animations [54].”
BackgroundKhaire, P., & Kumar, P. (2022) · Journal of Visual Communication and Image Representation · doi:10.1016/j.jvcir.2022.103531 · Cited by 52
Towards To-a-T Spatio-Temporal Focus for Skeleton-Based Action Recognition
Ke, L., Peng, K., & Lyu, S. (2022) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v36i1.19998 · Cited by 74
“The first work applying GCN to skeleton-based action recognition is ST-GCN (Yan, Xiong, and Lin 2018), which constructs a spatio-temporal graph with the joints as the nodes and skeletal connectivity as the edges to model joint dependencies.”
MethodStructure-Aware Human-Action Generation
Yu, P., Zhao, Y., Li, C., Yuan, J., & Chen, C. (2020) · Lecture notes in computer science · doi:10.1007/978-3-030-58577-8_2 · Cited by 46
“In terms of GCN-based human motion modelling, the most related work is ST-GCN [44], which applies a”
BackgroundMethodInfluentialA Deep Learning Method With Merged LSTM Neural Networks for SSHA Prediction
Song, T., Jiang, J.-Y., Li, W., & Xu, D.-Y. (2020) · IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing · doi:10.1109/jstars.2020.2998461 · Cited by 50
“We select here a three-layer LSTM model as the main structure, and adopt the idea from ResNet [24], [25], that is adding the input of the first layer to the output of the second layer, and also as the input of the third layer LSTM.”
MethodCI-GNN: Building a Category-Instance Graph for Zero-Shot Video Classification
Gao, J., & Xu, C. (2020) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2020.2969787 · Cited by 51
“[27] propose a spatial-temporal graph convolu-”
Wang, T.-Y., Liu, Z.-H., Wang, L.-H., Li, M., & Wang, X. (2024) · Robotics Comput. Integr. Manuf. · doi:10.1016/j.rcim.2024.102785 · Cited by 49
Learning Iterative Reasoning through Energy Diffusion
Du, Y., Mao, J.-Y., & Tenenbaum, J. B. (2024) · International Conference on Machine Learning · doi:10.48550/arxiv.2406.11179 · Cited by 49
“For all models, including ours, we use a spatial-temporal graph convolution network (STGCN; Yan et al., 2018) to encode the adjacency matrix and the prediction and predict energy function values or score functions.”
MethodZeghina, A. O., Leborgne, A., Ber, F. L., & Vacavant, A. (2024) · Neurocomputing · doi:10.1016/j.neucom.2024.127861 · Cited by 50
Deep learning-based activity-aware 3D human motion trajectory prediction in construction
Heravi, M. Y., Jang, Y., Jeong, I., & Sarkar, S. (2023) · Expert Systems with Applications · doi:10.1016/j.eswa.2023.122423 · Cited by 44
SAME: Skeleton-Agnostic Motion Embedding for Character Animation
Lee, S., Kang, T.-H., Park, J., Lee, J., & Won, J. (2023) · SIGGRAPH Asia Conference Papers · doi:10.1145/3610548.3618206 · Cited by 28
HA-ViD: A Human Assembly Video Dataset for Comprehensive Assembly Knowledge Understanding
Zheng, H., Lee, R., & Lu, Y.-Q. (2023) · Neural Information Processing Systems · doi:10.48550/arxiv.2307.05721 · Cited by 49
“Method View Primitive Task Atomic Action Left-Hand Right-Hand Left-Hand Right-Hand Top-1 Top-5 Top-1 Top-5 Top-1 Top-5 Top-1 Top-5 ST-GCN [1] Average 39.”
BackgroundMethodInfluentialHuang, Z., Qin, Y., Lin, X., Liu, T., Feng, Z., & Liu, Y. (2022) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2022.3217763 · Cited by 59
“Hence, the basic TGC can be performed similarly to the classical convolution operation [25].”
BackgroundMethodInfluentialPyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition
Xu, B.-Q., & Shu, X.-B. (2023) · arXiv.org · doi:10.48550/arxiv.2302.02327 · Cited by 49
“Different from RNNs and CNNs, GCNs are more conducive to learning structural skeleton data by exploring the inter-relationships among body joints [19], [20], [38], [39], [44], [45], [46], [47].”
