ProAgent: Building Proactive Cooperative Agents with Large Language Models
Open accessAbstract
Building agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit https://pku-proagent.github.io.
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VillagerAgent (with GPT-4) surpasses ProAgent across all five Overcooked-AI scenarios: Cramped Room, Asymmetric Advantages, Coordination Ring, Forced Coordination, and Counter Circuit.
“our VillagerAgent (w/gpt-4), surpasses ProAgent (Zhang et al., 2024) across all five scenarios: Cramped Room, Asymmetric Advantages, Coordination Ring, Forced Coordination, and Counter Circuit.”
From VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft (2024) · cites this paper as Zhang et al., 2024
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- Authors
- Zhang, C., Yang, K., Hu, S., Wang, Z., Li, G., Sun, Y., Zhang, C., Zhang, Z., Liu, A., Zhu, S.-C., Chang, X., Zhang, J., Yin, F., Liang, Y., & Yang, Y.
- Affiliations
- Peking University (CN)
- Chinese Academy of Sciences (CN)
- University of Technology Sydney (AU)
- Beijing Institute for General Artificial Intelligence (CN)
- Chinese University of Hong Kong, Shenzhen (CN)
- ORCID
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2024-03-24
- Volume
- 38
- Issue
- 16
- Pages
- 17591-17599
- ISSN
- 2159-5399 (ISSN-L)
- 2374-3468
- OpenAlex
- W4393147219
- Cited by
- 88
- References
- 7
- Citations by year
- 2026: 34 · 2025: 34 · 2024: 20
- FWCI
- 21.27
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Proceedings of the AAAI Conference on Artificial Intelligence (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- AAAI Publications (The Association for the Advancement of Artificial Intelligence (AAAI)) (submittedVersion)
- arXiv (Cornell University)
- Funders
- National Natural Science Foundation of China (62376013, ZDSYS201707251409055, [2020]-02, 62271433, 2017ZT07X152)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Multi-Agent Systems and Negotiation
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- multi-agent systems, large language models, belief updating, adaptive behavior, human-AI collaboration, interpretability
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