BackgroundMethodInfluentialStreaming Graph Neural Networks with Generative Replay
Wang, J.-S., Zhu, W., Song, G., & Wang, L. (2022) · Knowledge Discovery and Data Mining · doi:10.1145/3534678.3539336 · Cited by 49
“Some of them try to learn temporal information along with local structures, such as HTNE [43], EvolveGCN [22], GraphWavenet [36], DGNN [19], EPNE [33] and ST-GCN [39], but they have the problem of high computation complexity.”
BackgroundSkeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognition
Zhu, X., Zhu, Y., Wang, H., Wen, H., Yan, Y., & Liu, P. (2022) · ACM Transactions on Multimedia Computing Communications and Applications · doi:10.1145/3491228 · Cited by 49
“The ST-GCN [56] is the GCN-based skeleton method, while the stacked Bi-LSTM [36] is the RNN-based method.”
MethodInfluentialElse-Net: Elastic Semantic Network for Continual Action Recognition from Skeleton Data
Li, T., Ke, Q., Rahmani, H., Ho, R. E., Ding, H., & Liu, J. (2021) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.01318 · Cited by 53
“Unlike existing offline learning approaches [7, 37] that update the parameters of the fixed-structure network during learning, our Else-Net has the capabilities in dynamically and flexibly searching and activating only the most relevant learning block in each Elastic Unit.”
BackgroundMulti-Modal Interaction Graph Convolutional Network for Temporal Language Localization in Videos
Zhang, Z., Han, X., Song, X., Yan, Y., & Nie, L. (2021) · IEEE Transactions on Image Processing · doi:10.1109/tip.2021.3113791 · Cited by 52
BASAR:Black-box Attack on Skeletal Action Recognition
Diao, Y., Shao, T., Yang, Y., Zhou, K., & Wang, H. (2021) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr46437.2021.00751 · Cited by 42
“Unlike STGCN and MSG3D which use raw joints and bones and rely on networks to learn good clas-sification features, SGN also employs semantic features, where different joint types are encoded in learning their patterns and correlations.”
BackgroundMethodInfluentialStrömbäck, D., Huang, S., & Radu, V. (2020) · Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies · doi:10.1145/3432701 · Cited by 76
“RNNs are able to efficiently leverage time-series information, while GNNs are able to incorporate the spatial constraints and relationships of human joints in their models.”
BackgroundCompositional Video Synthesis with Action GraphsPreprint
Bar, A., Herzig, R., Wang, X., Rohrbach, A., Chechik, G., Darrell, T., & Globerson, A. (2020) · arXiv (Cornell University) · doi:10.48550/arxiv.2006.15327 · Cited by 26
“More generally, spatio-temporal graphs have been explored in the field of action recognition (Jain et al., 2016; Sun et al., 2018; Wang & Gupta, 2018; Yan et al., 2018; Girdhar et al., 2019; Herzig et al., 2019; Materzynska et al., 2020).”
BackgroundVideo-Based Activity Recognition for Automated Motor Assessment of Parkinson's Disease
Sarapata, G., Dushin, Y., Morinan, G., Ong, J., Budhdeo, S., Kainz, B., & O'Keeffe, J. (2023) · IEEE Journal of Biomedical and Health Informatics · doi:10.1109/jbhi.2023.3298530 · Cited by 49
“An added benefit of many DL methods is the end-to-end learning and prediction setup, removing the need for feature engineering and validation [14], [15].”
MethodGao, Z., Chen, J., Liu, Y., Jin, Y., & Tian, D. (2025) · Artificial Intelligence Review · doi:10.1007/s10462-024-11060-2 · Cited by 61
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
Liu, J., Chen, C., & Liu, M. (2024) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3664647.3681015 · Cited by 30
Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximization
Zhou, Y., Qiang, W., Rao, A., Lin, N., Su, B., & Wang, J. (2023) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3581783.3611888 · Cited by 31
“ST-GCN [43] with 16 hidden channels is used as the visual feature extractor and the extracted feature dimension is 256.”
MethodInfluentialGlobal spatio-temporal synergistic topology learning for skeleton-based action recognition
Dai, M., Sun, Z., Wang, T., Feng, J., & Jia, K. (2023) · Pattern Recognition · doi:10.1016/j.patcog.2023.109540 · Cited by 48
Bidirectional Posture-Appearance Interaction Network for Driver Behavior Recognition
Tan, M., Ni, G., Liu, X., Zhang, S. S., Wu, X., Wang, Y., & Zeng, R. (2021) · IEEE Transactions on Intelligent Transportation Systems · doi:10.1109/tits.2021.3123127 · Cited by 47
“2) Appearance-Guided GCN: We use ST-GCN [38] as the backbone of posture feature extraction model and remove the temporal downsampling to make the temporal dimension of appearance feature and posture feature consistent.”
BackgroundMethodInfluentialTransDARC: Transformer-based Driver Activity Recognition with Latent Space Feature Calibration
Peng, K., Roitberg, A., Yang, K., Zhang, J., & Stiefelhagen, R. (2022) · IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros47612.2022.9981445 · Cited by 31
“, on Convolutional Neural Networks (CNNs) [6], [7] and Graph Neural Networks (GNNs) [7], [8].”
BackgroundGenerative Adversarial Graph Convolutional Networks for Human Action Synthesis
Degardin, B., Neves, J. C., Lopes, V., Brito, J., Yaghoubi, E., & Proença, H. P. M. C. (2022) · IEEE Winter Conference on Applications of Computer Vision · doi:10.1109/wacv51458.2022.00281 · Cited by 45
“Over the last decade, skeleton-based behaviour analysis has evolved from pseudo-images with CNNs [21, 24, 28, 35] and sequence coordinate vectors with RNNs [9, 26, 27, 34, 45], to the solid improvements of GCNs [6, 7, 33, 43, 47, 46] which models skeleton data as a spatiotemporal graph, which better represents the emb…”
BackgroundInfluentialMeta-Aggregator: Learning to Aggregate for 1-bit Graph Neural Networks
Jing, Y., Yang, Y., Wang, X., Song, M., & Tao, D. (2021) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.00525 · Cited by 38
“Over the past few years, graph neural networks have achieved unprecedented advances with various approaches being developed [21, 19, 63, 7, 57, 56, 25, 27, 48, 13, 24, 32, 26].”
BackgroundTraverseNet: Unifying Space and Time in Message Passing for Traffic Forecasting
Wu, Z., Zheng, D., Pan, S., Gan, Q., Long, G., & Karypis, G. (2022) · IEEE Transactions on Neural Networks and Learning Systems · doi:10.1109/tnnls.2022.3186103 · Cited by 45
Geometry-Aware Facial Expression Recognition via Attentive Graph Convolutional Networks
Zhao, R., Liu, T., Huang, Z., Lun, D. P.-K., & Lam, K. (2021) · IEEE Transactions on Affective Computing · doi:10.1109/taffc.2021.3088895 · Cited by 51
“Graph Convolutional Networks (GCNs) [18], which generalize Convolutional Neural Networks (CNNs) to graphs, have been deeply studied to explore the relational data structure [19], contextual information [20], and geometric dependency [21].”
BackgroundMultitask Non-Autoregressive Model for Human Motion Prediction
Li, B., Tian, J., Zhang, Z., Feng, H., & Li, X. (2020) · IEEE Transactions on Image Processing · doi:10.1109/tip.2020.3038362 · Cited by 51
“To this end, inspired by recent success on skeleton-based action recognition [19]–[23], we propose a simple yet effective multitask training paradigm, namely Multitask NonAuToregressive model (mNAT), which is further empowered by the merit of action recognition.”
Composing Good Shots by Exploiting Mutual Relations
Li, D., Zhang, J., Huang, K., & Yang, M. (2020) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr42600.2020.00427 · Cited by 44
Navigating Open Set Scenarios for Skeleton-based Action Recognition
Peng, K.-Y., Yin, C., Zheng, J., Liu, R.-P., Schneider, D., Zhang, J., Yang, K., Sarfraz, M., Stiefelhagen, R., & Roitberg, A. (2023) · AAAI Conference on Artificial Intelligence · doi:10.48550/arxiv.2312.06330 · Cited by 47
“Most well-established methods are graph convolutional neural networks (GCN)-based (Kipf and Welling 2016; Yan, Xiong, and Lin 2018; Shi et al. 2019; Cheng et al. 2020; Ye et al. 2020; Chen et al. 2021), more recent approaches leverage transformer architectures (Shi et al. 2020; Plizzari, Can-nici,…”
MethodSkeleton-Based Action Recognition Through Contrasting Two-Stream Spatial-Temporal Networks
Pang, C., Lu, X., & Lyu, L. (2023) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2023.3239751 · Cited by 51
“Spatial-Temporal Graph Convolutional Networks (ST-GCN) [8] is the pioneering method to model the skeleton data, which breaks the limitations that the previous method cannot effectively extract spatial and temporal features at the same time.”
MethodGong, K., Li, B.-B., Zhang, J., Wang, T., Huang, J., Mi, M. B., Feng, J.-S., & Wang, X. (2022) · Computer Vision and Pattern Recognition · doi:10.1109/cvpr52688.2022.01074 · Cited by 47
“58], virtual try-on [31], and mixed reality [5, 20, 34].”
BackgroundCOMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality
Zhou, H., Kadav, A., Shamsian, A., Geng, S., Lai, F., Zhao, L., Liu, T., Kapadia, M., & Graf, H. P. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-19833-5_15 · Cited by 42
“In addition, keypoint-based action recognition has drawn much attention [60, 75, 112, 119, 120].”
BackgroundStructure-Aware Face Clustering on a Large-Scale Graph with 107Nodes
Shen, S., Li, W., Zhu, Z. D., Huang, G., Du, D., Lu, J., & Zhou, J. (2021) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr46437.2021.00897 · Cited by 23
“GCNs have shown impressive capability on various tasks [2, 20, 23, 24, 45, 46].”
BackgroundNetwork-based drug sensitivity prediction
Ahmed, K. T., Park, S., Jiang, Q., Yeu, Y., Hwang, T., & Zhang, W. (2020) · BMC Medical Genomics · doi:10.1186/s12920-020-00829-3 · Cited by 48
“In this subsection, we introduce a multi-layer graphical neural network model (GNN) which consider the global structure of the network that has been successfully applied in different domains [25, 28, 39].”
MethodMu, T.-W., Duan, F.-Y., Ning, B.-K., Zhou, B., Liu, J.-Y., & Huang, M.-H. (2025) · npj Clean Water · doi:10.1038/s41545-025-00499-7 · Cited by 46
“In particular, spatio-temporal graph convolutional networks (ST-GCNs) 29,30 can help capture both spatial and temporal dependencies in nodes and links, enhancing the model ’ s ability to predict water quality changes over time 31 .”
MMAD: Multi-Label Micro-Action Detection in Videos
Li, K., Liu, P., Guo, D., Wang, F., Wu, Z.-L., Fan, H.-H., & Wang, M. (2024) · IEEE International Conference on Computer Vision · doi:10.1109/iccv51701.2025.01229 · Cited by 46
“They also evaluated conventional action recognition methods, including 2D CNN based [11, 29, 53], 3D CNN based [6, 50], GCN-based [40, 58], and Transformer-based [41].”
Tensor Extended Kalman Filter and its Application to Traffic Prediction
Chang, S.-Y., Wu, H.-C., & Kao, Y.-C. (2023) · IEEE transactions on intelligent transportation systems (Print) · doi:10.1109/tits.2023.3299557 · Cited by 46
“On the other hand, graph convolutional networks (GCNs) were applied to characterize two-dimensional spatial relationships of the input time-series subject to an underlying topology (a planar graph) [35].”
BackgroundMethodInfluentialU-SPDNet: An SPD manifold learning-based neural network for visual classification
Wang, R., Wu, X.-J., Xu, T.-Y., Hu, C., & Kittler, J. (2022) · Neural Networks · doi:10.1016/j.neunet.2022.11.030 · Cited by 46
Gaitmixer: Skeleton-Based Gait Representation Learning Via Wide-Spectrum Multi-Axial Mixer
Pinyoanuntapong, E., Ali, A., Wang, P., Lee, M., & Chen, C. (2022) · IEEE International Conference on Acoustics, Speech, and Signal Processing · doi:10.1109/icassp49357.2023.10096917 · Cited by 46
“Many recent highperformance network backbones can be considered as the special cases of multi-axial mixer based on what types of mixing functions are applied, which mainly include convolution [6][10][11], self-attention [12][13], and multi-layer perceptrons (MLP) [14] [15] as shown in Fig.”
BackgroundUncertainty-Aware 3D Human Pose Estimation from Monocular Video
Zhang, J., Chen, Y., & Tu, Z. (2022) · ACM Multimedia · doi:10.1145/3503161.3547773 · Cited by 46
“This task can be applied to a wide range of applications, such as skeleton action recognition [55, 61], motion retargeting [1], and human”
BackgroundMethodMSA-GCN: Multiscale Adaptive Graph Convolution Network for Gait Emotion Recognition
Yin, Y., Jing, L., Huang, F., Yang, G., & Wang, Z. (2022) · Pattern Recognition · doi:10.48550/arxiv.2209.08988 · Cited by 46
“Skeleton-based action recognition [22], [23] is to identify human movements through 3D key points, such as waving, touching the head, etc.”
BackgroundMethodInfluentialSHREC 2021: Skeleton-based hand gesture recognition in the wild
Caputo, A., Giachetti, A., Soso, S. B., Pintani, D., D'Eusanio, A., Pini, S., Borghi, G., Simoni, A., Vezzani, R., Cucchiara, R., et al. (2021) · Computers & graphics · doi:10.1016/j.cag.2021.07.007 · Cited by 46
Multi-scale skeleton adaptive weighted GCN for skeleton-based human action recognition in IoT
Xu, W.-Y., Wu, M.-Q., Zhu, J., & Zhao, M. (2021) · Applied Soft Computing · doi:10.1016/j.asoc.2021.107236 · Cited by 46
Leveraging Activity Recognition to Enable Protective Behavior Detection in Continuous Data
Wang, C., Gao, Y., Mathur, A., Williams, A. C. D. C., Lane, N. D., & Bianchi‐Berthouze, N. (2021) · Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies · doi:10.1145/3463508 · Cited by 45
“One reason for the successful use of GCN on vision-based skeleton data [17, 18, 24, 47-49] is that the human body can be naturally presented as a non-directed graph.”
BackgroundMethodInfluentialKılıç, U., Karadag, Ö., & Ozyer, G. T. (2025) · Knowledge-Based Systems · doi:10.1016/j.knosys.2025.113045 · Cited by 45
Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living
Reilly, D., & Das, S. (2023) · Computer Vision and Pattern Recognition · doi:10.1109/cvpr52733.2024.01736 · Cited by 45
“Approaches using human poses [10, 23, 44, 57] are effective in laboratory settings [33, 43, 55] but limited in real-world videos [13, 45].”
BackgroundMourchid, Y., & Slama, R. (2023) · Comput. Biol. Medicine · doi:10.1016/j.compbiomed.2023.107420 · Cited by 45
“It is inspired by the graph convolution from ST-GCN (Yan et al., 2018b), which uses a similar Graph Convolution formulation to the one proposed by Kipf and Welling (2016).”
Prompted Contrast with Masked Motion Modeling: Towards Versatile 3D Action Representation Learning
Zhang, J., Lin, L., & Liu, J. (2023) · ACM Multimedia · doi:10.1145/3581783.3611774 · Cited by 45
“Many works [6, 35, 47] apply GCN to the spatial and temporal dimension [47] and achieves remarkable results in the supervised skeleton-based action recognition.”
BackgroundSelf-Supervised 3D Action Representation Learning With Skeleton Cloud Colorization
Yang, S., Liu, J., Lu, S., Er, M. H., Hu, Y., & Kot, A. C. (2023) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2023.3325463 · Cited by 36
“8 – – – – – ST-GCN [24] (AAAI 2018) 81.”
Background
Metadata
- Authors
- Yan, S., Xiong, Y., & Lin, D.
- Affiliations
- Chinese University of Hong Kong (HK)
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2018-04-27
- Volume
- 32
- Issue
- 1
- ISSN
- 2159-5399 (ISSN-L)
- 2374-3468
- OpenAlex
- W2963076818
- Cited by
- 5,410
- References
- 32
- Citations by year
- 2026: 552 · 2025: 895 · 2024: 915 · 2023: 915 · 2022: 755 · 2021: 742 · 2020: 414 · 2019: 193 · 2018: 29
- FWCI
- 103.84
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Proceedings of the AAAI Conference on Artificial Intelligence (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- AAAI Publications (The Association for the Advancement of Artificial Intelligence (AAAI)) (submittedVersion)
- arXiv (Cornell University)
- Funders
- Chinese University of Hong Kong
- SenseTime Group
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Human Pose and Action Recognition
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Human Motion and Animation
- Keywords
- skeleton-based action recognition, spatio-temporal graph convolutional network, graph convolutional networks, temporal modeling, spatial modeling, generalization
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